Giratina (Altered) (Shadow): Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Giratina (Altered) (Shadow) with its standard Master League moveset. Base stats atk 187 / def 225 / hp 284.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 60-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Zygarde (Complete Forme), Kyurem (White), Reshiram, Ursaluna, Reshiram (Shadow), Kyurem (Black), Lunala, Ursaluna (Shadow), Necrozma (Dawn Wings), Marshadow, Zekrom, Lugia (Shadow), Palkia (Shadow), Garchomp (Shadow), Garchomp, Gyarados (Shadow), Kyogre (Shadow), Palkia, Latios (Shadow), Landorus (Therian), Solgaleo, Meloetta (Aria), Primarina, Dragonite (Shadow), Latios, Mewtwo (Shadow), Hydreigon (Shadow), Ho-Oh (Shadow), Latias (Shadow), Gyarados.

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Vs a non-best-buddy meta

Gains: Giratina (Altered) (Shadow) 0-0, Giratina (Altered) (Shadow) 2-2, Giratina (Altered) 0-0, Giratina (Altered) 1-1, Giratina (Altered) 2-2, Kyurem 1-0, Kyurem 1-1, Latios 2-2, Lunala 0-0, Solgaleo 1-1

Vs a best-buddy meta

Gains: Dialga (Shadow) 2-1, Enamorus (Therian) 1-0, Garchomp 1-1, Gyarados 2-2, Kyurem 2-1, Mewtwo (Shadow) 1-1, Reshiram 0-0, Ursaluna 0-0
Gives up: Zygarde (Complete Forme) 1-1

Attack IVs

Attack at a perfect IV: 204.9 at L51 (best buddy), 203.7 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14202.7Giratina (Altered) (Shadow)Reshiram, Zekrom, Dialga (Shadow)
13201.7Melmetal, Giratina (Altered) (Shadow)Reshiram, Zekrom, Dialga (Shadow)
12200.7Melmetal, Giratina (Altered) (Shadow), TogekissReshiram, Zekrom, Dialga (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Ursaluna 1-0 near-death win: still wins but barely survives, 28 HP left of 251 -- a perfect 15/15/15 keeps 109
13 Atk:
  • Eternatus 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Ho-Oh 2-2 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 50, was 100)
  • Marshadow 1-0 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 50)
  • Marshadow 2-0 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 50)
  • Ursaluna 1-0 near-death win: still wins but barely survives, 28 HP left of 251 -- a perfect 15/15/15 keeps 109
12 Atk:
  • Eternatus 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Ho-Oh 2-2 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 50, was 100)
  • Keldeo (Ordinary) 0-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Ordinary) 1-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Ordinary) 2-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Resolute) 0-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Resolute) 1-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Resolute) 2-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Kyurem 2-1 near-death win: still wins but barely survives, 1 HP left of 251 -- a perfect 15/15/15 keeps 99
  • Marshadow 1-0 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 50)
  • Marshadow 2-0 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 50)
  • Ursaluna 1-0 near-death win: still wins but barely survives, 28 HP left of 251 -- a perfect 15/15/15 keeps 109

