Kyogre (Shadow): Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Kyogre (Shadow) with its standard Master League moveset. Base stats atk 270 / def 228 / hp 205.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 61-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Metagross, Lunala, Reshiram, Marshadow, Lugia, Lugia (Shadow), Necrozma (Dawn Wings), Garchomp (Shadow), Yveltal, Garchomp, Zygarde (Complete Forme), Meloetta (Aria), Latios, Latios (Shadow), Necrozma (Dusk Mane), Gyarados (Shadow), Groudon, Mewtwo (Shadow), Melmetal, Latias (Shadow), Hydreigon (Shadow), Jirachi, Mewtwo, Togekiss, Annihilape (Shadow), Latias, Dragonite (Shadow), Gyarados, Groudon (Shadow), Annihilape, Reshiram (Shadow).

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Attack IVs

Attack at a perfect IV: 289.1 at L51 (best buddy), 287.4 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14286.4Kyogre (Shadow), Groudon (Shadow)Lugia, Jirachi-
13285.4Kyogre (Shadow), Groudon (Shadow)Metagross, Lugia, Kyogre (Shadow), Jirachi, Latias
12284.4Latios (Shadow), Kyogre (Shadow), Groudon (Shadow)Metagross, Lugia, Garchomp, Ho-Oh, Latios, Kyogre (Shadow), Jirachi, Latias, Landorus (Therian), Groudon (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Groudon 1-2 energy banked: still wins but banks 60 less energy than a perfect 15/15/15, about one fewer charged move (now 40, was 100)
13 Atk:
  • Groudon 1-2 energy banked: still wins but banks 60 less energy than a perfect 15/15/15, about one fewer charged move (now 40, was 100)
  • Latias 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Groudon 1-2 energy banked: still wins but banks 60 less energy than a perfect 15/15/15, about one fewer charged move (now 40, was 100)
  • Kyogre 1-0 near-death win: still wins but barely survives, 5 HP left of 184 -- a perfect 15/15/15 keeps 51
  • Latias 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14286.4Latios (Shadow)Metagross, Garchomp, Ho-Oh, Kyogre (Shadow), Landorus (Therian), Groudon (Shadow)
13285.4Latios (Shadow)Metagross, Garchomp, Ho-Oh, Latios, Kyogre (Shadow), Tapu Lele, Landorus (Therian), Groudon (Shadow)
12284.4Latios (Shadow)Metagross, Zekrom, Garchomp, Ho-Oh, Latios, Kyogre (Shadow), Dialga, Annihilape (Shadow), Tapu Lele, Tyranitar (Shadow), Landorus (Therian), Gyarados, Groudon (Shadow), Annihilape
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Groudon (Shadow) 1-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 35, was 80)
  • Groudon (Shadow) 1-2 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 35, was 80)
  • Groudon (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Groudon (Shadow) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Atk:
  • Groudon (Shadow) 1-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 35, was 80)
  • Groudon (Shadow) 1-2 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 35, was 80)
  • Groudon (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Groudon (Shadow) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Gyarados (Shadow) 0-0 near-death win: still wins but barely survives, 17 HP left of 184 -- a perfect 15/15/15 keeps 61
  • Gyarados (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 2-2 energy banked: still wins but banks 70 less energy than a perfect 15/15/15, about one fewer charged move (now 30, was 100)
  • Zygarde (Complete Forme) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Groudon (Shadow) 1-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 35, was 80)
  • Groudon (Shadow) 1-2 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 35, was 80)
  • Groudon (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Groudon (Shadow) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Gyarados 1-1 near-death win: still wins but barely survives, 2 HP left of 184 -- a perfect 15/15/15 keeps 39
  • Gyarados (Shadow) 0-0 near-death win: still wins but barely survives, 17 HP left of 184 -- a perfect 15/15/15 keeps 61
  • Gyarados (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 2-2 energy banked: still wins but banks 70 less energy than a perfect 15/15/15, about one fewer charged move (now 30, was 100)
  • Zygarde (Complete Forme) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14288.1-Palkia (Shadow), Garchomp (Shadow), Palkia, Gyarados (Shadow)
13287.1Kyogre (Shadow), Groudon (Shadow)Reshiram, Palkia (Shadow), Garchomp (Shadow), Palkia, Gyarados (Shadow)
12286.0Kyogre (Shadow), Groudon (Shadow)Reshiram, Palkia (Shadow), Lugia, Garchomp (Shadow), Palkia, Gyarados (Shadow), Jirachi, Latias
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Eternatus 1-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Eternatus 2-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Groudon 1-2 energy banked: still wins but banks 60 less energy than a perfect 15/15/15, about one fewer charged move (now 40, was 100)
12 Atk:
  • Eternatus 1-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Eternatus 2-0 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 45)
  • Groudon 1-2 energy banked: still wins but banks 60 less energy than a perfect 15/15/15, about one fewer charged move (now 40, was 100)

