Ho-Oh (Shadow): Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Ho-Oh (Shadow) with its standard Master League moveset. Base stats atk 239 / def 244 / hp 214.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 60-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Ursaluna, Eternatus, Reshiram (Shadow), Lugia, Lunala, Ursaluna (Shadow), Necrozma (Dawn Wings), Lugia (Shadow), Palkia (Shadow), Garchomp (Shadow), Groudon, Keldeo (Resolute), Garchomp, Gyarados (Shadow), Keldeo (Ordinary), Yveltal, Giratina (Altered) (Shadow), Florges, Meloetta (Aria), Primarina, Kyurem, Dragonite (Shadow), Latios, Mewtwo (Shadow), Groudon (Shadow), Hydreigon (Shadow), Latias (Shadow), Gyarados, Togekiss.

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Vs a non-best-buddy meta

Gains: Groudon (Shadow) 1-1, Ho-Oh (Shadow) 1-1, Ho-Oh (Shadow) 2-2, Ho-Oh 0-1, Ho-Oh 1-1, Ho-Oh 2-2, Hydreigon (Shadow) 2-1, Lugia 2-2, Marshadow 2-2, Palkia (Origin) 2-0, Tapu Lele 2-2

Vs a best-buddy meta

Gains: Groudon (Shadow) 1-1, Lugia 2-2, Marshadow 2-2, Melmetal 0-1, Tapu Lele 2-2
Gives up: Ho-Oh (Shadow) 0-0, Ho-Oh 0-0

Attack IVs

Attack at a perfect IV: 257.6 at L51 (best buddy), 256.1 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14255.1Landorus (Therian), Ho-Oh (Shadow)Kyurem (White), Kyurem (Black), Lunala, Ursaluna (Shadow), Melmetal, Dialga, Gholdengo, Enamorus (Therian)
13254.1Landorus (Therian), Ho-Oh (Shadow)Kyurem (White), Kyurem (Black), Lunala, Ursaluna (Shadow), Melmetal, Dialga, Gholdengo, Latios, Enamorus (Therian)
12253.1Gyarados (Shadow), Landorus (Therian), Ho-Oh (Shadow)Metagross, Kyurem (White), Ursaluna, Kyurem (Black), Lunala, Ursaluna (Shadow), Necrozma (Dawn Wings), Marshadow, Zekrom, Necrozma (Dusk Mane), Garchomp (Shadow), Melmetal, Palkia, Dialga (Shadow), Dialga, Primarina, Gholdengo, Latios, Enamorus (Therian)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Ho-Oh 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Atk:
  • Ho-Oh 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Ho-Oh 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14255.1Gyarados (Shadow)Marshadow, Garchomp (Shadow), Palkia, Dialga (Shadow), Latios-
13254.1Palkia (Origin), Gyarados (Shadow)Metagross, Ursaluna, Necrozma (Dawn Wings), Marshadow, Zekrom, Necrozma (Dusk Mane), Garchomp (Shadow), Palkia, Dialga (Shadow), Primarina, Latios-
12253.1Palkia (Origin), Gyarados (Shadow)Metagross, Ursaluna, Necrozma (Dawn Wings), Marshadow, Zekrom, Necrozma (Dusk Mane), Garchomp (Shadow), Metagross (Shadow), Palkia, Rillaboom, Dialga (Shadow), Primarina, Latios, Tapu Lele
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Eternatus 2-0 energy banked: still wins but banks 65 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 65)
13 Atk:
  • Eternatus 2-0 energy banked: still wins but banks 65 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 65)
12 Atk:
  • Eternatus 2-0 energy banked: still wins but banks 65 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 65)