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14202.7Togekiss--
13201.7Togekiss-
12200.7Togekiss-
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Ursaluna (Shadow) 2-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
13 Atk:
  • Ho-Oh (Shadow) 2-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Ursaluna (Shadow) 2-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
12 Atk:
  • Ho-Oh (Shadow) 2-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Ursaluna (Shadow) 2-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14203.9--
13202.9Giratina (Altered) (Shadow)Reshiram, Zekrom, Dialga (Shadow), Latios
12201.9Melmetal, Giratina (Altered) (Shadow)Reshiram, Zekrom, Dialga (Shadow), Latios
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Lugia (Shadow) 2-2 near-death win: still wins but barely survives, 9 HP left of 252 -- a perfect 15/15/15 keeps 82
  • Yveltal 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Atk:
  • Giratina (Altered) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Giratina (Altered) (Shadow) 1-0 near-death win: still wins but barely survives, 5 HP left of 252 -- a perfect 15/15/15 keeps 126
  • Giratina (Altered) (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Latios 0-0 near-death win: still wins but barely survives, 18 HP left of 252 -- a perfect 15/15/15 keeps 174
  • Latios 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Latios 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Lugia (Shadow) 2-2 near-death win: still wins but barely survives, 9 HP left of 252 -- a perfect 15/15/15 keeps 82
  • Ursaluna 1-0 near-death win: still wins but barely survives, 29 HP left of 252 -- a perfect 15/15/15 keeps 110
  • Yveltal 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Eternatus 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Giratina (Altered) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Giratina (Altered) (Shadow) 1-0 near-death win: still wins but barely survives, 5 HP left of 252 -- a perfect 15/15/15 keeps 126
  • Giratina (Altered) (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Ho-Oh 2-2 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 50, was 100)
  • Kyurem 1-0 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 50)
  • Latios 0-0 near-death win: still wins but barely survives, 18 HP left of 252 -- a perfect 15/15/15 keeps 174
  • Latios 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Latios 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Lugia (Shadow) 2-2 near-death win: still wins but barely survives, 9 HP left of 252 -- a perfect 15/15/15 keeps 82
  • Marshadow 1-0 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 50)
  • Marshadow 2-0 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 50)
  • Ursaluna 1-0 near-death win: still wins but barely survives, 29 HP left of 252 -- a perfect 15/15/15 keeps 110
  • Yveltal 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14203.9Giratina (Altered) (Shadow)Reshiram, Zekrom, Dialga (Shadow)
13202.9Melmetal, Giratina (Altered) (Shadow)Reshiram, Zekrom, Dialga (Shadow)
12201.9Melmetal, Giratina (Altered) (Shadow), TogekissReshiram, Zekrom, Dialga (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Keldeo (Ordinary) 0-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Ordinary) 1-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Ordinary) 2-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Resolute) 0-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Resolute) 1-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Resolute) 2-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Kyurem 2-1 near-death win: still wins but barely survives, 2 HP left of 252 -- a perfect 15/15/15 keeps 100
  • Ursaluna 1-0 near-death win: still wins but barely survives, 29 HP left of 252 -- a perfect 15/15/15 keeps 110
13 Atk:
  • Keldeo (Ordinary) 0-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Ordinary) 1-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Ordinary) 2-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Resolute) 0-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Resolute) 1-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Resolute) 2-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Kyurem 2-1 near-death win: still wins but barely survives, 2 HP left of 252 -- a perfect 15/15/15 keeps 100
  • Ursaluna 1-0 near-death win: still wins but barely survives, 29 HP left of 252 -- a perfect 15/15/15 keeps 110
  • Ursaluna (Shadow) 2-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
12 Atk:
  • Keldeo (Ordinary) 0-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Ordinary) 1-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Ordinary) 2-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Resolute) 0-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Resolute) 1-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Keldeo (Resolute) 2-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)
  • Kyurem 2-1 near-death win: still wins but barely survives, 2 HP left of 252 -- a perfect 15/15/15 keeps 100
  • Ursaluna 1-0 near-death win: still wins but barely survives, 29 HP left of 252 -- a perfect 15/15/15 keeps 110
  • Ursaluna (Shadow) 2-1 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 52)

Defense IVs

Defense at a perfect IV: 169.1 at L51 (best buddy), 168.1 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14167.4-
13166.7Necrozma (Dawn Wings)
12166.0Necrozma (Dawn Wings), Ho-Oh (Shadow)

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14167.4Necrozma (Dawn Wings), Ho-Oh (Shadow)
13166.7Necrozma (Dawn Wings), Ho-Oh (Shadow)
12166.0Necrozma (Dawn Wings), Mewtwo (Shadow), Ho-Oh (Shadow), Gyarados
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 Def:
  • Ho-Oh 1-1 energy banked: still wins but banks 96 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 98)
  • Mewtwo (Shadow) 0-0 near-death win: still wins but barely survives, 28 HP left of 251 -- a perfect 15/15/15 keeps 81

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14168.4Zamazenta (Crowned Shield), Solgaleo, Tapu Lele
13167.7Zamazenta (Crowned Shield), Solgaleo, Groudon (Shadow), Tapu Lele
12166.9Zamazenta (Crowned Shield), Necrozma (Dawn Wings), Solgaleo, Groudon (Shadow), Tapu Lele
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Solgaleo 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Def:
  • Solgaleo 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Def:
  • Solgaleo 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14168.4-
13167.7Necrozma (Dawn Wings)
12166.9Necrozma (Dawn Wings), Ho-Oh (Shadow)