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14288.1Kyogre (Shadow), Groudon (Shadow)Lugia, Jirachi-
13287.1Kyogre (Shadow), Groudon (Shadow)Metagross, Lugia, Kyogre (Shadow), Jirachi, Latias
12286.0Latios (Shadow), Kyogre (Shadow), Groudon (Shadow)Metagross, Lugia, Garchomp, Ho-Oh, Latios, Kyogre (Shadow), Jirachi, Latias, Landorus (Therian), Groudon (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Latias 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Groudon (Shadow) 1-1 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 35, was 80)
  • Groudon (Shadow) 1-2 energy banked: still wins but banks 45 less energy than a perfect 15/15/15, about one fewer charged move (now 35, was 80)
  • Groudon (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Groudon (Shadow) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Latias 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Defense IVs

Defense at a perfect IV: 171.2 at L51 (best buddy), 170.2 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14169.5-
13168.8Solgaleo
12168.1Solgaleo, Melmetal, Jirachi, Groudon (Shadow)

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14169.5Solgaleo, Melmetal, Jirachi
13168.8Solgaleo, Melmetal, Jirachi, Groudon (Shadow)
12168.1Zygarde (Complete Forme), Solgaleo, Melmetal, Jirachi, Groudon (Shadow)

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14170.5Dialga (Shadow), Kyurem, Reshiram (Shadow)
13169.8Lugia, Dialga (Shadow), Kyurem, Reshiram (Shadow)
12169.1Lugia, Dialga (Shadow), Kyurem, Reshiram (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Reshiram (Shadow) 2-2 near-death win: still wins but barely survives, 13 HP left of 185 -- a perfect 15/15/15 keeps 47
  • Tapu Lele 1-1 near-death win: still wins but barely survives, 22 HP left of 185 -- a perfect 15/15/15 keeps 73
13 Def:
  • Reshiram (Shadow) 2-2 near-death win: still wins but barely survives, 13 HP left of 185 -- a perfect 15/15/15 keeps 47
  • Tapu Lele 1-1 near-death win: still wins but barely survives, 21 HP left of 185 -- a perfect 15/15/15 keeps 73
12 Def:
  • Reshiram (Shadow) 2-2 near-death win: still wins but barely survives, 13 HP left of 185 -- a perfect 15/15/15 keeps 47
  • Tapu Lele 1-1 near-death win: still wins but barely survives, 21 HP left of 185 -- a perfect 15/15/15 keeps 73

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14170.5--
13169.8Solgaleo-
12169.1Solgaleo, Melmetal, Jirachi, Groudon (Shadow)

HP IVs

HP at a perfect IV: 185 at L51 (best buddy), 184 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14184-
13183
12182

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14184-
13183
12182

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14185-
13184
12183
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Tapu Lele 1-1 near-death win: still wins but barely survives, 21 HP left of 184 -- a perfect 15/15/15 keeps 73
12 HP:
  • Tapu Lele 1-1 near-death win: still wins but barely survives, 20 HP left of 183 -- a perfect 15/15/15 keeps 73

