Florges: Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Florges with its standard Master League moveset. Base stats atk 212 / def 244 / hp 186.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 61-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Eternatus, Ho-Oh, Gholdengo, Mewtwo (Shadow), Florges, Dialga (Shadow), Primarina, Tapu Lele, Sylveon, Landorus (Therian), Gyarados, Ho-Oh (Shadow), Reshiram (Shadow).

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Vs a non-best-buddy meta

Gains: Dialga (Origin) 2-1, Eternatus 2-2, Florges 0-0, Florges 2-2, Gyarados 2-2, Lugia (Shadow) 1-0, Lugia (Shadow) 2-1, Palkia 0-2

Vs a best-buddy meta

Gains: Florges 1-1, Gholdengo 2-2, Groudon 0-0, Lugia (Shadow) 1-0, Sylveon 0-0

Attack IVs

Attack at a perfect IV: 191.9 at L51 (best buddy), 190.7 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14189.9FlorgesZekrom
13189.1FlorgesZekrom, Necrozma (Dawn Wings), Annihilape (Shadow)
12188.2Florges, JirachiZekrom, Necrozma (Dawn Wings), Annihilape (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Melmetal 2-0 near-death win: still wins but barely survives, 10 HP left of 168 -- a perfect 15/15/15 keeps 44
13 Atk:
  • Groudon 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Jirachi 2-0 near-death win: still wins but barely survives, 11 HP left of 168 -- a perfect 15/15/15 keeps 30
  • Melmetal 2-0 near-death win: still wins but barely survives, 10 HP left of 168 -- a perfect 15/15/15 keeps 44
12 Atk:
  • Groudon 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Jirachi 2-0 near-death win: still wins but barely survives, 11 HP left of 168 -- a perfect 15/15/15 keeps 30
  • Latios 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Latios 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Melmetal 2-0 near-death win: still wins but barely survives, 10 HP left of 168 -- a perfect 15/15/15 keeps 44

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14189.9JirachiAnnihilape (Shadow)-
13189.1JirachiAnnihilape (Shadow)
1-1 Ho-Oh
12188.2JirachiTogekiss, Annihilape (Shadow)
1-1 Ho-Oh
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Ho-Oh (Shadow) 2-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Jirachi 2-0 near-death win: still wins but barely survives, 10 HP left of 168 -- a perfect 15/15/15 keeps 30
13 Atk:
  • Ho-Oh (Shadow) 2-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Jirachi 2-0 near-death win: still wins but barely survives, 10 HP left of 168 -- a perfect 15/15/15 keeps 30
12 Atk:
  • Ho-Oh (Shadow) 2-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Jirachi 2-0 near-death win: still wins but barely survives, 10 HP left of 168 -- a perfect 15/15/15 keeps 30

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14191.0-Latios, Latios (Shadow)-
13190.2FlorgesZekrom, Latios, Latios (Shadow)
12189.3FlorgesZekrom, Necrozma (Dawn Wings), Latios, Latios (Shadow), Annihilape (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Ho-Oh (Shadow) 2-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
13 Atk:
  • Ho-Oh (Shadow) 2-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
12 Atk:
  • Groudon 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Ho-Oh (Shadow) 2-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Melmetal 2-0 near-death win: still wins but barely survives, 11 HP left of 169 -- a perfect 15/15/15 keeps 45

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14191.0FlorgesZekrom
13190.2FlorgesZekrom, Necrozma (Dawn Wings), Annihilape (Shadow)
12189.3Florges, JirachiZekrom, Necrozma (Dawn Wings), Annihilape (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Groudon 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Latios 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Latios 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Melmetal 2-0 near-death win: still wins but barely survives, 11 HP left of 169 -- a perfect 15/15/15 keeps 45
13 Atk:
  • Groudon 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Jirachi 2-0 near-death win: still wins but barely survives, 12 HP left of 169 -- a perfect 15/15/15 keeps 31
  • Latios 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Latios 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Melmetal 2-0 near-death win: still wins but barely survives, 11 HP left of 169 -- a perfect 15/15/15 keeps 45
12 Atk:
  • Groudon 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Ho-Oh (Shadow) 2-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Jirachi 2-0 near-death win: still wins but barely survives, 12 HP left of 169 -- a perfect 15/15/15 keeps 31
  • Latios 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Latios 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Melmetal 2-0 near-death win: still wins but barely survives, 11 HP left of 169 -- a perfect 15/15/15 keeps 45