HP IVs

HP at a perfect IV: 252 at L51 (best buddy), 251 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14250
13249
12248
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 HP:
  • Ho-Oh 1-1 energy banked: still wins but banks 96 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 98)

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14250
13249
12248
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Ho-Oh 1-1 energy banked: still wins but banks 96 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 98)
12 HP:
  • Ho-Oh 1-1 energy banked: still wins but banks 96 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 98)

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14251
1-0 Kyurem
1-1 Kyurem
13251
1-0 Kyurem
1-1 Kyurem
12250

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14251-
13251-
12250

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
386615/15/15100.00%204.9169.1252drops nothing (Premium)
385915/15/1499.60%204.9169.1251drops nothing (Premium)
385315/15/1399.60%204.9169.1251drops nothing (Premium)
385815/14/1599.58%204.9168.4252
385015/13/1599.17%204.9167.7252
384714/15/1599.50%203.9169.1252
385115/14/1499.19%204.9168.4251
384515/14/1399.19%204.9168.4251
384014/15/1499.11%203.9169.1251
383414/15/1399.11%203.9169.1251
382813/15/1599.01%202.9169.1252
384315/13/1498.77%204.9167.7251
383715/13/1398.77%204.9167.7251
384215/12/1598.75%204.9166.9252
382113/15/1498.62%202.9169.1251
381513/15/1398.62%202.9169.1251
380912/15/1598.51%201.9169.1252
380212/15/1498.12%201.9169.1251
379612/15/1398.12%201.9169.1251
384715/15/1299.21%204.9169.1250
383914/14/1599.09%203.9168.4252
383815/14/1298.79%204.9168.4250
382013/14/1598.60%202.9168.4252
383015/13/1298.38%204.9167.7250
383515/12/1498.36%204.9166.9251
382915/12/1398.36%204.9166.9251
380112/14/1598.10%201.9168.4252
383114/13/1598.68%203.9167.7252
381213/13/1598.18%202.9167.7252
382215/12/1297.97%204.9166.9250
379312/13/1597.69%201.9167.7252
383214/14/1498.70%203.9168.4251
382614/14/1398.70%203.9168.4251
382414/13/1498.28%203.9167.7251
381814/13/1398.28%203.9167.7251
382314/12/1598.26%203.9166.9252
381313/14/1498.21%202.9168.4251
380713/14/1398.21%202.9168.4251
380513/13/1497.80%202.9167.7251
379913/13/1397.80%202.9167.7251
380413/12/1597.77%202.9166.9252
379412/14/1497.72%201.9168.4251
378812/14/1397.72%201.9168.4251
378612/13/1497.31%201.9167.7251
378012/13/1397.31%201.9167.7251
378512/12/1597.28%201.9166.9252
382714/15/1298.72%203.9169.1250
381914/14/1298.30%203.9168.4250
380813/15/1298.22%202.9169.1250
381114/13/1297.89%203.9167.7250
381614/12/1497.87%203.9166.9251
381014/12/1397.87%203.9166.9251
380013/14/1297.81%202.9168.4250
378912/15/1297.73%201.9169.1250
379313/13/1297.41%202.9167.7250
379713/12/1497.38%202.9166.9251
379113/12/1397.38%202.9166.9251
378112/14/1297.33%201.9168.4250
377412/13/1296.92%201.9167.7250
377812/12/1496.90%201.9166.9251
377212/12/1396.90%201.9166.9251
380314/12/1297.48%203.9166.9250
378513/12/1297.00%202.9166.9250
376612/12/1296.51%201.9166.9250

