Dragonite (Shadow): Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Dragonite (Shadow) with its standard Master League moveset. Base stats atk 263 / def 198 / hp 209.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 61-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Zacian (Crowned Sword), Palkia (Origin), Metagross, Kyurem (White), Reshiram, Dialga (Origin), Kyurem (Black), Kyogre, Zekrom, Palkia (Shadow), Metagross (Shadow), Lugia (Shadow), Necrozma (Dawn Wings), Garchomp (Shadow), Garchomp, Ho-Oh, Meloetta (Aria), Palkia, Latios, Kyogre (Shadow), Necrozma (Dusk Mane), Gyarados (Shadow), Gholdengo, Solgaleo, Latias (Shadow), Dialga (Shadow), Dialga, Hydreigon (Shadow), Jirachi, Annihilape (Shadow), Primarina, Latias, Goodra, Tyranitar (Shadow), Gyarados, Groudon (Shadow), Annihilape, Ho-Oh (Shadow), Reshiram (Shadow).

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Vs a non-best-buddy meta

Gains: Dialga (Origin) 0-0, Dialga 0-0, Dragonite (Shadow) 0-0, Dragonite (Shadow) 1-1, Dragonite (Shadow) 2-2, Latias 2-2, Reshiram 0-0

Vs a best-buddy meta

Gains: Dialga 0-0, Eternatus 2-1, Groudon (Shadow) 1-1, Ho-Oh 1-1, Latias 2-2, Latios 1-0, Latios 1-1, Latios 2-2, Metagross 0-0, Metagross 2-2, Solgaleo 0-0

Attack IVs

Attack at a perfect IV: 282.0 at L51 (best buddy), 280.3 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14279.3Dragonite (Shadow)Garchomp-
13278.3Dragonite (Shadow)Metagross, Eternatus, Garchomp, Ho-Oh, Dragonite (Shadow), Landorus (Therian)
12277.3Garchomp (Shadow), Dragonite (Shadow)Metagross, Eternatus, Garchomp, Ho-Oh, Dragonite (Shadow), Landorus (Therian)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Garchomp 2-2 energy banked: still wins but banks 100 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 100)
  • Lugia 1-0 near-death win: still wins but barely survives, 14 HP left of 188 -- a perfect 15/15/15 keeps 88
  • Lugia 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Atk:
  • Eternatus 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Ho-Oh 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Lugia 1-0 near-death win: still wins but barely survives, 14 HP left of 188 -- a perfect 15/15/15 keeps 88
  • Lugia 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Eternatus 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Ho-Oh 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Lugia 1-0 near-death win: still wins but barely survives, 14 HP left of 188 -- a perfect 15/15/15 keeps 88
  • Lugia 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14279.3Garchomp (Shadow)Landorus (Therian)
13278.3Garchomp (Shadow)Landorus (Therian), Annihilape
12277.3Garchomp (Shadow)Landorus (Therian), Annihilape
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Atk:
  • Annihilape 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Goodra 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Keldeo (Ordinary) 1-2 near-death win: still wins but barely survives, 19 HP left of 188 -- a perfect 15/15/15 keeps 73
  • Keldeo (Ordinary) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Annihilape 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Goodra 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Keldeo (Ordinary) 1-2 near-death win: still wins but barely survives, 19 HP left of 188 -- a perfect 15/15/15 keeps 73
  • Keldeo (Ordinary) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14281.0--
13280.0Dragonite (Shadow)Garchomp
12278.9Dragonite (Shadow)Metagross, Garchomp, Ho-Oh
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Latios 1-0 near-death win: still wins but barely survives, 16 HP left of 189 -- a perfect 15/15/15 keeps 68
  • Latios 2-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Zacian (Crowned Sword) 2-1 near-death win: still wins but barely survives, 19 HP left of 189 -- a perfect 15/15/15 keeps 59
13 Atk:
  • Garchomp 2-2 energy banked: still wins but banks 100 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 100)
  • Kyogre (Shadow) 1-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Kyogre (Shadow) 2-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Latios 1-0 near-death win: still wins but barely survives, 16 HP left of 189 -- a perfect 15/15/15 keeps 68
  • Latios 2-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Lugia 1-0 near-death win: still wins but barely survives, 16 HP left of 189 -- a perfect 15/15/15 keeps 89
  • Lugia 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zacian (Crowned Sword) 2-1 near-death win: still wins but barely survives, 19 HP left of 189 -- a perfect 15/15/15 keeps 59
12 Atk:
  • Garchomp 2-2 energy banked: still wins but banks 100 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 100)
  • Ho-Oh 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyogre (Shadow) 1-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Kyogre (Shadow) 2-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Latios 1-0 near-death win: still wins but barely survives, 16 HP left of 189 -- a perfect 15/15/15 keeps 68
  • Latios 2-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Lugia 1-0 near-death win: still wins but barely survives, 16 HP left of 189 -- a perfect 15/15/15 keeps 89
  • Lugia 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zacian (Crowned Sword) 2-1 near-death win: still wins but barely survives, 19 HP left of 189 -- a perfect 15/15/15 keeps 59