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14256.6-Zacian (Crowned Sword)-
13255.6Ho-Oh (Shadow)Zacian (Crowned Sword), Kyurem (White), Kyurem (Black), Solgaleo, Dialga, Mewtwo (Shadow), Enamorus (Therian)
12254.6Landorus (Therian), Ho-Oh (Shadow)Zacian (Crowned Sword), Kyurem (White), Kyurem (Black), Lunala, Ursaluna (Shadow), Melmetal, Solgaleo, Dialga, Gholdengo, Mewtwo (Shadow), Enamorus (Therian)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Ho-Oh 1-1 near-death win: still wins but barely survives, 1 HP left of 193 -- a perfect 15/15/15 keeps 120
  • Ho-Oh 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Ho-Oh (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Ho-Oh 1-1 near-death win: still wins but barely survives, 1 HP left of 193 -- a perfect 15/15/15 keeps 120
  • Ho-Oh 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Ho-Oh 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Ho-Oh (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14256.6Landorus (Therian), Ho-Oh (Shadow)Kyurem (White), Kyurem (Black), Lunala, Ursaluna (Shadow), Melmetal, Dialga, Gholdengo, Enamorus (Therian)-
13255.6Landorus (Therian), Ho-Oh (Shadow)Kyurem (White), Kyurem (Black), Lunala, Ursaluna (Shadow), Melmetal, Dialga, Gholdengo, Latios, Enamorus (Therian)-
12254.6Gyarados (Shadow), Landorus (Therian), Ho-Oh (Shadow)Metagross, Kyurem (White), Ursaluna, Kyurem (Black), Lunala, Ursaluna (Shadow), Necrozma (Dawn Wings), Marshadow, Zekrom, Necrozma (Dusk Mane), Garchomp (Shadow), Melmetal, Palkia, Dialga (Shadow), Dialga, Primarina, Gholdengo, Latios, Enamorus (Therian)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 Atk:
  • Eternatus 2-0 energy banked: still wins but banks 65 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 65)

Defense IVs

Defense at a perfect IV: 182.4 at L51 (best buddy), 181.4 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14180.7Garchomp-
13180.0Garchomp
12179.3Garchomp, Kyogre (Shadow), Tapu Lele
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Def:
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Def:
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14180.7--
13180.0Kyogre (Shadow), Tapu Lele-
12179.3Metagross, Metagross (Shadow), Kyogre (Shadow), Ho-Oh (Shadow), Tapu Lele-
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 Def:
  • Keldeo (Ordinary) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Keldeo (Ordinary) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Keldeo (Resolute) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Keldeo (Resolute) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14181.7-
13181.0-
12180.3Garchomp
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Def:
  • Necrozma (Dusk Mane) 1-1 near-death win: still wins but barely survives, 18 HP left of 193 -- a perfect 15/15/15 keeps 38
  • Necrozma (Dusk Mane) 1-2 near-death win: still wins but barely survives, 18 HP left of 193 -- a perfect 15/15/15 keeps 38
12 Def:
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dusk Mane) 1-1 near-death win: still wins but barely survives, 18 HP left of 193 -- a perfect 15/15/15 keeps 38
  • Necrozma (Dusk Mane) 1-2 near-death win: still wins but barely survives, 18 HP left of 193 -- a perfect 15/15/15 keeps 38

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14181.7Garchomp-
13181.0Garchomp
12180.3Garchomp, Kyogre (Shadow), Tapu Lele
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Def:
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Def:
  • Garchomp 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Marshadow 2-2 energy banked: still wins but banks 65 less energy than a perfect 15/15/15, about one fewer charged move (now 30, was 95)

HP IVs

HP at a perfect IV: 193 at L51 (best buddy), 192 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14191
13190
12189
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Keldeo (Ordinary) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Keldeo (Ordinary) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Keldeo (Resolute) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Keldeo (Resolute) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyogre 2-0 near-death win: still wins but barely survives, 11 HP left of 190 -- a perfect 15/15/15 keeps 58
12 HP:
  • Keldeo (Ordinary) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Keldeo (Ordinary) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Keldeo (Resolute) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Keldeo (Resolute) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyogre 2-0 near-death win: still wins but barely survives, 10 HP left of 189 -- a perfect 15/15/15 keeps 58

