Annihilape: Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Annihilape with its standard Master League moveset. Base stats atk 220 / def 178 / hp 242.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 61-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Zacian (Crowned Sword), Kyurem (White), Dialga (Origin), Kyurem (Black), Kyogre, Garchomp (Shadow), Yveltal, Garchomp, Ho-Oh, Kyogre (Shadow), Necrozma (Dusk Mane), Dialga (Shadow), Dialga, Hydreigon (Shadow), Dragonite (Shadow), Landorus (Therian), Groudon (Shadow).

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Vs a non-best-buddy meta

Gains: Annihilape (Shadow) 0-0, Annihilape (Shadow) 1-1, Annihilape 0-0, Annihilape 1-1, Annihilape 2-2, Dialga 1-2, Kyurem 0-0

Vs a best-buddy meta

Gains: Groudon 1-0, Groudon 2-1, Jirachi 2-1, Kyurem 0-0, Primarina 1-0, Primarina 2-1

Attack IVs

Attack at a perfect IV: 198.6 at L51 (best buddy), 197.5 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14196.6Goodra, Annihilape-
13195.8Goodra, AnnihilapeMetagross, Kyogre, Garchomp, Groudon
12194.9Goodra, AnnihilapeMetagross, Kyogre, Garchomp, Latios, Groudon, Keldeo (Resolute), Keldeo (Ordinary)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Garchomp 1-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Garchomp 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Kyogre 2-1 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
12 Atk:
  • Garchomp 1-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Garchomp 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Kyogre 2-1 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Latios (Shadow) 2-1 near-death win: still wins but barely survives, 27 HP left of 215 -- a perfect 15/15/15 keeps 63

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14196.6-Garchomp, Latios
2-1 Latios
13195.8-Garchomp, Latios, Keldeo (Resolute), Keldeo (Ordinary)
12194.9-Garchomp, Meloetta (Aria), Latios, Solgaleo, Keldeo (Resolute), Keldeo (Ordinary), Tyranitar (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Garchomp 1-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Garchomp 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Latios (Shadow) 2-1 near-death win: still wins but barely survives, 27 HP left of 215 -- a perfect 15/15/15 keeps 63
13 Atk:
  • Dialga 1-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 37)
  • Dialga 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 37)
  • Garchomp 1-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Garchomp 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Latios (Shadow) 2-1 near-death win: still wins but barely survives, 27 HP left of 215 -- a perfect 15/15/15 keeps 63
  • Reshiram 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Dialga 1-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 37)
  • Dialga 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 37)
  • Dialga (Origin) 1-1 near-death win: still wins but barely survives, 32 HP left of 215 -- a perfect 15/15/15 keeps 114
  • Dialga (Origin) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Garchomp 1-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Garchomp 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Latios (Shadow) 2-1 near-death win: still wins but barely survives, 27 HP left of 215 -- a perfect 15/15/15 keeps 63
  • Reshiram 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tyranitar (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tyranitar (Shadow) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14197.8--
1-2 Dialga
13197.0Goodra, Annihilape-
12196.1Goodra, AnnihilapeMetagross, Kyogre, Groudon
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Annihilape 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Annihilape 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Annihilape 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Annihilape (Shadow) 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Annihilape (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Annihilape (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Annihilape 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Annihilape 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Annihilape 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Annihilape (Shadow) 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Annihilape (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Annihilape (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyogre 2-1 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14197.8Goodra, Annihilape--
13197.0Goodra, AnnihilapeMetagross, Kyogre, Garchomp, Groudon
12196.1Goodra, AnnihilapeMetagross, Kyogre, Garchomp, Latios, Groudon, Keldeo (Resolute), Keldeo (Ordinary)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Garchomp 1-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Garchomp 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Kyogre 2-1 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
12 Atk:
  • Garchomp 1-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Garchomp 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Kyogre 2-1 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Latios (Shadow) 2-1 near-death win: still wins but barely survives, 29 HP left of 217 -- a perfect 15/15/15 keeps 65