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14185-
13184
12183

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
470815/15/15100.00%289.1171.2185drops nothing (Premium)
469715/15/14100.00%289.1171.2185drops nothing (Premium)
469114/15/1599.65%288.1171.2185drops nothing (Premium)
468114/15/1499.65%288.1171.2185drops nothing (Premium)
469815/14/1599.59%289.1170.5185drops nothing (Premium)
468815/14/1499.59%289.1170.5185drops nothing (Premium)
468214/14/1599.24%288.1170.5185drops nothing (Premium)
467114/14/1499.24%288.1170.5185drops nothing (Premium)
468915/13/1599.18%289.1169.8185drops nothing (Premium)
467815/13/1499.18%289.1169.8185drops nothing (Premium)
467214/13/1598.83%288.1169.8185drops nothing (Premium)
466114/13/1498.83%288.1169.8185drops nothing (Premium)
468715/15/1399.46%289.1171.2184
467014/15/1399.11%288.1171.2184
467915/12/1598.77%289.1169.1185
466815/12/1498.77%289.1169.1185
466214/12/1598.42%288.1169.1185
465214/12/1498.42%288.1169.1185
467715/14/1399.05%289.1170.5184
466014/14/1398.70%288.1170.5184
466715/13/1398.64%289.1169.8184
465114/13/1398.29%288.1169.8184
467513/15/1599.30%287.1171.2185
466413/15/1499.30%287.1171.2185
465812/15/1598.95%286.0171.2185
464812/15/1498.95%286.0171.2185
467615/15/1298.92%289.1171.2183
466513/14/1598.89%287.1170.5185
465513/14/1498.89%287.1170.5185
465914/15/1298.57%288.1171.2183
464912/14/1598.54%286.0170.5185
463812/14/1498.54%286.0170.5185
466615/14/1298.51%289.1170.5183
465613/13/1598.48%287.1169.8185
464513/13/1498.48%287.1169.8185
465815/12/1398.23%289.1169.1184
465014/14/1298.17%288.1170.5183
463912/13/1598.13%286.0169.8185
462912/13/1498.13%286.0169.8185
464114/12/1397.89%288.1169.1184
465413/15/1398.76%287.1171.2184
463712/15/1398.41%286.0171.2184
465615/13/1298.10%289.1169.8183
464613/12/1598.07%287.1169.1185
463513/12/1498.07%287.1169.1185
464014/13/1297.76%288.1169.8183
463012/12/1597.73%286.0169.1185
461912/12/1497.73%286.0169.1185
464715/12/1297.70%289.1169.1183
463114/12/1297.35%288.1169.1183
464413/14/1398.36%287.1170.5184
462812/14/1398.01%286.0170.5184
463413/13/1397.95%287.1169.8184
461812/13/1397.60%286.0169.8184
464313/15/1298.22%287.1171.2183
462712/15/1297.88%286.0171.2183
463313/14/1297.82%287.1170.5183
462513/12/1397.54%287.1169.1184
461712/14/1297.47%286.0170.5183
460812/12/1397.20%286.0169.1184
462413/13/1297.42%287.1169.8183
460712/13/1297.07%286.0169.8183
461413/12/1297.01%287.1169.1183
459812/12/1296.67%286.0169.1183

