Garchomp (Shadow): Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Garchomp (Shadow) with its standard Master League moveset. Base stats atk 261 / def 193 / hp 239.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 60-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Palkia (Origin), Zacian (Crowned Sword), Zygarde (Complete Forme), Kyurem (White), Kyogre, Dialga (Origin), Reshiram, Eternatus, Reshiram (Shadow), Kyurem (Black), Lunala, Ursaluna (Shadow), Necrozma (Dawn Wings), Zekrom, Palkia (Shadow), Ho-Oh, Keldeo (Resolute), Kyogre (Shadow), Palkia, Rillaboom, Keldeo (Ordinary), Latios (Shadow), Yveltal, Giratina (Altered) (Shadow), Dialga (Shadow), Meloetta (Aria), Dialga, Kyurem, Dragonite (Shadow), Latios, Giratina (Altered), Mewtwo (Shadow), Groudon (Shadow), Hydreigon (Shadow), Ho-Oh (Shadow), Goodra, Latias (Shadow), Gyarados, Tapu Lele.

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Vs a non-best-buddy meta

Gains: Garchomp (Shadow) 0-0, Garchomp (Shadow) 1-1, Garchomp 1-1, Garchomp 2-2, Giratina (Altered) 1-1, Gyarados 2-2, Landorus (Therian) 2-2

Vs a best-buddy meta

Gains: Kyogre (Shadow) 2-2

Attack IVs

Attack at a perfect IV: 280.0 at L51 (best buddy), 278.3 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14277.3Garchomp (Shadow)--
13276.3Garchomp (Shadow)Kyurem, Latias (Shadow)
12275.3Garchomp (Shadow)Palkia, Solgaleo, Kyurem, Latias (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Latias (Shadow) 2-2 energy banked: still wins but banks 60 less energy than a perfect 15/15/15, about one fewer charged move (now 40, was 100)
  • Marshadow 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-0 near-death win: still wins but barely survives, 21 HP left of 213 -- a perfect 15/15/15 keeps 108
  • Tapu Lele 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Latias (Shadow) 2-2 energy banked: still wins but banks 60 less energy than a perfect 15/15/15, about one fewer charged move (now 40, was 100)
  • Marshadow 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Solgaleo 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Solgaleo 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14277.3-Solgaleo, Latias (Shadow)
13276.3-Melmetal, Palkia, Solgaleo, Gholdengo, Mewtwo (Shadow), Latias (Shadow)
12275.3Metagross (Shadow)Ursaluna (Shadow), Melmetal, Palkia, Solgaleo, Gholdengo, Mewtwo (Shadow), Latias (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Latias (Shadow) 2-2 energy banked: still wins but banks 100 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 100)
  • Solgaleo 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Solgaleo 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zacian (Crowned Sword) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Atk:
  • Latias (Shadow) 2-2 energy banked: still wins but banks 100 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 100)
  • Solgaleo 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Solgaleo 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zacian (Crowned Sword) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Latias (Shadow) 2-2 energy banked: still wins but banks 100 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 100)
  • Metagross 1-1 near-death win: still wins but barely survives, 4 HP left of 213 -- a perfect 15/15/15 keeps 128
  • Metagross 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Metagross (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Solgaleo 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Solgaleo 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zacian (Crowned Sword) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14278.9-Metagross, Ho-Oh
13277.9Garchomp (Shadow)Metagross, Eternatus, Ho-Oh, Landorus (Therian), Dragonite (Shadow), Hydreigon (Shadow)
12276.9Garchomp (Shadow)Metagross, Eternatus, Ho-Oh, Landorus (Therian), Dragonite (Shadow), Hydreigon (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Giratina (Altered) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Atk:
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Garchomp (Shadow) 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Garchomp (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Giratina (Altered) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Garchomp (Shadow) 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Garchomp (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Giratina (Altered) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Marshadow 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14278.9Garchomp (Shadow)--
13277.9Garchomp (Shadow)Kyurem, Latias (Shadow)
12276.9Garchomp (Shadow)Palkia, Solgaleo, Kyurem, Latias (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Latias (Shadow) 2-2 energy banked: still wins but banks 100 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 100)
  • Tapu Lele 1-0 near-death win: still wins but barely survives, 22 HP left of 214 -- a perfect 15/15/15 keeps 109
  • Tapu Lele 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zacian (Crowned Sword) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Latias (Shadow) 2-2 energy banked: still wins but banks 100 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 100)
  • Solgaleo 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Solgaleo 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zacian (Crowned Sword) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Defense IVs