Defense IVs

Defense at a perfect IV: 163.1 at L51 (best buddy), 162.2 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14161.3Primarina
13160.5Primarina
12159.7Kyurem (White), Kyurem (Black), Marshadow, Hydreigon (Shadow), Primarina, Annihilape, Ho-Oh (Shadow)

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14161.3Annihilape
13160.5Kyurem (White), Kyurem (Black), Marshadow, Hydreigon (Shadow), Tapu Lele, Annihilape, Ho-Oh (Shadow)
12159.7Kyurem (White), Xerneas, Kyurem (Black), Marshadow, Meloetta (Aria), Hydreigon (Shadow), Tapu Lele, Latias, Annihilape, Ho-Oh (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 Def:
  • Garchomp (Shadow) 0-0 near-death win: still wins but barely survives, 26 HP left of 215 -- a perfect 15/15/15 keeps 55

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14162.3Zacian (Crowned Sword), Garchomp (Shadow), Garchomp-
13161.5Zacian (Crowned Sword), Garchomp (Shadow), Garchomp, Solgaleo, Primarina
12160.6Zacian (Crowned Sword), Garchomp (Shadow), Garchomp, Solgaleo, Primarina

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14162.3Primarina
13161.5Primarina
12160.6Kyurem (White), Kyurem (Black), Marshadow, Hydreigon (Shadow), Primarina, Annihilape, Ho-Oh (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 Def:
  • Reshiram 1-0 near-death win: still wins but barely survives, 12 HP left of 217 -- a perfect 15/15/15 keeps 116

HP IVs

HP at a perfect IV: 217 at L51 (best buddy), 215 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14215-
13214
12213
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 HP:
  • Hydreigon (Shadow) 0-0 near-death win: still wins but barely survives, 8 HP left of 213 -- a perfect 15/15/15 keeps 78

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14215-
13214
12213
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Hydreigon (Shadow) 0-0 near-death win: still wins but barely survives, 8 HP left of 214 -- a perfect 15/15/15 keeps 78
12 HP:
  • Garchomp (Shadow) 0-0 near-death win: still wins but barely survives, 26 HP left of 213 -- a perfect 15/15/15 keeps 55
  • Hydreigon (Shadow) 0-0 near-death win: still wins but barely survives, 7 HP left of 213 -- a perfect 15/15/15 keeps 78

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14216-
13215-
12214
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 HP:
  • Reshiram 1-0 near-death win: still wins but barely survives, 12 HP left of 214 -- a perfect 15/15/15 keeps 116

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14216
0-0 Kyurem
13215
0-0 Kyurem
12214
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Reshiram 1-0 near-death win: still wins but barely survives, 12 HP left of 215 -- a perfect 15/15/15 keeps 116
12 HP:
  • Reshiram 1-0 near-death win: still wins but barely survives, 11 HP left of 214 -- a perfect 15/15/15 keeps 116