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
465215/15/15100.00%287.4170.2184drops nothing (Premium)
464215/15/14100.00%287.4170.2184drops nothing (Premium)
464315/14/1599.59%287.4169.5184
463215/14/1499.59%287.4169.5184
463315/13/1599.18%287.4168.8184
462315/13/1499.18%287.4168.8184
463115/15/1399.46%287.4170.2183
462415/12/1598.77%287.4168.1184
461315/12/1498.77%287.4168.1184
463614/15/1599.65%286.4170.2184
462614/15/1499.65%286.4170.2184
462013/15/1599.30%285.4170.2184
460913/15/1499.30%285.4170.2184
462215/14/1399.05%287.4169.5183
462115/15/1298.91%287.4170.2182
461215/13/1398.64%287.4168.8183
461115/14/1298.51%287.4169.5182
460315/12/1398.23%287.4168.1183
460215/13/1298.10%287.4168.8182
459215/12/1297.69%287.4168.1182
462714/14/1599.24%286.4169.5184
461614/14/1499.24%286.4169.5184
461013/14/1598.89%285.4169.5184
460013/14/1498.89%285.4169.5184
461714/13/1598.83%286.4168.8184
460614/13/1498.83%286.4168.8184
460113/13/1598.48%285.4168.8184
459013/13/1498.48%285.4168.8184
461514/15/1399.11%286.4170.2183
460312/15/1598.95%284.4170.2184
459312/15/1498.95%284.4170.2184
459913/15/1398.76%285.4170.2183
460514/14/1398.70%286.4169.5183
460414/15/1298.57%286.4170.2182
460714/12/1598.42%286.4168.1184
459714/12/1498.42%286.4168.1184
458913/14/1398.35%285.4169.5183
459614/13/1398.29%286.4168.8183
458813/15/1298.22%285.4170.2182
459514/14/1298.16%286.4169.5182
459113/12/1598.07%285.4168.1184
458113/12/1498.07%285.4168.1184
458013/13/1397.95%285.4168.8183
458614/12/1397.88%286.4168.1183
457913/14/1297.81%285.4169.5182
458514/13/1297.75%286.4168.8182
457013/12/1397.54%285.4168.1183
456913/13/1297.41%285.4168.8182
457614/12/1297.35%286.4168.1182
456013/12/1297.01%285.4168.1182
459412/14/1598.54%284.4169.5184
458412/14/1498.54%284.4169.5184
458412/13/1598.13%284.4168.8184
457412/13/1498.13%284.4168.8184
458212/15/1398.41%284.4170.2183
457512/12/1597.73%284.4168.1184
456512/12/1497.73%284.4168.1184
457312/14/1398.00%284.4169.5183
457212/15/1297.87%284.4170.2182
456412/13/1397.60%284.4168.8183
456312/14/1297.47%284.4169.5182
455412/12/1397.19%284.4168.1183
455312/13/1297.07%284.4168.8182
454412/12/1296.66%284.4168.1182

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
470815/15/15100.00%289.1171.2185drops nothing (Premium)
469715/15/14100.00%289.1171.2185drops nothing (Premium)
469114/15/1599.65%288.1171.2185
468114/15/1499.65%288.1171.2185
468715/15/1399.46%289.1171.2184
469815/14/1599.59%289.1170.5185
468815/14/1499.59%289.1170.5185
468915/13/1599.18%289.1169.8185
467815/13/1499.18%289.1169.8185
467014/15/1399.11%288.1171.2184
467915/12/1598.77%289.1169.1185
466815/12/1498.77%289.1169.1185
467513/15/1599.30%287.1171.2185
466413/15/1499.30%287.1171.2185
468214/14/1599.24%288.1170.5185
467114/14/1499.24%288.1170.5185
467615/15/1298.92%289.1171.2183
467214/13/1598.83%288.1169.8185
466114/13/1498.83%288.1169.8185
466214/12/1598.42%288.1169.1185
465214/12/1498.42%288.1169.1185
467715/14/1399.05%289.1170.5184
465812/15/1598.95%286.0171.2185
464812/15/1498.95%286.0171.2185
465914/15/1298.57%288.1171.2183
466014/14/1398.70%288.1170.5184
465413/15/1398.76%287.1171.2184
466715/13/1398.64%289.1169.8184
465815/12/1398.23%289.1169.1184
466615/14/1298.51%289.1170.5183
463712/15/1398.41%286.0171.2184
465114/13/1398.29%288.1169.8184
465615/13/1298.10%289.1169.8183
464114/12/1397.89%288.1169.1184
466513/14/1598.89%287.1170.5185
465513/14/1498.89%287.1170.5185
465613/13/1598.48%287.1169.8185
464513/13/1498.48%287.1169.8185
465014/14/1298.17%288.1170.5183
464613/12/1598.07%287.1169.1185
463513/12/1498.07%287.1169.1185
464014/13/1297.76%288.1169.8183
464715/12/1297.70%289.1169.1183
464912/14/1598.54%286.0170.5185
463812/14/1498.54%286.0170.5185
464313/15/1298.22%287.1171.2183
463912/13/1598.13%286.0169.8185
462912/13/1498.13%286.0169.8185
463012/12/1597.73%286.0169.1185
461912/12/1497.73%286.0169.1185
463114/12/1297.35%288.1169.1183
464413/14/1398.36%287.1170.5184
462712/15/1297.88%286.0171.2183
462812/14/1398.01%286.0170.5184
463413/13/1397.95%287.1169.8184
462513/12/1397.54%287.1169.1184
463313/14/1297.82%287.1170.5183
461812/13/1397.60%286.0169.8184
462413/13/1297.42%287.1169.8183
460812/12/1397.20%286.0169.1184
461712/14/1297.47%286.0170.5183
460712/13/1297.07%286.0169.8183
461413/12/1297.01%287.1169.1183
459812/12/1296.67%286.0169.1183