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14191-
13190
12189
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Enamorus (Therian) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Keldeo (Ordinary) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Keldeo (Ordinary) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Keldeo (Resolute) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Keldeo (Resolute) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyogre 2-0 near-death win: still wins but barely survives, 11 HP left of 190 -- a perfect 15/15/15 keeps 58
12 HP:
  • Enamorus (Therian) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Florges 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Keldeo (Ordinary) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Keldeo (Ordinary) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Keldeo (Resolute) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Keldeo (Resolute) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyogre 2-0 near-death win: still wins but barely survives, 10 HP left of 189 -- a perfect 15/15/15 keeps 58

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14192
13191
12191
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 HP:
  • Kyogre 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Marshadow 2-2 energy banked: still wins but banks 65 less energy than a perfect 15/15/15, about one fewer charged move (now 30, was 95)
  • Necrozma (Dusk Mane) 1-1 near-death win: still wins but barely survives, 18 HP left of 192 -- a perfect 15/15/15 keeps 38
  • Necrozma (Dusk Mane) 1-2 near-death win: still wins but barely survives, 18 HP left of 192 -- a perfect 15/15/15 keeps 38
13 HP:
  • Kyogre 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Marshadow 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dusk Mane) 1-1 near-death win: still wins but barely survives, 17 HP left of 191 -- a perfect 15/15/15 keeps 38
  • Necrozma (Dusk Mane) 1-2 near-death win: still wins but barely survives, 17 HP left of 191 -- a perfect 15/15/15 keeps 38
12 HP:
  • Kyogre 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Marshadow 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dusk Mane) 1-1 near-death win: still wins but barely survives, 17 HP left of 191 -- a perfect 15/15/15 keeps 38
  • Necrozma (Dusk Mane) 1-2 near-death win: still wins but barely survives, 17 HP left of 191 -- a perfect 15/15/15 keeps 38

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14192
13191
12191
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 HP:
  • Kyogre 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Marshadow 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Rillaboom 0-1 energy banked: still wins but banks 75 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 75)
13 HP:
  • Kyogre 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Marshadow 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Rillaboom 0-1 energy banked: still wins but banks 75 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 75)
12 HP:
  • Kyogre 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Marshadow 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Rillaboom 0-1 energy banked: still wins but banks 75 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 75)

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case. A ▲ marks a spread that drops nothing but still spends a shield or banks a charged move less; see Check my IVs.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
442015/15/15100.00%257.6182.4193drops nothing (Premium)
441115/14/15 ▲99.61%257.6181.7193drops nothing (Premium)
440214/15/1599.61%256.6182.4193drops nothing (Premium)
439414/14/15 ▲99.22%256.6181.7193drops nothing (Premium)
438513/15/1599.21%255.6182.4193drops nothing (Premium)
437613/14/15 ▲98.83%255.6181.7193drops nothing (Premium)
436712/15/1598.82%254.6182.4193
435912/14/1598.44%254.6181.7193
440215/13/1599.23%257.6181.0193
2-2 Lugia
438514/13/1598.84%256.6181.0193
2-2 Lugia
436813/13/1598.45%255.6181.0193
2-2 Lugia
441015/15/1499.48%257.6182.4192
440115/14/1499.10%257.6181.7192
439214/15/1499.09%256.6182.4192
439415/12/1598.84%257.6180.3193
438414/14/1498.71%256.6181.7192
437513/15/1498.70%255.6182.4192
437714/12/1598.45%256.6180.3193
436713/14/1498.32%255.6181.7192
435812/15/1498.31%254.6182.4192
435913/12/1598.06%255.6180.3193
435012/13/1598.06%254.6181.0193
434912/14/1497.93%254.6181.7192
440015/15/1398.96%257.6182.4191
439015/15/1298.96%257.6182.4191
439315/13/1498.71%257.6181.0192
439215/14/1398.58%257.6181.7191
438215/14/1298.58%257.6181.7191
438314/15/1398.57%256.6182.4191
437314/15/1298.57%256.6182.4191
438415/12/1498.33%257.6180.3192
437514/13/1498.33%256.6181.0192
438315/13/1398.20%257.6181.0191
437315/13/1298.20%257.6181.0191
437414/14/1398.19%256.6181.7191
436514/14/1298.19%256.6181.7191
436613/15/1398.18%255.6182.4191
435613/15/1298.18%255.6182.4191
436714/12/1497.94%256.6180.3192
435813/13/1497.94%255.6181.0192
437515/12/1397.82%257.6180.3191
436515/12/1297.82%257.6180.3191
436614/13/1397.81%256.6181.0191
435614/13/1297.81%256.6181.0191
435713/14/1397.81%255.6181.7191
434713/14/1297.81%255.6181.7191
434812/15/1397.79%254.6182.4191
433912/15/1297.79%254.6182.4191
434212/12/1597.67%254.6180.3193
435013/12/1497.56%255.6180.3192
434112/13/1497.55%254.6181.0192
435714/12/1397.43%256.6180.3191
434814/12/1297.43%256.6180.3191
434913/13/1397.43%255.6181.0191
433913/13/1297.43%255.6181.0191
434012/14/1397.42%254.6181.7191
433012/14/1297.42%254.6181.7191
433212/12/1497.17%254.6180.3192
434013/12/1397.05%255.6180.3191
433113/12/1297.05%255.6180.3191
433112/13/1397.04%254.6181.0191
432212/13/1297.04%254.6181.0191
432312/12/1396.66%254.6180.3191
431312/12/1296.66%254.6180.3191