Defense IVs

Defense at a perfect IV: 218.9 at L51 (best buddy), 217.6 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14216.8Yveltal, Latios
13216.0Yveltal, Latios
12215.1Yveltal, Latios
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 Def:
  • Landorus (Therian) 1-1 near-death win: still wins but barely survives, 2 HP left of 168 -- a perfect 15/15/15 keeps 36

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14216.8-
13216.0-
12215.1Metagross (Shadow), Jirachi
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Def:
  • Landorus (Therian) 1-1 near-death win: still wins but barely survives, 2 HP left of 168 -- a perfect 15/15/15 keeps 35
12 Def:
  • Landorus (Therian) 1-1 near-death win: still wins but barely survives, 2 HP left of 168 -- a perfect 15/15/15 keeps 35

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14218.1Dialga (Origin), Groudon (Shadow)
13217.2Dialga (Origin), Latios, Groudon (Shadow)
12216.4Dialga (Origin), Yveltal, Latios, Groudon (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Dialga (Origin) 1-0 near-death win: still wins but barely survives, 16 HP left of 169 -- a perfect 15/15/15 keeps 44
13 Def:
  • Dialga (Origin) 1-0 near-death win: still wins but barely survives, 15 HP left of 169 -- a perfect 15/15/15 keeps 44
12 Def:
  • Dialga (Origin) 1-0 near-death win: still wins but barely survives, 15 HP left of 169 -- a perfect 15/15/15 keeps 44
  • Tapu Lele 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14218.1Yveltal, Latios
13217.2Yveltal, Latios
12216.4Yveltal, Latios
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Def:
  • Tapu Lele 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Def:
  • Tapu Lele 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

HP IVs

HP at a perfect IV: 169 at L51 (best buddy), 168 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14168-
13167
12166
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 HP:
  • Landorus (Therian) 1-1 near-death win: still wins but barely survives, 2 HP left of 166 -- a perfect 15/15/15 keeps 36

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14168-
13167
12166
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Landorus (Therian) 1-1 near-death win: still wins but barely survives, 2 HP left of 167 -- a perfect 15/15/15 keeps 35
12 HP:
  • Landorus (Therian) 1-1 near-death win: still wins but barely survives, 1 HP left of 166 -- a perfect 15/15/15 keeps 35
  • Meloetta (Aria) 1-0 near-death win: still wins but barely survives, 13 HP left of 166 -- a perfect 15/15/15 keeps 32

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14169-
13168
12167
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Tapu Lele 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 HP:
  • Tapu Lele 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14169-
13168
12167
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Tapu Lele 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 HP:
  • Tapu Lele 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
370015/15/15100.00%191.9218.9169drops nothing (Premium)
369115/15/14100.00%191.9218.9169drops nothing (Premium)
369315/14/1599.61%191.9218.1169
368415/14/1499.61%191.9218.1169
368215/15/1399.41%191.9218.9168
368414/15/1599.56%191.0218.9169
367514/15/1499.56%191.0218.9169
368615/13/1599.23%191.9217.2169
367715/13/1499.23%191.9217.2169
366813/15/1599.12%190.2218.9169
365913/15/1499.12%190.2218.9169
367515/14/1399.02%191.9218.1168
367714/14/1599.18%191.0218.1169
366814/14/1499.18%191.0218.1169
366614/15/1398.97%191.0218.9168
367915/12/1598.84%191.9216.4169
367015/12/1498.84%191.9216.4169
367315/15/1298.82%191.9218.9167
366113/14/1598.74%190.2218.1169
365113/14/1498.74%190.2218.1169
365112/15/1598.68%189.3218.9169
364212/15/1498.68%189.3218.9169
364913/15/1398.53%190.2218.9168
367014/13/1598.79%191.0217.2169
366114/13/1498.79%191.0217.2169
366815/13/1398.64%191.9217.2168
365914/14/1398.59%191.0218.1168
366515/14/1298.44%191.9218.1167
365413/13/1598.35%190.2217.2169
364413/13/1498.35%190.2217.2169
364412/14/1598.30%189.3218.1169
363512/14/1498.30%189.3218.1169
364213/14/1398.15%190.2218.1168
363312/15/1398.09%189.3218.9168
366314/12/1598.41%191.0216.4169
365314/12/1498.41%191.0216.4169
365614/15/1298.38%191.0218.9167
366015/12/1398.26%191.9216.4168
364613/12/1597.97%190.2216.4169
363713/12/1497.97%190.2216.4169
364013/15/1297.95%190.2218.9167
363712/13/1597.92%189.3217.2169
362812/13/1497.92%189.3217.2169
362612/14/1397.72%189.3218.1168
365114/13/1398.21%191.0217.2168
364914/14/1298.00%191.0218.1167
363513/13/1397.77%190.2217.2168
363313/14/1297.57%190.2218.1167
363012/12/1597.54%189.3216.4169
362112/12/1497.54%189.3216.4169
362412/15/1297.51%189.3218.9167
365815/13/1298.05%191.9217.2167
364414/12/1397.82%191.0216.4168
362813/12/1397.39%190.2216.4168
361912/13/1397.34%189.3217.2168
361712/14/1297.13%189.3218.1167
361212/12/1396.96%189.3216.4168
365115/12/1297.67%191.9216.4167
364214/13/1297.62%191.0217.2167
362613/13/1297.19%190.2217.2167
361012/13/1296.76%189.3217.2167
363514/12/1297.24%191.0216.4167
361913/12/1296.81%190.2216.4167
360312/12/1296.38%189.3216.4167