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
465215/15/15100.00%287.4170.2184drops nothing (Premium)
464215/15/14100.00%287.4170.2184drops nothing (Premium)
463614/15/1599.65%286.4170.2184drops nothing (Premium)
462614/15/1499.65%286.4170.2184drops nothing (Premium)
464315/14/1599.59%287.4169.5184
463215/14/1499.59%287.4169.5184
462714/14/1599.24%286.4169.5184
461614/14/1499.24%286.4169.5184
463315/13/1599.18%287.4168.8184
462315/13/1499.18%287.4168.8184
461714/13/1598.83%286.4168.8184
460614/13/1498.83%286.4168.8184
463115/15/1399.46%287.4170.2183
461514/15/1399.11%286.4170.2183
462215/14/1399.05%287.4169.5183
462415/12/1598.77%287.4168.1184
461315/12/1498.77%287.4168.1184
460514/14/1398.70%286.4169.5183
460714/12/1598.42%286.4168.1184
459714/12/1498.42%286.4168.1184
462013/15/1599.30%285.4170.2184
460913/15/1499.30%285.4170.2184
460312/15/1598.95%284.4170.2184
459312/15/1498.95%284.4170.2184
462115/15/1298.91%287.4170.2182
461215/13/1398.64%287.4168.8183
460414/15/1298.57%286.4170.2182
461115/14/1298.51%287.4169.5182
459614/13/1398.29%286.4168.8183
460315/12/1398.23%287.4168.1183
459514/14/1298.16%286.4169.5182
460215/13/1298.10%287.4168.8182
458614/12/1397.88%286.4168.1183
458514/13/1297.75%286.4168.8182
459215/12/1297.69%287.4168.1182
457614/12/1297.35%286.4168.1182
461013/14/1598.89%285.4169.5184
460013/14/1498.89%285.4169.5184
459412/14/1598.54%284.4169.5184
458412/14/1498.54%284.4169.5184
460113/13/1598.48%285.4168.8184
459013/13/1498.48%285.4168.8184
458412/13/1598.13%284.4168.8184
457412/13/1498.13%284.4168.8184
459913/15/1398.76%285.4170.2183
458212/15/1398.41%284.4170.2183
458913/14/1398.35%285.4169.5183
459113/12/1598.07%285.4168.1184
458113/12/1498.07%285.4168.1184
457312/14/1398.00%284.4169.5183
457512/12/1597.73%284.4168.1184
456512/12/1497.73%284.4168.1184
458813/15/1298.22%285.4170.2182
458013/13/1397.95%285.4168.8183
457212/15/1297.87%284.4170.2182
457913/14/1297.81%285.4169.5182
456412/13/1397.60%284.4168.8183
457013/12/1397.54%285.4168.1183
456312/14/1297.47%284.4169.5182
456913/13/1297.41%285.4168.8182
455412/12/1397.19%284.4168.1183
455312/13/1297.07%284.4168.8182
456013/12/1297.01%285.4168.1182
454412/12/1296.66%284.4168.1182

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.