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
436715/15/15100.00%256.1181.4192drops nothing (Premium)
435915/14/1599.61%256.1180.7192drops nothing (Premium)
435014/15/1599.61%255.1181.4192drops nothing (Premium)
435815/15/1499.48%256.1181.4191drops nothing (Premium)
435015/13/1599.23%256.1180.0192drops nothing (Premium)
434214/14/1599.22%255.1180.7192drops nothing (Premium)
433313/15/1599.21%254.1181.4192drops nothing (Premium)
434915/14/1499.10%256.1180.7191drops nothing (Premium)
434114/15/1499.09%255.1181.4191drops nothing (Premium)
434215/12/1598.84%256.1179.3192drops nothing (Premium)
433314/13/1598.84%255.1180.0192drops nothing (Premium)
432513/14/1598.83%254.1180.7192drops nothing (Premium)
434115/13/1498.71%256.1180.0191drops nothing (Premium)
433214/14/1498.70%255.1180.7191drops nothing (Premium)
432413/15/1498.70%254.1181.4191drops nothing (Premium)
432514/12/1598.45%255.1179.3192drops nothing (Premium)
431613/13/1598.45%254.1180.0192drops nothing (Premium)
432414/13/1498.32%255.1180.0191drops nothing (Premium)
431513/14/1498.31%254.1180.7191drops nothing (Premium)
430813/12/1598.06%254.1179.3192drops nothing (Premium)
430713/13/1497.93%254.1180.0191drops nothing (Premium)
431612/15/1598.82%253.1181.4192
430712/14/1598.44%253.1180.7192
430612/15/1498.30%253.1181.4191
429912/13/1598.06%253.1180.0192
429812/14/1497.92%253.1180.7191
429112/12/1597.67%253.1179.3192
429012/13/1497.55%253.1180.0191
433315/12/1498.33%256.1179.3191
431514/12/1497.94%255.1179.3191
429813/12/1497.55%254.1179.3191
434815/15/1398.96%256.1181.4190
2-1 Kyogre
434015/14/1398.58%256.1180.7190
2-1 Kyogre
433114/15/1398.57%255.1181.4190
2-1 Kyogre
432314/14/1398.19%255.1180.7190
2-1 Kyogre
431413/15/1398.18%254.1181.4190
2-1 Kyogre
430613/14/1397.80%254.1180.7190
2-1 Kyogre
432215/13/1297.68%256.1180.0189
2-1 Kyogre
428112/12/1497.17%253.1179.3191
433915/15/1298.44%256.1181.4189
2-1 Kyogre
433115/13/1398.19%256.1180.0190
2-1 Kyogre
433015/14/1298.06%256.1180.7189
2-1 Kyogre
432214/15/1298.05%255.1181.4189
2-1 Kyogre
431414/13/1397.81%255.1180.0190
2-1 Kyogre
429712/15/1397.79%253.1181.4190
2-1 Kyogre
430513/15/1297.66%254.1181.4189
2-1 Kyogre
429713/13/1397.42%254.1180.0190
2-1 Kyogre
428912/14/1397.41%253.1180.7190
2-1 Kyogre
431315/12/1297.30%256.1179.3189
2-1 Kyogre
430514/13/1297.29%255.1180.0189
428813/13/1296.91%254.1180.0189
432315/12/1397.81%256.1179.3190
2-1 Kyogre
431314/14/1297.67%255.1180.7189
430614/12/1397.43%255.1179.3190
2-1 Kyogre
429613/14/1297.29%254.1180.7189
428712/15/1297.27%253.1181.4189
2-1 Kyogre
428913/12/1397.04%254.1179.3190
2-1 Kyogre
428012/13/1397.03%253.1180.0190
2-1 Kyogre
429614/12/1296.91%255.1179.3189
427913/12/1296.53%254.1179.3189
427112/13/1296.52%253.1180.0189
427912/14/1296.90%253.1180.7189
427212/12/1396.66%253.1179.3190
426312/12/1296.15%253.1179.3189