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
365715/15/15100.00%190.7217.6168drops nothing (Premium)
364815/15/14100.00%190.7217.6168drops nothing (Premium)
364114/15/1599.56%189.9217.6168drops nothing (Premium)
363114/15/1499.56%189.9217.6168drops nothing (Premium)
362413/15/1599.12%189.1217.6168
1-1 Ho-Oh
361513/15/1499.12%189.1217.6168
1-1 Ho-Oh
360812/15/1598.68%188.2217.6168
1-1 Ho-Oh
359912/15/1498.68%188.2217.6168
1-1 Ho-Oh
365015/14/1599.61%190.7216.8168
364015/14/1499.61%190.7216.8168
363815/15/1399.40%190.7217.6167
364215/13/1599.23%190.7216.0168
363315/13/1499.23%190.7216.0168
363414/14/1599.18%189.9216.8168
362414/14/1499.18%189.9216.8168
362214/15/1398.97%189.9217.6167
363515/12/1598.84%190.7215.1168
362615/12/1498.84%190.7215.1168
362614/13/1598.79%189.9216.0168
361714/13/1498.79%189.9216.0168
361914/12/1598.41%189.9215.1168
361014/12/1498.41%189.9215.1168
361713/14/1598.74%189.1216.8168
1-1 Ho-Oh
360813/14/1498.74%189.1216.8168
1-1 Ho-Oh
360613/15/1398.53%189.1217.6167
1-1 Ho-Oh
361013/13/1598.35%189.1216.0168
1-1 Ho-Oh
360113/13/1498.35%189.1216.0168
1-1 Ho-Oh
360112/14/1598.30%188.2216.8168
1-1 Ho-Oh
359212/14/1498.30%188.2216.8168
1-1 Ho-Oh
359012/15/1398.09%188.2217.6167
1-1 Ho-Oh
360313/12/1597.97%189.1215.1168
1-1 Ho-Oh
359413/12/1497.97%189.1215.1168
1-1 Ho-Oh
359412/13/1597.92%188.2216.0168
1-1 Ho-Oh
358512/13/1497.92%188.2216.0168
1-1 Ho-Oh
358712/12/1597.54%188.2215.1168
1-1 Ho-Oh
357812/12/1497.54%188.2215.1168
1-1 Ho-Oh
363115/14/1399.02%190.7216.8167
362915/15/1298.81%190.7217.6166
1-2 Zekrom
361514/14/1398.58%189.9216.8167
361314/15/1298.37%189.9217.6166
1-2 Zekrom
359913/14/1398.15%189.1216.8167
359713/15/1297.94%189.1217.6166
1-2 Zekrom
358312/14/1397.71%188.2216.8167
358112/15/1297.50%188.2217.6166
1-2 Zekrom
362415/13/1398.64%190.7216.0167
0-2 Latias
1-2 Zekrom
362215/14/1298.43%190.7216.8166
0-2 Latias
1-2 Zekrom
361715/12/1398.25%190.7215.1167
0-2 Latias
1-2 Zekrom
360814/13/1398.20%189.9216.0167
0-2 Latias
1-2 Zekrom
360614/14/1297.99%189.9216.8166
0-2 Latias
1-2 Zekrom
360114/12/1397.82%189.9215.1167
0-2 Latias
1-2 Zekrom
361515/13/1298.05%190.7216.0166
359213/13/1397.77%189.1216.0167
0-2 Latias
1-2 Zekrom
360815/12/1297.67%190.7215.1166
359914/13/1297.61%189.9216.0166
359013/14/1297.56%189.1216.8166
0-2 Latias
1-2 Zekrom
358513/12/1397.39%189.1215.1167
0-2 Latias
1-2 Zekrom
357612/13/1397.33%188.2216.0167
0-2 Latias
1-2 Zekrom
359214/12/1297.23%189.9215.1166
357412/14/1297.13%188.2216.8166
0-2 Latias
1-2 Zekrom
356912/12/1396.95%188.2215.1167
0-2 Latias
1-2 Zekrom
358313/13/1297.18%189.1216.0166
357613/12/1296.80%189.1215.1166
356712/13/1296.75%188.2216.0166
356012/12/1296.37%188.2215.1166