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14281.0Dragonite (Shadow)Garchomp
13280.0Dragonite (Shadow)Metagross, Eternatus, Garchomp, Ho-Oh, Dragonite (Shadow), Landorus (Therian)
12278.9Garchomp (Shadow), Dragonite (Shadow)Metagross, Eternatus, Garchomp, Ho-Oh, Dragonite (Shadow), Landorus (Therian)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Garchomp 2-2 energy banked: still wins but banks 100 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 100)
  • Groudon (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Lugia 1-0 near-death win: still wins but barely survives, 15 HP left of 189 -- a perfect 15/15/15 keeps 89
  • Lugia 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Atk:
  • Eternatus 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Groudon (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Ho-Oh 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Lugia 1-0 near-death win: still wins but barely survives, 15 HP left of 189 -- a perfect 15/15/15 keeps 89
  • Lugia 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Eternatus 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Goodra 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Groudon (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Ho-Oh 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Lugia 1-0 near-death win: still wins but barely survives, 15 HP left of 189 -- a perfect 15/15/15 keeps 89
  • Lugia 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Defense IVs

Defense at a perfect IV: 150.0 at L51 (best buddy), 149.2 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14148.5Metagross, Lugia, Garchomp (Shadow), Ho-Oh
13147.8Metagross, Xerneas, Zamazenta (Crowned Shield), Lugia, Garchomp (Shadow), Ho-Oh, Latios, Goodra
12147.1Metagross, Xerneas, Zamazenta (Crowned Shield), Lugia, Garchomp (Shadow), Ho-Oh, Latios, Jirachi, Goodra
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Def:
  • Goodra 1-1 near-death win: still wins but barely survives, 19 HP left of 188 -- a perfect 15/15/15 keeps 42
12 Def:
  • Goodra 1-1 near-death win: still wins but barely survives, 18 HP left of 188 -- a perfect 15/15/15 keeps 42