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
442015/15/15100.00%257.6182.4193drops nothing (Premium)
440214/15/1599.61%256.6182.4193drops nothing (Premium)
441115/14/1599.61%257.6181.7193
441015/15/1499.48%257.6182.4192
440215/13/1599.23%257.6181.0193
439414/14/1599.22%256.6181.7193
439214/15/1499.09%256.6182.4192
438514/13/1598.84%256.6181.0193
439415/12/1598.84%257.6180.3193
437714/12/1598.45%256.6180.3193
440115/14/1499.10%257.6181.7192
0-1 Ho-Oh
440015/15/1398.96%257.6182.4191
0-1 Ho-Oh
439015/15/1298.96%257.6182.4191
0-1 Ho-Oh
439315/13/1498.71%257.6181.0192
0-1 Ho-Oh
438414/14/1498.71%256.6181.7192
0-1 Ho-Oh
438314/15/1398.57%256.6182.4191
0-1 Ho-Oh
437314/15/1298.57%256.6182.4191
0-1 Ho-Oh
437514/13/1498.33%256.6181.0192
0-1 Ho-Oh
438513/15/1599.21%255.6182.4193
439215/14/1398.58%257.6181.7191
438215/14/1298.58%257.6181.7191
438415/12/1498.33%257.6180.3192
438315/13/1398.20%257.6181.0191
437315/13/1298.20%257.6181.0191
437414/14/1398.19%256.6181.7191
436514/14/1298.19%256.6181.7191
436714/12/1497.94%256.6180.3192
437515/12/1397.82%257.6180.3191
436515/12/1297.82%257.6180.3191
436614/13/1397.81%256.6181.0191
435614/13/1297.81%256.6181.0191
435714/12/1397.43%256.6180.3191
434814/12/1297.43%256.6180.3191
436712/15/1598.82%254.6182.4193
437613/14/1598.83%255.6181.7193
437513/15/1498.70%255.6182.4192
436813/13/1598.45%255.6181.0193
435912/14/1598.44%254.6181.7193
435812/15/1498.31%254.6182.4192
435913/12/1598.06%255.6180.3193
435012/13/1598.06%254.6181.0193
434212/12/1597.67%254.6180.3193
436713/14/1498.32%255.6181.7192
436613/15/1398.18%255.6182.4191
435613/15/1298.18%255.6182.4191
435813/13/1497.94%255.6181.0192
434912/14/1497.93%254.6181.7192
435713/14/1397.81%255.6181.7191
434713/14/1297.81%255.6181.7191
434812/15/1397.79%254.6182.4191
433912/15/1297.79%254.6182.4191
435013/12/1497.56%255.6180.3192
434112/13/1497.55%254.6181.0192
434913/13/1397.43%255.6181.0191
433913/13/1297.43%255.6181.0191
434013/12/1397.05%255.6180.3191
433113/12/1297.05%255.6180.3191
434012/14/1397.42%254.6181.7191
433012/14/1297.42%254.6181.7191
433212/12/1497.17%254.6180.3192
433112/13/1397.04%254.6181.0191
432212/13/1297.04%254.6181.0191
432312/12/1396.66%254.6180.3191
431312/12/1296.66%254.6180.3191