Defense at a perfect IV: 146.5 at L51 (best buddy), 145.7 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14145.0Eternatus, Kyogre (Shadow)
13144.3Zygarde (Complete Forme), Eternatus, Garchomp, Kyogre (Shadow), Solgaleo
12143.6Zygarde (Complete Forme), Eternatus, Garchomp, Kyogre (Shadow), Solgaleo

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14145.0Zygarde (Complete Forme), Garchomp
13144.3Zygarde (Complete Forme), Necrozma (Dawn Wings), Garchomp
12143.6Zygarde (Complete Forme), Necrozma (Dawn Wings), Garchomp

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14145.8Kyurem (White), Kyurem (Black), Meloetta (Aria), Hydreigon (Shadow)
13145.1Kyurem (White), Eternatus, Kyurem (Black), Meloetta (Aria), Hydreigon (Shadow)
12144.4Zygarde (Complete Forme), Kyurem (White), Eternatus, Kyurem (Black), Garchomp, Kyogre (Shadow), Solgaleo, Meloetta (Aria), Hydreigon (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Hydreigon (Shadow) 2-2 near-death win: still wins but barely survives, 13 HP left of 214 -- a perfect 15/15/15 keeps 37
13 Def:
  • Hydreigon (Shadow) 2-2 near-death win: still wins but barely survives, 13 HP left of 214 -- a perfect 15/15/15 keeps 37
12 Def:
  • Hydreigon (Shadow) 2-2 near-death win: still wins but barely survives, 13 HP left of 214 -- a perfect 15/15/15 keeps 37

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14145.8Eternatus, Kyogre (Shadow)
13145.1Zygarde (Complete Forme), Eternatus, Garchomp, Kyogre (Shadow), Solgaleo
12144.4Zygarde (Complete Forme), Eternatus, Garchomp, Kyogre (Shadow), Solgaleo

HP IVs

HP at a perfect IV: 214 at L51 (best buddy), 213 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14212
13211
12210
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 HP:
  • Kyogre 2-2 near-death win: still wins but barely survives, 14 HP left of 210 -- a perfect 15/15/15 keeps 46

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14212
13211
12210
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 HP:
  • Kyogre 2-2 near-death win: still wins but barely survives, 14 HP left of 210 -- a perfect 15/15/15 keeps 46