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14148.5Xerneas, Zamazenta (Crowned Shield), Goodra
2-2 Goodra
13147.8Xerneas, Zamazenta (Crowned Shield), Jirachi, Goodra, Ho-Oh (Shadow)
12147.1Xerneas, Zamazenta (Crowned Shield), Meloetta (Aria), Jirachi, Goodra, Ho-Oh (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Goodra 1-1 near-death win: still wins but barely survives, 19 HP left of 188 -- a perfect 15/15/15 keeps 42
13 Def:
  • Goodra 1-1 near-death win: still wins but barely survives, 18 HP left of 188 -- a perfect 15/15/15 keeps 42
  • Keldeo (Ordinary) 1-2 near-death win: still wins but barely survives, 26 HP left of 188 -- a perfect 15/15/15 keeps 73
  • Keldeo (Ordinary) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Def:
  • Goodra 1-1 near-death win: still wins but barely survives, 18 HP left of 188 -- a perfect 15/15/15 keeps 42
  • Keldeo (Ordinary) 1-2 near-death win: still wins but barely survives, 26 HP left of 188 -- a perfect 15/15/15 keeps 73
  • Keldeo (Ordinary) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14149.3Dialga (Origin), Groudon, Tapu Lele, Dragonite (Shadow), Groudon (Shadow)
13148.6Dialga (Origin), Lugia, Garchomp (Shadow), Ho-Oh, Groudon, Tapu Lele, Dragonite (Shadow), Groudon (Shadow)
12147.9Metagross, Xerneas, Dialga (Origin), Zamazenta (Crowned Shield), Lugia, Garchomp (Shadow), Ho-Oh, Latios, Groudon, Tapu Lele, Dragonite (Shadow), Groudon (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Dragonite (Shadow) 1-1 near-death win: still wins but barely survives, 28 HP left of 189 -- a perfect 15/15/15 keeps 48
  • Dragonite (Shadow) 2-1 near-death win: still wins but barely survives, 28 HP left of 189 -- a perfect 15/15/15 keeps 48
  • Dragonite (Shadow) 2-2 near-death win: still wins but barely survives, 12 HP left of 189 -- a perfect 15/15/15 keeps 34
13 Def:
  • Dragonite (Shadow) 1-1 near-death win: still wins but barely survives, 28 HP left of 189 -- a perfect 15/15/15 keeps 48
  • Dragonite (Shadow) 2-1 near-death win: still wins but barely survives, 28 HP left of 189 -- a perfect 15/15/15 keeps 48
  • Dragonite (Shadow) 2-2 near-death win: still wins but barely survives, 12 HP left of 189 -- a perfect 15/15/15 keeps 34
12 Def:
  • Dragonite (Shadow) 1-1 near-death win: still wins but barely survives, 28 HP left of 189 -- a perfect 15/15/15 keeps 48
  • Dragonite (Shadow) 2-1 near-death win: still wins but barely survives, 28 HP left of 189 -- a perfect 15/15/15 keeps 48
  • Dragonite (Shadow) 2-2 near-death win: still wins but barely survives, 12 HP left of 189 -- a perfect 15/15/15 keeps 34

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14149.3Metagross, Lugia, Garchomp (Shadow), Ho-Oh
13148.6Metagross, Xerneas, Zamazenta (Crowned Shield), Lugia, Garchomp (Shadow), Ho-Oh, Latios, Goodra
12147.9Metagross, Xerneas, Zamazenta (Crowned Shield), Lugia, Garchomp (Shadow), Ho-Oh, Latios, Jirachi, Goodra
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Def:
  • Goodra 1-1 near-death win: still wins but barely survives, 20 HP left of 189 -- a perfect 15/15/15 keeps 43
12 Def:
  • Goodra 1-1 near-death win: still wins but barely survives, 19 HP left of 189 -- a perfect 15/15/15 keeps 43

HP IVs

HP at a perfect IV: 189 at L51 (best buddy), 188 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14187
13186
12185

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14187
13186
12185

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14188
2-2 Latias
13187
12186

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14188
0-0 Dialga
2-2 Latias
13187
12186