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
373915/15/15100.00%198.6163.1217drops nothing (Premium)
372314/15/1599.57%197.8163.1217drops nothing (Premium)
373215/15/1499.54%198.6163.1216
0-0 Kyurem
372915/14/1599.48%198.6162.3217
370713/15/1599.15%197.0163.1217
371614/15/1499.12%197.8163.1216
0-0 Kyurem
372515/15/1399.08%198.6163.1215
0-0 Kyurem
371414/14/1599.06%197.8162.3217
370914/15/1398.66%197.8163.1215
0-0 Kyurem
372015/13/1598.96%198.6161.5217
369112/15/1598.72%196.1163.1217
370414/13/1598.54%197.8161.5217
372215/14/1499.02%198.6162.3216
0-0 Kyurem
370013/15/1498.69%197.0163.1216
0-0 Kyurem
369813/14/1598.64%197.0162.3217
371715/15/1298.62%198.6163.1214
0-0 Kyurem
370614/14/1498.60%197.8162.3216
0-0 Kyurem
371515/14/1398.56%198.6162.3215
0-0 Kyurem
369313/15/1398.24%197.0163.1215
0-0 Kyurem
370114/15/1298.20%197.8163.1214
0-0 Kyurem
369914/14/1398.15%197.8162.3215
0-0 Kyurem
371315/13/1498.51%198.6161.5216
0-0 Kyurem
368412/15/1498.27%196.1163.1216
0-0 Kyurem
368212/14/1598.21%196.1162.3217
368813/13/1598.12%197.0161.5217
369714/13/1498.09%197.8161.5216
0-0 Kyurem
370515/13/1398.05%198.6161.5215
0-0 Kyurem
367712/15/1397.81%196.1163.1215
0-0 Kyurem
368914/13/1397.63%197.8161.5215
0-0 Kyurem
369113/14/1498.18%197.0162.3216
0-0 Kyurem
370815/14/1298.11%198.6162.3214
0-0 Kyurem
368613/15/1297.78%197.0163.1214
0-0 Kyurem
368313/14/1397.73%197.0162.3215
0-0 Kyurem
367212/13/1597.70%196.1161.5217
369214/14/1297.69%197.8162.3214
0-0 Kyurem
369815/13/1297.60%198.6161.5214
0-0 Kyurem
368214/13/1297.18%197.8161.5214
0-0 Kyurem
371015/12/1598.45%198.6160.6217
369414/12/1598.03%197.8160.6217
367512/14/1497.76%196.1162.3216
0-0 Kyurem
368113/13/1497.67%197.0161.5216
0-0 Kyurem
367012/15/1297.36%196.1163.1214
0-0 Kyurem
366812/14/1397.31%196.1162.3215
0-0 Kyurem
367413/13/1397.22%197.0161.5215
0-0 Kyurem
370315/12/1497.99%198.6160.6216
368714/12/1497.57%197.8160.6216
367613/14/1297.27%197.0162.3214
0-0 Kyurem
366512/13/1497.25%196.1161.5216
0-0 Kyurem
365812/13/1396.80%196.1161.5215
0-0 Kyurem
366713/13/1296.76%197.0161.5214
0-0 Kyurem
367813/12/1597.61%197.0160.6217
369615/12/1397.54%198.6160.6215
368014/12/1397.12%197.8160.6215
368815/12/1297.08%198.6160.6214
366012/14/1296.85%196.1162.3214
367314/12/1296.67%197.8160.6214
365112/13/1296.35%196.1161.5214
366312/12/1597.19%196.1160.6217
367113/12/1497.16%197.0160.6216
365612/12/1496.74%196.1160.6216
366413/12/1396.71%197.0160.6215
365713/12/1296.26%197.0160.6214
364812/12/1396.29%196.1160.6215
364112/12/1295.85%196.1160.6214

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
369515/15/15100.00%197.5162.2215drops nothing (Premium)
368815/15/14100.00%197.5162.2215drops nothing (Premium)
367914/15/1599.57%196.6162.2215
2-1 Latios
367214/15/1499.57%196.6162.2215
2-1 Latios
368515/14/1599.48%197.5161.3215
367815/14/1499.48%197.5161.3215
368115/15/1399.53%197.5162.2214
367315/15/1299.07%197.5162.2213
367014/14/1599.06%196.6161.3215
2-1 Latios
366314/14/1499.06%196.6161.3215
2-1 Latios
367115/14/1399.02%197.5161.3214
366415/14/1298.56%197.5161.3213
366413/15/1599.15%195.8162.2215
365613/15/1499.15%195.8162.2215
366514/15/1399.11%196.6162.2214
2-1 Latios
365814/15/1298.65%196.6162.2213
2-1 Latios
365514/14/1398.60%196.6161.3214
2-1 Latios
364814/14/1298.14%196.6161.3213
2-1 Latios
365413/14/1598.64%195.8161.3215
364713/14/1498.64%195.8161.3215
367615/13/1598.96%197.5160.5215
366915/13/1498.96%197.5160.5215
364913/15/1398.69%195.8162.2214
366215/13/1398.50%197.5160.5214
366615/12/1598.45%197.5159.7215
365915/12/1498.45%197.5159.7215
364213/15/1298.23%195.8162.2213
364013/14/1398.18%195.8161.3214
365415/13/1298.04%197.5160.5213
365215/12/1397.99%197.5159.7214
363313/14/1297.72%195.8161.3213
364812/15/1598.72%194.9162.2215
364112/15/1498.72%194.9162.2215
366014/13/1598.54%196.6160.5215
365314/13/1498.54%196.6160.5215
364614/13/1398.08%196.6160.5214
365114/12/1598.03%196.6159.7215
364414/12/1498.03%196.6159.7215
363914/13/1297.63%196.6160.5213
363614/12/1397.57%196.6159.7214
364515/12/1297.53%197.5159.7213
363812/14/1598.21%194.9161.3215
363112/14/1498.21%194.9161.3215
362914/12/1297.11%196.6159.7213
363412/15/1398.26%194.9162.2214
364513/13/1598.12%195.8160.5215
363713/13/1498.12%195.8160.5215
362712/15/1297.81%194.9162.2213
362412/14/1397.76%194.9161.3214
363013/13/1397.67%195.8160.5214
363513/12/1597.61%195.8159.7215
362813/12/1497.61%195.8159.7215
361712/14/1297.30%194.9161.3213
362113/12/1397.15%195.8159.7214
362313/13/1297.21%195.8160.5213
362912/13/1597.70%194.9160.5215
362212/13/1497.70%194.9160.5215
361512/13/1397.25%194.9160.5214
361912/12/1597.19%194.9159.7215
361212/12/1497.19%194.9159.7215
360512/12/1396.74%194.9159.7214
361413/12/1296.70%195.8159.7213
360812/13/1296.79%194.9160.5213
359812/12/1296.28%194.9159.7213