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14213
13213
12212

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14213-
13213-
12212

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
453215/15/15100.00%280.0146.5214drops nothing (Premium)
451614/15/1599.64%278.9146.5214drops nothing (Premium)
452415/15/1499.53%280.0146.5213drops nothing (Premium)
451515/15/1399.53%280.0146.5213drops nothing (Premium)
450714/15/1499.17%278.9146.5213drops nothing (Premium)
449814/15/1399.17%278.9146.5213drops nothing (Premium)
452215/14/1599.52%280.0145.8214
450013/15/1599.28%277.9146.5214
450514/14/1599.16%278.9145.8214
451315/14/1499.05%280.0145.8213
450415/14/1399.05%280.0145.8213
451115/13/1599.04%280.0145.1214
448312/15/1598.91%276.9146.5214
449113/15/1498.81%277.9146.5213
448213/15/1398.81%277.9146.5213
449614/14/1498.70%278.9145.8213
448714/14/1398.70%278.9145.8213
449414/13/1598.68%278.9145.1214
450015/12/1598.56%280.0144.4214
447412/15/1498.45%276.9146.5213
446512/15/1398.45%276.9146.5213
448314/12/1598.20%278.9144.4214
450615/15/1299.07%280.0146.5212
2-2 Latios
448913/14/1598.80%277.9145.8214
448914/15/1298.71%278.9146.5212
2-2 Latios
450215/13/1498.58%280.0145.1213
449315/13/1398.58%280.0145.1213
447212/14/1598.44%276.9145.8214
448013/14/1498.34%277.9145.8213
447113/14/1398.34%277.9145.8213
447813/13/1598.32%277.9145.1214
448514/13/1498.22%278.9145.1213
447714/13/1398.22%278.9145.1213
449115/12/1498.10%280.0144.4213
448215/12/1398.10%280.0144.4213
446412/14/1497.98%276.9145.8213
445512/14/1397.98%276.9145.8213
446212/13/1597.96%276.9145.1214
446713/12/1597.84%277.9144.4214
447414/12/1497.74%278.9144.4213
446614/12/1397.74%278.9144.4213
445112/12/1597.49%276.9144.4214
449515/14/1298.59%280.0145.8212
447814/14/1298.23%278.9145.8212
448415/13/1298.11%280.0145.1212
446913/13/1497.86%277.9145.1213
446013/13/1397.86%277.9145.1213
446814/13/1297.76%278.9145.1212
447315/12/1297.64%280.0144.4212
445312/13/1497.50%276.9145.1213
444412/13/1397.50%276.9145.1213
445813/12/1497.39%277.9144.4213
444913/12/1397.39%277.9144.4213
445714/12/1297.28%278.9144.4212
444212/12/1497.03%276.9144.4213
443312/12/1397.03%276.9144.4213
447313/15/1298.35%277.9146.5212
445712/15/1297.99%276.9146.5212
446213/14/1297.87%277.9145.8212
444612/14/1297.52%276.9145.8212
445113/13/1297.40%277.9145.1212
443512/13/1297.05%276.9145.1212
444113/12/1296.93%277.9144.4212
442412/12/1296.58%276.9144.4212

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
447915/15/15100.00%278.3145.7213drops nothing (Premium)
446314/15/1599.64%277.3145.7213
446815/14/1599.52%278.3145.0213
445715/13/1599.04%278.3144.3213
444715/12/1598.56%278.3143.6213
447015/15/1499.53%278.3145.7212
2-2 Latios
444713/15/1599.28%276.3145.7213
445214/14/1599.16%277.3145.0213
446115/15/1399.06%278.3145.7211
2-2 Latios
445915/14/1499.05%278.3145.0212
2-2 Latios
444114/13/1598.68%277.3144.3213
444915/13/1498.57%278.3144.3212
2-2 Latios
443014/12/1598.20%277.3143.6213
443613/14/1598.80%276.3145.0213
445115/14/1398.58%278.3145.0211
0-0 Ho-Oh
2-2 Latios
442513/13/1598.32%276.3144.3213
444015/13/1398.11%278.3144.3211
0-0 Ho-Oh
2-2 Latios
443815/12/1498.09%278.3143.6212
0-0 Ho-Oh
2-2 Latios
441413/12/1597.84%276.3143.6213
442915/12/1397.63%278.3143.6211
0-0 Ho-Oh
2-2 Latios
445414/15/1499.17%277.3145.7212
444514/15/1398.70%277.3145.7211
444314/14/1498.69%277.3145.0212
445215/15/1298.59%278.3145.7210
0-0 Ho-Oh
443214/13/1498.22%277.3144.3212
444215/14/1298.12%278.3145.0210
0-0 Ho-Oh
443115/13/1297.64%278.3144.3210
0-0 Ho-Oh
442015/12/1297.17%278.3143.6210
0-0 Ho-Oh
443012/15/1598.91%275.3145.7213
443813/15/1498.81%276.3145.7212
442913/15/1398.34%276.3145.7211
442713/14/1498.33%276.3145.0212
443414/14/1398.23%277.3145.0211
441613/13/1497.86%276.3144.3212
442414/13/1397.75%277.3144.3211
442214/12/1497.74%277.3143.6212
441314/12/1397.28%277.3143.6211
442012/14/1598.44%275.3145.0213
443614/15/1298.23%277.3145.7210
440912/13/1597.96%275.3144.3213
441813/14/1397.87%276.3145.0211
442614/14/1297.76%277.3145.0210
439812/12/1597.49%275.3143.6213
440813/13/1397.40%276.3144.3211
440613/12/1497.38%276.3143.6212
441514/13/1297.29%277.3144.3210
439713/12/1396.92%276.3143.6211
440414/12/1296.82%277.3143.6210
442013/15/1297.88%276.3145.7210
441013/14/1297.41%276.3145.0210
439913/13/1296.94%276.3144.3210
438813/12/1296.47%276.3143.6210
442212/15/1498.45%275.3145.7212
441312/15/1397.98%275.3145.7211
441112/14/1497.98%275.3145.0212
440012/13/1497.50%275.3144.3212
440212/14/1397.51%275.3145.0211
439212/13/1397.04%275.3144.3211
439012/12/1497.03%275.3143.6212
438112/12/1396.57%275.3143.6211
440412/15/1297.52%275.3145.7210
439312/14/1297.05%275.3145.0210
438312/13/1296.58%275.3144.3210
437212/12/1296.11%275.3143.6210