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
382015/15/15100.00%203.7168.1251drops nothing (Premium)
380114/15/1599.50%202.7168.1251drops nothing (Premium)
381415/15/1499.60%203.7168.1250
381215/14/1599.58%203.7167.4251
380415/13/1599.17%203.7166.7251
379514/15/1499.11%202.7168.1250
379414/14/1599.09%202.7167.4251
378313/15/1599.01%201.7168.1251
378614/13/1598.68%202.7166.7251
380815/15/1399.20%203.7168.1249
380615/14/1499.19%203.7167.4250
378914/15/1398.71%202.7168.1249
378714/14/1498.70%202.7167.4250
377613/15/1498.62%201.7168.1250
377513/14/1598.60%201.7167.4251
376713/13/1598.18%201.7166.7251
379815/13/1498.77%203.7166.7250
379615/12/1598.75%203.7166.0251
376412/15/1598.51%200.7168.1251
377914/13/1498.28%202.7166.7250
377814/12/1598.26%202.7166.0251
377013/15/1398.22%201.7168.1249
376813/14/1498.20%201.7167.4250
375712/15/1498.12%200.7168.1250
375612/14/1598.10%200.7167.4251
376013/13/1497.79%201.7166.7250
375913/12/1597.77%201.7166.0251
374812/13/1597.69%200.7166.7251
375112/15/1397.73%200.7168.1249
374912/14/1497.71%200.7167.4250
380015/14/1398.79%203.7167.4249
379015/12/1498.36%203.7166.0250
378114/14/1398.30%202.7167.4249
377114/12/1497.87%202.7166.0250
374212/13/1497.30%200.7166.7250
374012/12/1597.28%200.7166.0251
380115/15/1298.80%203.7168.1248
379315/14/1298.39%203.7167.4248
378214/15/1298.32%202.7168.1248
377414/14/1297.91%202.7167.4248
376213/14/1397.81%201.7167.4249
375313/12/1497.38%201.7166.0250
379215/13/1398.38%203.7166.7249
378515/13/1297.98%203.7166.7248
377314/13/1397.89%202.7166.7249
376413/15/1297.83%201.7168.1248
376714/13/1297.50%202.7166.7248
378415/12/1397.96%203.7166.0249
376514/12/1397.48%202.7166.0249
375613/14/1297.42%201.7167.4248
375413/13/1397.40%201.7166.7249
374312/14/1397.32%200.7167.4249
373412/12/1496.90%200.7166.0250
374512/15/1297.34%200.7168.1248
374813/13/1297.01%201.7166.7248
373512/13/1396.92%200.7166.7249
377715/12/1297.57%203.7166.0248
375914/12/1297.09%202.7166.0248
374613/12/1396.99%201.7166.0249
373712/14/1296.93%200.7167.4248
372912/13/1296.53%200.7166.7248
372712/12/1396.51%200.7166.0249
374013/12/1296.60%201.7166.0248
372112/12/1296.12%200.7166.0248

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
386615/15/15100.00%204.9169.1252drops nothing (Premium)
384714/15/1599.50%203.9169.1252
385915/15/1499.60%204.9169.1251
1-0 Kyurem
1-1 Kyurem
385315/15/1399.60%204.9169.1251
1-0 Kyurem
1-1 Kyurem
385815/14/1599.58%204.9168.4252
1-0 Kyurem
384014/15/1499.11%203.9169.1251
1-0 Kyurem
383414/15/1399.11%203.9169.1251
1-0 Kyurem
385115/14/1499.19%204.9168.4251
0-0 Lunala
1-0 Kyurem
384515/14/1399.19%204.9168.4251
0-0 Lunala
1-0 Kyurem
383914/14/1599.09%203.9168.4252
1-0 Kyurem
385015/13/1599.17%204.9167.7252
0-0 Lunala
383214/14/1498.70%203.9168.4251
0-0 Lunala
1-0 Kyurem
382614/14/1398.70%203.9168.4251
0-0 Lunala
1-0 Kyurem
384715/15/1299.21%204.9169.1250
0-0 Lunala
1-0 Kyurem
384215/12/1598.75%204.9166.9252
0-0 Lunala
382714/15/1298.72%203.9169.1250
0-0 Lunala
1-0 Kyurem
383114/13/1598.68%203.9167.7252
384315/13/1498.77%204.9167.7251
383715/13/1398.77%204.9167.7251
382414/13/1498.28%203.9167.7251
381814/13/1398.28%203.9167.7251
382314/12/1598.26%203.9166.9252
383515/12/1498.36%204.9166.9251
382915/12/1398.36%204.9166.9251
381614/12/1497.87%203.9166.9251
381014/12/1397.87%203.9166.9251
382813/15/1599.01%202.9169.1252
383815/14/1298.79%204.9168.4250
381914/14/1298.30%203.9168.4250
380912/15/1598.51%201.9169.1252
383015/13/1298.38%204.9167.7250
382215/12/1297.97%204.9166.9250
381114/13/1297.89%203.9167.7250
380314/12/1297.48%203.9166.9250
382113/15/1498.62%202.9169.1251
381513/15/1398.62%202.9169.1251
382013/14/1598.60%202.9168.4252
381313/14/1498.21%202.9168.4251
380713/14/1398.21%202.9168.4251
380212/15/1498.12%201.9169.1251
379612/15/1398.12%201.9169.1251
380813/15/1298.22%202.9169.1250
381213/13/1598.18%202.9167.7252
380112/14/1598.10%201.9168.4252
380513/13/1497.80%202.9167.7251
379913/13/1397.80%202.9167.7251
380413/12/1597.77%202.9166.9252
378912/15/1297.73%201.9169.1250
379412/14/1497.72%201.9168.4251
378812/14/1397.72%201.9168.4251
379312/13/1597.69%201.9167.7252
379713/12/1497.38%202.9166.9251
379113/12/1397.38%202.9166.9251
378612/13/1497.31%201.9167.7251
378012/13/1397.31%201.9167.7251
378512/12/1597.28%201.9166.9252
380013/14/1297.81%202.9168.4250
379313/13/1297.41%202.9167.7250
378513/12/1297.00%202.9166.9250
377812/12/1496.90%201.9166.9251
377212/12/1396.90%201.9166.9251
378112/14/1297.33%201.9168.4250
377412/13/1296.92%201.9167.7250
376612/12/1296.51%201.9166.9250