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
373915/15/15100.00%198.6163.1217drops nothing (Premium)
373215/15/1499.54%198.6163.1216drops nothing (Premium)
372915/14/1599.48%198.6162.3217drops nothing (Premium)
372515/15/1399.08%198.6163.1215drops nothing (Premium)
372314/15/1599.57%197.8163.1217
1-2 Dialga
371614/15/1499.12%197.8163.1216
1-2 Dialga
371414/14/1599.06%197.8162.3217
1-2 Dialga
372215/14/1499.02%198.6162.3216
0-0 Kyurem
370914/15/1398.66%197.8163.1215
1-2 Dialga
371515/14/1398.56%198.6162.3215
0-0 Kyurem
372015/13/1598.96%198.6161.5217
370614/14/1498.60%197.8162.3216
0-0 Kyurem
1-2 Dialga
369914/14/1398.15%197.8162.3215
0-0 Kyurem
1-2 Dialga
371715/15/1298.62%198.6163.1214
0-0 Kyurem
370414/13/1598.54%197.8161.5217
1-2 Dialga
371315/13/1498.51%198.6161.5216
0-0 Kyurem
371015/12/1598.45%198.6160.6217
370815/14/1298.11%198.6162.3214
0-0 Kyurem
370515/13/1398.05%198.6161.5215
0-0 Kyurem
370114/15/1298.20%197.8163.1214
0-0 Kyurem
1-2 Dialga
369714/13/1498.09%197.8161.5216
0-0 Kyurem
1-2 Dialga
369414/12/1598.03%197.8160.6217
1-2 Dialga
370315/12/1497.99%198.6160.6216
0-0 Kyurem
369214/14/1297.69%197.8162.3214
0-0 Kyurem
1-2 Dialga
368914/13/1397.63%197.8161.5215
0-0 Kyurem
1-2 Dialga
369615/12/1397.54%198.6160.6215
0-0 Kyurem
369815/13/1297.60%198.6161.5214
0-0 Kyurem
368714/12/1497.57%197.8160.6216
0-0 Kyurem
1-2 Dialga
368014/12/1397.12%197.8160.6215
0-0 Kyurem
1-2 Dialga
368815/12/1297.08%198.6160.6214
0-0 Kyurem
370713/15/1599.15%197.0163.1217
370013/15/1498.69%197.0163.1216
369813/14/1598.64%197.0162.3217
369313/15/1398.24%197.0163.1215
368214/13/1297.18%197.8161.5214
0-0 Kyurem
1-2 Dialga
367314/12/1296.67%197.8160.6214
0-0 Kyurem
1-2 Dialga
369113/14/1498.18%197.0162.3216
368313/14/1397.73%197.0162.3215
368813/13/1598.12%197.0161.5217
369112/15/1598.72%196.1163.1217
368212/14/1598.21%196.1162.3217
368613/15/1297.78%197.0163.1214
368113/13/1497.67%197.0161.5216
367813/12/1597.61%197.0160.6217
367613/14/1297.27%197.0162.3214
367413/13/1397.22%197.0161.5215
368412/15/1498.27%196.1163.1216
367712/15/1397.81%196.1163.1215
367113/12/1497.16%197.0160.6216
366413/12/1396.71%197.0160.6215
367512/14/1497.76%196.1162.3216
367212/13/1597.70%196.1161.5217
366812/14/1397.31%196.1162.3215
366713/13/1296.76%197.0161.5214
365713/12/1296.26%197.0160.6214
366312/12/1597.19%196.1160.6217
367012/15/1297.36%196.1163.1214
366512/13/1497.25%196.1161.5216
366012/14/1296.85%196.1162.3214
365812/13/1396.80%196.1161.5215
365612/12/1496.74%196.1160.6216
364812/12/1396.29%196.1160.6215
365112/13/1296.35%196.1161.5214
364112/12/1295.85%196.1160.6214