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
433815/15/15100.00%282.0150.0189drops nothing (Premium)
432815/14/1599.53%282.0149.3189
432314/15/1599.64%281.0150.0189
432915/15/1499.47%282.0150.0188
0-0 Dialga
2-2 Latias
431314/14/1599.17%281.0149.3189
431915/14/1499.00%282.0149.3188
2-2 Latias
431915/15/1398.94%282.0150.0187
0-0 Dialga
2-2 Latias
431314/15/1499.11%281.0150.0188
2-2 Latias
430314/14/1498.65%281.0149.3188
2-2 Latias
430314/15/1398.59%281.0150.0187
2-2 Latias
431815/13/1599.06%282.0148.6189
1-0 Latios
1-1 Latios
430815/12/1598.59%282.0147.9189
1-0 Latios
1-1 Latios
430915/14/1398.48%282.0149.3187
1-0 Mewtwo
2-2 Latias
430915/15/1298.41%282.0150.0186
1-0 Mewtwo
2-2 Latias
430815/13/1498.54%282.0148.6188
1-0 Latios
1-1 Latios
429915/14/1297.95%282.0149.3186
1-0 Mewtwo
2-2 Latias
430214/13/1598.70%281.0148.6189
1-0 Latios
429214/12/1598.24%281.0147.9189
1-0 Latios
429314/14/1398.12%281.0149.3187
429414/15/1298.06%281.0150.0186
429314/13/1498.18%281.0148.6188
1-0 Latios
428414/14/1297.60%281.0149.3186
429815/12/1498.07%282.0147.9188
429915/13/1398.01%282.0148.6187
430713/15/1599.28%280.0150.0189
429212/15/1598.92%278.9150.0189
428815/12/1397.55%282.0147.9187
428915/13/1297.49%282.0148.6186
427915/12/1297.03%282.0147.9186
429713/14/1598.81%280.0149.3189
428112/14/1598.46%278.9149.3189
428314/12/1497.72%281.0147.9188
428314/13/1397.66%281.0148.6187
429813/15/1498.76%280.0150.0188
428212/15/1498.40%278.9150.0188
427314/12/1397.20%281.0147.9187
427414/13/1297.14%281.0148.6186
426314/12/1296.68%281.0147.9186
428713/14/1498.29%280.0149.3188
428813/15/1398.23%280.0150.0187
427212/14/1497.94%278.9149.3188
427212/15/1397.87%278.9150.0187
428713/13/1598.35%280.0148.6189
427112/13/1597.99%278.9148.6189
427713/12/1597.88%280.0147.9189
427813/14/1397.77%280.0149.3187
427813/15/1297.70%280.0150.0186
426112/12/1597.53%278.9147.9189
426212/14/1397.41%278.9149.3187
426312/15/1297.35%278.9150.0186
427713/13/1497.83%280.0148.6188
426212/13/1497.47%278.9148.6188
426813/14/1297.25%280.0149.3186
425312/14/1296.89%278.9149.3186
426713/12/1497.36%280.0147.9188
426813/13/1397.31%280.0148.6187
425212/12/1497.01%278.9147.9188
425212/13/1396.96%278.9148.6187
425813/12/1396.85%280.0147.9187
425813/13/1296.79%280.0148.6186
424212/12/1396.50%278.9147.9187
424312/13/1296.44%278.9148.6186
424813/12/1296.33%280.0147.9186
423312/12/1295.98%278.9147.9186

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
428715/15/15100.00%280.3149.2188drops nothing (Premium)
427715/14/1599.53%280.3148.5188
2-2 Goodra
427815/15/1499.47%280.3149.2187
1-0 Mewtwo
426715/13/1599.06%280.3147.8188
1-0 Mewtwo
2-2 Goodra
426815/15/1398.94%280.3149.2186
1-0 Mewtwo
425715/12/1598.59%280.3147.1188
1-0 Mewtwo
2-2 Goodra
425815/15/1298.40%280.3149.2185
1-0 Mewtwo
426815/14/1499.00%280.3148.5187
1-0 Mewtwo
2-2 Goodra
425815/13/1498.53%280.3147.8187
1-0 Mewtwo
2-2 Goodra
425815/14/1398.47%280.3148.5186
1-0 Mewtwo
2-2 Goodra
424715/12/1498.07%280.3147.1187
1-0 Mewtwo
2-2 Goodra
424815/13/1398.01%280.3147.8186
1-0 Mewtwo
2-2 Goodra
424815/14/1297.94%280.3148.5185
1-0 Mewtwo
2-2 Goodra
423815/12/1397.54%280.3147.1186
1-0 Mewtwo
2-2 Goodra
423815/13/1297.48%280.3147.8185
1-0 Mewtwo
2-2 Goodra
422815/12/1297.02%280.3147.1185
1-0 Mewtwo
2-2 Goodra
427214/15/1599.64%279.3149.2188
425613/15/1599.28%278.3149.2188
426214/14/1599.17%279.3148.5188
424112/15/1598.92%277.3149.2188
424613/14/1598.81%278.3148.5188
423112/14/1598.46%277.3148.5188
426214/15/1499.11%279.3149.2187
424713/15/1498.75%278.3149.2187
425214/13/1598.70%279.3147.8188
425314/15/1398.58%279.3149.2186
423112/15/1498.39%277.3149.2187
424214/12/1598.24%279.3147.1188
424314/15/1298.05%279.3149.2185
425214/14/1498.64%279.3148.5187
423613/13/1598.35%278.3147.8188
423713/15/1398.22%278.3149.2186
424214/13/1498.18%279.3147.8187
424314/14/1398.12%279.3148.5186
422112/13/1597.99%277.3147.8188
422613/12/1597.88%278.3147.1188
422212/15/1397.87%277.3149.2186
423214/12/1497.71%279.3147.1187
422813/15/1297.70%278.3149.2185
423314/13/1397.65%279.3147.8186
423314/14/1297.59%279.3148.5185
421112/12/1597.53%277.3147.1188
421212/15/1297.34%277.3149.2185
422314/12/1397.19%279.3147.1186
422314/13/1297.13%279.3147.8185
421314/12/1296.67%279.3147.1185
423713/14/1498.29%278.3148.5187
422212/14/1497.93%277.3148.5187
422713/13/1497.83%278.3147.8187
422713/14/1397.76%278.3148.5186
421212/13/1497.47%277.3147.8187
421212/14/1397.41%277.3148.5186
421713/12/1497.36%278.3147.1187
421713/13/1397.30%278.3147.8186
421813/14/1297.24%278.3148.5185
420212/12/1497.01%277.3147.1187
420212/13/1396.95%277.3147.8186
420312/14/1296.89%277.3148.5185
420713/12/1396.84%278.3147.1186
420813/13/1296.78%278.3147.8185
419212/12/1396.49%277.3147.1186
419312/13/1296.43%277.3147.8185
419813/12/1296.32%278.3147.1185
418312/12/1295.97%277.3147.1185