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
382015/15/15100.00%203.7168.1251drops nothing (Premium)
381215/14/1599.58%203.7167.4251
380114/15/1599.50%202.7168.1251
381415/15/1499.60%203.7168.1250
380415/13/1599.17%203.7166.7251
380815/15/1399.20%203.7168.1249
380615/14/1499.19%203.7167.4250
378313/15/1599.01%201.7168.1251
380015/14/1398.79%203.7167.4249
379815/13/1498.77%203.7166.7250
379615/12/1598.75%203.7166.0251
376412/15/1598.51%200.7168.1251
379015/12/1498.36%203.7166.0250
379414/14/1599.09%202.7167.4251
379215/13/1398.38%203.7166.7249
379514/15/1499.11%202.7168.1250
380115/15/1298.80%203.7168.1248
378614/13/1598.68%202.7166.7251
378914/15/1398.71%202.7168.1249
378714/14/1498.70%202.7167.4250
377513/14/1598.60%201.7167.4251
379315/14/1298.39%203.7167.4248
377914/13/1498.28%202.7166.7250
377814/12/1598.26%202.7166.0251
378515/13/1297.98%203.7166.7248
377613/15/1498.62%201.7168.1250
378114/14/1398.30%202.7167.4249
376713/13/1598.18%201.7166.7251
378415/12/1397.96%203.7166.0249
377114/12/1497.87%202.7166.0250
377715/12/1297.57%203.7166.0248
377013/15/1398.22%201.7168.1249
376813/14/1498.20%201.7167.4250
375612/14/1598.10%200.7167.4251
376013/13/1497.79%201.7166.7250
375913/12/1597.77%201.7166.0251
374812/13/1597.69%200.7166.7251
378214/15/1298.32%202.7168.1248
375712/15/1498.12%200.7168.1250
377314/13/1397.89%202.7166.7249
376213/14/1397.81%201.7167.4249
375112/15/1397.73%200.7168.1249
374912/14/1497.71%200.7167.4250
375313/12/1497.38%201.7166.0250
374212/13/1497.30%200.7166.7250
374012/12/1597.28%200.7166.0251
374312/14/1397.32%200.7167.4249
373412/12/1496.90%200.7166.0250
377414/14/1297.91%202.7167.4248
376413/15/1297.83%201.7168.1248
376714/13/1297.50%202.7166.7248
375413/13/1397.40%201.7166.7249
376514/12/1397.48%202.7166.0249
374512/15/1297.34%200.7168.1248
375914/12/1297.09%202.7166.0248
373512/13/1396.92%200.7166.7249
375613/14/1297.42%201.7167.4248
374813/13/1297.01%201.7166.7248
374613/12/1396.99%201.7166.0249
373712/14/1296.93%200.7167.4248
374013/12/1296.60%201.7166.0248
372912/13/1296.53%200.7166.7248
372712/12/1396.51%200.7166.0249
372112/12/1296.12%200.7166.0248

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.