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
436715/15/15100.00%256.1181.4192drops nothing (Premium)
435915/14/1599.61%256.1180.7192drops nothing (Premium)
435815/15/1499.48%256.1181.4191
435015/13/1599.23%256.1180.0192
434915/14/1499.10%256.1180.7191
434215/12/1598.84%256.1179.3192
434115/13/1498.71%256.1180.0191
433315/12/1498.33%256.1179.3191
434815/15/1398.96%256.1181.4190
2-1 Kyogre
435014/15/1599.61%255.1181.4192
434214/14/1599.22%255.1180.7192
433313/15/1599.21%254.1181.4192
432513/14/1598.83%254.1180.7192
434015/14/1398.58%256.1180.7190
2-1 Kyogre
433115/13/1398.19%256.1180.0190
2-1 Kyogre
432315/12/1397.81%256.1179.3190
2-1 Kyogre
434114/15/1499.09%255.1181.4191
433314/13/1598.84%255.1180.0192
431612/15/1598.82%253.1181.4192
433214/14/1498.70%255.1180.7191
432413/15/1498.70%254.1181.4191
432514/12/1598.45%255.1179.3192
431613/13/1598.45%254.1180.0192
433915/15/1298.44%256.1181.4189
2-1 Kyogre
430712/14/1598.44%253.1180.7192
432414/13/1498.32%255.1180.0191
431513/14/1498.31%254.1180.7191
433015/14/1298.06%256.1180.7189
2-1 Kyogre
430813/12/1598.06%254.1179.3192
431514/12/1497.94%255.1179.3191
430713/13/1497.93%254.1180.0191
432215/13/1297.68%256.1180.0189
2-1 Kyogre
429813/12/1497.55%254.1179.3191
431315/12/1297.30%256.1179.3189
2-1 Kyogre
430612/15/1498.30%253.1181.4191
429912/13/1598.06%253.1180.0192
429812/14/1497.92%253.1180.7191
429112/12/1597.67%253.1179.3192
429012/13/1497.55%253.1180.0191
428112/12/1497.17%253.1179.3191
433114/15/1398.57%255.1181.4190
431413/15/1398.18%254.1181.4190
432314/14/1398.19%255.1180.7190
431414/13/1397.81%255.1180.0190
430613/14/1397.80%254.1180.7190
429712/15/1397.79%253.1181.4190
430614/12/1397.43%255.1179.3190
429713/13/1397.42%254.1180.0190
428913/12/1397.04%254.1179.3190
432214/15/1298.05%255.1181.4189
431314/14/1297.67%255.1180.7189
430513/15/1297.66%254.1181.4189
428912/14/1397.41%253.1180.7190
430514/13/1297.29%255.1180.0189
429613/14/1297.29%254.1180.7189
428012/13/1397.03%253.1180.0190
429614/12/1296.91%255.1179.3189
428813/13/1296.91%254.1180.0189
427212/12/1396.66%253.1179.3190
428712/15/1297.27%253.1181.4189
427912/14/1296.90%253.1180.7189
427913/12/1296.53%254.1179.3189
427112/13/1296.52%253.1180.0189
426312/12/1296.15%253.1179.3189

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.