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
433815/15/15100.00%282.0150.0189drops nothing (Premium)
432314/15/1599.64%281.0150.0189
432915/15/1499.47%282.0150.0188
2-2 Latias
432815/14/1599.53%282.0149.3189
430713/15/1599.28%280.0150.0189
431314/15/1499.11%281.0150.0188
2-2 Latias
431815/13/1599.06%282.0148.6189
431915/15/1398.94%282.0150.0187
2-2 Latias
431314/14/1599.17%281.0149.3189
431915/14/1499.00%282.0149.3188
2-2 Latias
429813/15/1498.76%280.0150.0188
2-2 Latias
430214/13/1598.70%281.0148.6189
430815/13/1498.54%282.0148.6188
2-2 Latias
429212/15/1598.92%278.9150.0189
430314/15/1398.59%281.0150.0187
2-2 Latias
429713/14/1598.81%280.0149.3189
430314/14/1498.65%281.0149.3188
2-2 Latias
430815/12/1598.59%282.0147.9189
1-1 Latios
2-2 Latios
430915/14/1398.48%282.0149.3187
430915/15/1298.41%282.0150.0186
2-2 Latias
428212/15/1498.40%278.9150.0188
428713/13/1598.35%280.0148.6189
428813/15/1398.23%280.0150.0187
2-2 Latias
429314/13/1498.18%281.0148.6188
2-2 Latias
429314/14/1398.12%281.0149.3187
429815/12/1498.07%282.0147.9188
1-1 Latios
429414/15/1298.06%281.0150.0186
2-2 Latias
429915/13/1398.01%282.0148.6187
428112/14/1598.46%278.9149.3189
428713/14/1498.29%280.0149.3188
429214/12/1598.24%281.0147.9189
427112/13/1597.99%278.9148.6189
427212/15/1397.87%278.9150.0187
427713/13/1497.83%280.0148.6188
427813/15/1297.70%280.0150.0186
428915/13/1297.49%282.0148.6186
429915/14/1297.95%282.0149.3186
427813/14/1397.77%280.0149.3187
428314/13/1397.66%281.0148.6187
427212/14/1497.94%278.9149.3188
427713/12/1597.88%280.0147.9189
428314/12/1497.72%281.0147.9188
428414/14/1297.60%281.0149.3186
428815/12/1397.55%282.0147.9187
426212/13/1497.47%278.9148.6188
426312/15/1297.35%278.9150.0186
427414/13/1297.14%281.0148.6186
426212/14/1397.41%278.9149.3187
426813/13/1397.31%280.0148.6187
427915/12/1297.03%282.0147.9186
426112/12/1597.53%278.9147.9189
426713/12/1497.36%280.0147.9188
426813/14/1297.25%280.0149.3186
425813/13/1296.79%280.0148.6186
427314/12/1397.20%281.0147.9187
425212/13/1396.96%278.9148.6187
425212/12/1497.01%278.9147.9188
425312/14/1296.89%278.9149.3186
426314/12/1296.68%281.0147.9186
424312/13/1296.44%278.9148.6186
425813/12/1396.85%280.0147.9187
424813/12/1296.33%280.0147.9186
424212/12/1396.50%278.9147.9187
423312/12/1295.98%278.9147.9186