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
453215/15/15100.00%280.0146.5214drops nothing (Premium)
451614/15/1599.64%278.9146.5214
452415/15/1499.53%280.0146.5213
451515/15/1399.53%280.0146.5213
452215/14/1599.52%280.0145.8214
450615/15/1299.07%280.0146.5212
451315/14/1499.05%280.0145.8213
450415/14/1399.05%280.0145.8213
451115/13/1599.04%280.0145.1214
450215/13/1498.58%280.0145.1213
449315/13/1398.58%280.0145.1213
450714/15/1499.17%278.9146.5213
449814/15/1399.17%278.9146.5213
450514/14/1599.16%278.9145.8214
448914/15/1298.71%278.9146.5212
449614/14/1498.70%278.9145.8213
448714/14/1398.70%278.9145.8213
449414/13/1598.68%278.9145.1214
449515/14/1298.59%280.0145.8212
450015/12/1598.56%280.0144.4214
448514/13/1498.22%278.9145.1213
447714/13/1398.22%278.9145.1213
448415/13/1298.11%280.0145.1212
449115/12/1498.10%280.0144.4213
448215/12/1398.10%280.0144.4213
447814/14/1298.23%278.9145.8212
448314/12/1598.20%278.9144.4214
446814/13/1297.76%278.9145.1212
447414/12/1497.74%278.9144.4213
446614/12/1397.74%278.9144.4213
447315/12/1297.64%280.0144.4212
445714/12/1297.28%278.9144.4212
450013/15/1599.28%277.9146.5214
448312/15/1598.91%276.9146.5214
449113/15/1498.81%277.9146.5213
448213/15/1398.81%277.9146.5213
448913/14/1598.80%277.9145.8214
447313/15/1298.35%277.9146.5212
448013/14/1498.34%277.9145.8213
447113/14/1398.34%277.9145.8213
447813/13/1598.32%277.9145.1214
446913/13/1497.86%277.9145.1213
446013/13/1397.86%277.9145.1213
447412/15/1498.45%276.9146.5213
446512/15/1398.45%276.9146.5213
447212/14/1598.44%276.9145.8214
445712/15/1297.99%276.9146.5212
446412/14/1497.98%276.9145.8213
445512/14/1397.98%276.9145.8213
446212/13/1597.96%276.9145.1214
446213/14/1297.87%277.9145.8212
446713/12/1597.84%277.9144.4214
445312/13/1497.50%276.9145.1213
444412/13/1397.50%276.9145.1213
445113/13/1297.40%277.9145.1212
445813/12/1497.39%277.9144.4213
444913/12/1397.39%277.9144.4213
444612/14/1297.52%276.9145.8212
445112/12/1597.49%276.9144.4214
443512/13/1297.05%276.9145.1212
444212/12/1497.03%276.9144.4213
443312/12/1397.03%276.9144.4213
444113/12/1296.93%277.9144.4212
442412/12/1296.58%276.9144.4212