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
370015/15/15100.00%191.9218.9169drops nothing (Premium)
369115/15/14100.00%191.9218.9169drops nothing (Premium)
368414/15/1599.56%191.0218.9169drops nothing (Premium)
367514/15/1499.56%191.0218.9169drops nothing (Premium)
369315/14/1599.61%191.9218.1169
0-2 Palkia
368415/14/1499.61%191.9218.1169
0-2 Palkia
368215/15/1399.41%191.9218.9168
0-2 Palkia
367714/14/1599.18%191.0218.1169
0-2 Palkia
366814/14/1499.18%191.0218.1169
0-2 Palkia
366614/15/1398.97%191.0218.9168
0-2 Palkia
367315/15/1298.82%191.9218.9167
0-2 Palkia
365614/15/1298.38%191.0218.9167
0-2 Palkia
368615/13/1599.23%191.9217.2169
0-2 Palkia
367715/13/1499.23%191.9217.2169
0-2 Palkia
366813/15/1599.12%190.2218.9169
365913/15/1499.12%190.2218.9169
367515/14/1399.02%191.9218.1168
0-2 Palkia
367915/12/1598.84%191.9216.4169
0-2 Palkia
367015/12/1498.84%191.9216.4169
0-2 Palkia
367014/13/1598.79%191.0217.2169
0-2 Palkia
366114/13/1498.79%191.0217.2169
0-2 Palkia
365914/14/1398.59%191.0218.1168
0-2 Palkia
366314/12/1598.41%191.0216.4169
0-2 Palkia
365314/12/1498.41%191.0216.4169
0-2 Palkia
366815/13/1398.64%191.9217.2168
0-2 Palkia
365114/13/1398.21%191.0217.2168
0-2 Palkia
365112/15/1598.68%189.3218.9169
364212/15/1498.68%189.3218.9169
366515/14/1298.44%191.9218.1167
0-2 Palkia
366015/12/1398.26%191.9216.4168
0-2 Palkia
365815/13/1298.05%191.9217.2167
0-2 Palkia
364914/14/1298.00%191.0218.1167
0-2 Palkia
364414/12/1397.82%191.0216.4168
0-2 Palkia
365115/12/1297.67%191.9216.4167
0-2 Palkia
364214/13/1297.62%191.0217.2167
0-2 Palkia
363514/12/1297.24%191.0216.4167
0-2 Palkia
364913/15/1398.53%190.2218.9168
0-2 Palkia
366113/14/1598.74%190.2218.1169
0-2 Palkia
365113/14/1498.74%190.2218.1169
0-2 Palkia
364013/15/1297.95%190.2218.9167
0-2 Palkia
365413/13/1598.35%190.2217.2169
364413/13/1498.35%190.2217.2169
364412/14/1598.30%189.3218.1169
363512/14/1498.30%189.3218.1169
364213/14/1398.15%190.2218.1168
363312/15/1398.09%189.3218.9168
0-2 Palkia
364613/12/1597.97%190.2216.4169
363713/12/1497.97%190.2216.4169
362412/15/1297.51%189.3218.9167
0-2 Palkia
363712/13/1597.92%189.3217.2169
362812/13/1497.92%189.3217.2169
363513/13/1397.77%190.2217.2168
362612/14/1397.72%189.3218.1168
363012/12/1597.54%189.3216.4169
362112/12/1497.54%189.3216.4169
363313/14/1297.57%190.2218.1167
362813/12/1397.39%190.2216.4168
361912/13/1397.34%189.3217.2168
362613/13/1297.19%190.2217.2167
361712/14/1297.13%189.3218.1167
361212/12/1396.96%189.3216.4168
361913/12/1296.81%190.2216.4167
361012/13/1296.76%189.3217.2167
360312/12/1296.38%189.3216.4167