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
428715/15/15100.00%280.3149.2188drops nothing (Premium)
427214/15/1599.64%279.3149.2188drops nothing (Premium)
427715/14/1599.53%280.3148.5188
427815/15/1499.47%280.3149.2187
426214/14/1599.17%279.3148.5188
426214/15/1499.11%279.3149.2187
426815/14/1499.00%280.3148.5187
1-0 Mewtwo
426815/15/1398.94%280.3149.2186
1-0 Mewtwo
425214/14/1498.64%279.3148.5187
1-0 Mewtwo
425314/15/1398.58%279.3149.2186
1-0 Mewtwo
425815/15/1298.40%280.3149.2185
1-0 Mewtwo
424314/15/1298.05%279.3149.2185
1-0 Mewtwo
426715/13/1599.06%280.3147.8188
1-0 Latios
1-1 Latios
425214/13/1598.70%279.3147.8188
1-0 Latios
1-1 Latios
425815/14/1398.47%280.3148.5186
1-0 Mewtwo
424314/14/1398.12%279.3148.5186
1-0 Mewtwo
424815/14/1297.94%280.3148.5185
1-0 Mewtwo
423314/14/1297.59%279.3148.5185
1-0 Mewtwo
425613/15/1599.28%278.3149.2188
424112/15/1598.92%277.3149.2188
425715/12/1598.59%280.3147.1188
425815/13/1498.53%280.3147.8187
424214/12/1598.24%279.3147.1188
424214/13/1498.18%279.3147.8187
424613/14/1598.81%278.3148.5188
424713/15/1498.75%278.3149.2187
423112/14/1598.46%277.3148.5188
423112/15/1498.39%277.3149.2187
424715/12/1498.07%280.3147.1187
424815/13/1398.01%280.3147.8186
423214/12/1497.71%279.3147.1187
423314/13/1397.65%279.3147.8186
423815/12/1397.54%280.3147.1186
423815/13/1297.48%280.3147.8185
422314/12/1397.19%279.3147.1186
422314/13/1297.13%279.3147.8185
422815/12/1297.02%280.3147.1185
421314/12/1296.67%279.3147.1185
423713/14/1498.29%278.3148.5187
423713/15/1398.22%278.3149.2186
422212/14/1497.93%277.3148.5187
422212/15/1397.87%277.3149.2186
422813/15/1297.70%278.3149.2185
421212/15/1297.34%277.3149.2185
423613/13/1598.35%278.3147.8188
422112/13/1597.99%277.3147.8188
422713/14/1397.76%278.3148.5186
421212/14/1397.41%277.3148.5186
421813/14/1297.24%278.3148.5185
420312/14/1296.89%277.3148.5185
422613/12/1597.88%278.3147.1188
422713/13/1497.83%278.3147.8187
421112/12/1597.53%277.3147.1188
421212/13/1497.47%277.3147.8187
421713/12/1497.36%278.3147.1187
421713/13/1397.30%278.3147.8186
420212/12/1497.01%277.3147.1187
420212/13/1396.95%277.3147.8186
420713/12/1396.84%278.3147.1186
420813/13/1296.78%278.3147.8185
419212/12/1396.49%277.3147.1186
419312/13/1296.43%277.3147.8185
419813/12/1296.32%278.3147.1185
418312/12/1295.97%277.3147.1185

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.