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
369515/15/15100.00%197.5162.2215drops nothing (Premium)
368815/15/14100.00%197.5162.2215drops nothing (Premium)
367914/15/1599.57%196.6162.2215
367214/15/1499.57%196.6162.2215
368115/15/1399.53%197.5162.2214
368515/14/1599.48%197.5161.3215
367815/14/1499.48%197.5161.3215
367315/15/1299.07%197.5162.2213
367615/13/1598.96%197.5160.5215
366915/13/1498.96%197.5160.5215
366413/15/1599.15%195.8162.2215
365613/15/1499.15%195.8162.2215
366514/15/1399.11%196.6162.2214
367014/14/1599.06%196.6161.3215
366314/14/1499.06%196.6161.3215
367115/14/1399.02%197.5161.3214
366415/14/1298.56%197.5161.3213
366215/13/1398.50%197.5160.5214
365415/13/1298.04%197.5160.5213
364812/15/1598.72%194.9162.2215
364112/15/1498.72%194.9162.2215
365814/15/1298.65%196.6162.2213
366014/13/1598.54%196.6160.5215
365314/13/1498.54%196.6160.5215
364913/15/1398.69%195.8162.2214
365413/14/1598.64%195.8161.3215
364713/14/1498.64%195.8161.3215
365514/14/1398.60%196.6161.3214
364814/14/1298.14%196.6161.3213
364614/13/1398.08%196.6160.5214
363914/13/1297.63%196.6160.5213
366615/12/1598.45%197.5159.7215
365915/12/1498.45%197.5159.7215
363412/15/1398.26%194.9162.2214
364213/15/1298.23%195.8162.2213
363812/14/1598.21%194.9161.3215
363112/14/1498.21%194.9161.3215
364513/13/1598.12%195.8160.5215
363713/13/1498.12%195.8160.5215
365215/12/1397.99%197.5159.7214
364515/12/1297.53%197.5159.7213
364013/14/1398.18%195.8161.3214
362712/15/1297.81%194.9162.2213
363313/14/1297.72%195.8161.3213
362912/13/1597.70%194.9160.5215
362212/13/1497.70%194.9160.5215
363013/13/1397.67%195.8160.5214
362313/13/1297.21%195.8160.5213
365114/12/1598.03%196.6159.7215
364414/12/1498.03%196.6159.7215
362412/14/1397.76%194.9161.3214
363614/12/1397.57%196.6159.7214
361712/14/1297.30%194.9161.3213
361512/13/1397.25%194.9160.5214
362914/12/1297.11%196.6159.7213
360812/13/1296.79%194.9160.5213
363513/12/1597.61%195.8159.7215
362813/12/1497.61%195.8159.7215
362113/12/1397.15%195.8159.7214
361413/12/1296.70%195.8159.7213
361912/12/1597.19%194.9159.7215
361212/12/1497.19%194.9159.7215
360512/12/1396.74%194.9159.7214
359812/12/1296.28%194.9159.7213

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.