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
365715/15/15100.00%190.7217.6168drops nothing (Premium)
364815/15/14100.00%190.7217.6168drops nothing (Premium)
365015/14/1599.61%190.7216.8168
364015/14/1499.61%190.7216.8168
364114/15/1599.56%189.9217.6168
363114/15/1499.56%189.9217.6168
363815/15/1399.40%190.7217.6167
363414/14/1599.18%189.9216.8168
362414/14/1499.18%189.9216.8168
362413/15/1599.12%189.1217.6168
361513/15/1499.12%189.1217.6168
363115/14/1399.02%190.7216.8167
364215/13/1599.23%190.7216.0168
363315/13/1499.23%190.7216.0168
362214/15/1398.97%189.9217.6167
363515/12/1598.84%190.7215.1168
362615/12/1498.84%190.7215.1168
362915/15/1298.81%190.7217.6166
361713/14/1598.74%189.1216.8168
360813/14/1498.74%189.1216.8168
360812/15/1598.68%188.2217.6168
359912/15/1498.68%188.2217.6168
361514/14/1398.58%189.9216.8167
362614/13/1598.79%189.9216.0168
361714/13/1498.79%189.9216.0168
360613/15/1398.53%189.1217.6167
361914/12/1598.41%189.9215.1168
361014/12/1498.41%189.9215.1168
361314/15/1298.37%189.9217.6166
360112/14/1598.30%188.2216.8168
359212/14/1498.30%188.2216.8168
359913/14/1398.15%189.1216.8167
362415/13/1398.64%190.7216.0167
362215/14/1298.43%190.7216.8166
1-2 Zekrom
361013/13/1598.35%189.1216.0168
360113/13/1498.35%189.1216.0168
359012/15/1398.09%188.2217.6167
360313/12/1597.97%189.1215.1168
359413/12/1497.97%189.1215.1168
359713/15/1297.94%189.1217.6166
358312/14/1397.71%188.2216.8167
360814/13/1398.20%189.9216.0167
360614/14/1297.99%189.9216.8166
1-2 Zekrom
359412/13/1597.92%188.2216.0168
358512/13/1497.92%188.2216.0168
358712/12/1597.54%188.2215.1168
357812/12/1497.54%188.2215.1168
358112/15/1297.50%188.2217.6166
361715/12/1398.25%190.7215.1167
0-2 Latias
1-2 Zekrom
361515/13/1298.05%190.7216.0166
0-2 Latias
1-2 Zekrom
359213/13/1397.77%189.1216.0167
359013/14/1297.56%189.1216.8166
1-2 Zekrom
360114/12/1397.82%189.9215.1167
0-2 Latias
1-2 Zekrom
360815/12/1297.67%190.7215.1166
0-2 Latias
1-2 Zekrom
359914/13/1297.61%189.9216.0166
0-2 Latias
1-2 Zekrom
357612/13/1397.33%188.2216.0167
357412/14/1297.13%188.2216.8166
1-2 Zekrom
358513/12/1397.39%189.1215.1167
0-2 Latias
1-2 Zekrom
359214/12/1297.23%189.9215.1166
0-2 Latias
1-2 Zekrom
358313/13/1297.18%189.1216.0166
0-2 Latias
1-2 Zekrom
356912/12/1396.95%188.2215.1167
0-2 Latias
1-2 Zekrom
357613/12/1296.80%189.1215.1166
356712/13/1296.75%188.2216.0166
0-2 Latias
1-2 Zekrom
356012/12/1296.37%188.2215.1166

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.