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
447915/15/15100.00%278.3145.7213drops nothing (Premium)
446314/15/1599.64%277.3145.7213drops nothing (Premium)
447015/15/1499.53%278.3145.7212
446815/14/1599.52%278.3145.0213
444713/15/1599.28%276.3145.7213
445414/15/1499.17%277.3145.7212
445214/14/1599.16%277.3145.0213
443012/15/1598.91%275.3145.7213
446115/15/1399.06%278.3145.7211
2-2 Latios
445915/14/1499.05%278.3145.0212
445715/13/1599.04%278.3144.3213
443813/15/1498.81%276.3145.7212
443613/14/1598.80%276.3145.0213
444514/15/1398.70%277.3145.7211
2-2 Latios
444314/14/1498.69%277.3145.0212
444114/13/1598.68%277.3144.3213
444915/13/1498.57%278.3144.3212
444715/12/1598.56%278.3143.6213
442212/15/1498.45%275.3145.7212
442012/14/1598.44%275.3145.0213
443214/13/1498.22%277.3144.3212
443014/12/1598.20%277.3143.6213
443815/12/1498.09%278.3143.6212
442214/12/1497.74%277.3143.6212
445215/15/1298.59%278.3145.7210
445115/14/1398.58%278.3145.0211
442713/14/1498.33%276.3145.0212
442513/13/1598.32%276.3144.3213
443614/15/1298.23%277.3145.7210
443414/14/1398.23%277.3145.0211
441112/14/1497.98%275.3145.0212
440912/13/1597.96%275.3144.3213
441613/13/1497.86%276.3144.3212
441413/12/1597.84%276.3143.6213
440012/13/1497.50%275.3144.3212
439812/12/1597.49%275.3143.6213
440613/12/1497.38%276.3143.6212
439012/12/1497.03%275.3143.6212
442913/15/1398.34%276.3145.7211
444015/13/1398.11%278.3144.3211
0-0 Ho-Oh
441312/15/1397.98%275.3145.7211
442414/13/1397.75%277.3144.3211
0-0 Ho-Oh
442915/12/1397.63%278.3143.6211
0-0 Ho-Oh
441314/12/1397.28%277.3143.6211
0-0 Ho-Oh
444215/14/1298.12%278.3145.0210
0-0 Ho-Oh
442013/15/1297.88%276.3145.7210
441813/14/1397.87%276.3145.0211
442614/14/1297.76%277.3145.0210
0-0 Ho-Oh
443115/13/1297.64%278.3144.3210
0-0 Ho-Oh
440412/15/1297.52%275.3145.7210
440212/14/1397.51%275.3145.0211
441514/13/1297.29%277.3144.3210
0-0 Ho-Oh
442015/12/1297.17%278.3143.6210
0-0 Ho-Oh
440414/12/1296.82%277.3143.6210
0-0 Ho-Oh
440813/13/1397.40%276.3144.3211
439212/13/1397.04%275.3144.3211
439713/12/1396.92%276.3143.6211
438112/12/1396.57%275.3143.6211
441013/14/1297.41%276.3145.0210
439312/14/1297.05%275.3145.0210
439913/13/1296.94%276.3144.3210
438312/13/1296.58%275.3144.3210
438813/12/1296.47%276.3143.6210
437212/12/1296.11%275.3143.6210

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.