Palkia: Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Palkia with its standard Master League moveset. Base stats atk 280 / def 215 / hp 189.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 60-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Kyogre, Reshiram, Ursaluna, Eternatus, Reshiram (Shadow), Kyurem (Black), Lunala, Ursaluna (Shadow), Necrozma (Dawn Wings), Marshadow, Zekrom, Lugia (Shadow), Palkia (Shadow), Garchomp (Shadow), Groudon, Metagross (Shadow), Keldeo (Resolute), Garchomp, Rillaboom, Keldeo (Ordinary), Latios (Shadow), Yveltal, Giratina (Altered) (Shadow), Meloetta (Aria), Primarina, Dragonite (Shadow), Latios, Giratina (Altered), Mewtwo (Shadow), Groudon (Shadow), Hydreigon (Shadow), Goodra, Latias (Shadow), Gyarados, Tapu Lele.

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Vs a non-best-buddy meta

Gains: Kyurem 2-1, Necrozma (Dawn Wings) 2-2, Palkia (Shadow) 1-1, Palkia 0-0, Palkia 1-1, Reshiram 1-2, Zacian (Crowned Sword) 1-2, Zygarde (Complete Forme) 1-0, Zygarde (Complete Forme) 2-2

Vs a best-buddy meta

Gains: Eternatus 2-2, Mewtwo (Shadow) 0-0, Necrozma (Dawn Wings) 2-2, Palkia (Shadow) 2-2, Primarina 1-1, Reshiram 1-2, Ursaluna 1-1

Attack IVs

Attack at a perfect IV: 249.4 at L51 (best buddy), 247.9 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14247.0Palkia-
13246.2Palkia-
12245.4Eternatus, Palkia-

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14247.0Eternatus--
13246.2Eternatus, Necrozma (Dawn Wings), Necrozma (Dusk Mane), Latias (Shadow)-
12245.4Eternatus, Necrozma (Dawn Wings), Necrozma (Dusk Mane), Latias (Shadow)Latias (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 Atk:
  • Garchomp (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Giratina (Altered) (Shadow) 2-2 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 35)
  • Latias (Shadow) 2-2 energy banked: still wins but banks 97 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 100)

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14248.5-Zygarde (Complete Forme), Kyurem
13247.7PalkiaZygarde (Complete Forme), Kyurem
12246.8PalkiaZygarde (Complete Forme), Kyurem
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Latios 2-1 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
13 Atk:
  • Latios 2-1 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Palkia 2-1 near-death win: still wins but barely survives, 13 HP left of 172 -- a perfect 15/15/15 keeps 35
12 Atk:
  • Latios 2-1 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
  • Palkia 2-1 near-death win: still wins but barely survives, 13 HP left of 172 -- a perfect 15/15/15 keeps 35

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14248.5Palkia-
13247.7Palkia-
12246.8Eternatus, Palkia-

Defense IVs

Defense at a perfect IV: 194.4 at L51 (best buddy), 193.3 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14192.4Zamazenta (Crowned Shield), Kyogre (Shadow)
13191.6Kyurem (Black), Zamazenta (Crowned Shield), Kyogre (Shadow), Groudon (Shadow)
12190.7Kyurem (Black), Zamazenta (Crowned Shield), Necrozma (Dawn Wings), Necrozma (Dusk Mane), Kyogre (Shadow), Groudon (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Def:
  • Gholdengo 0-0 near-death win: still wins but barely survives, 14 HP left of 171 -- a perfect 15/15/15 keeps 47
  • Necrozma (Dusk Mane) 1-1 near-death win: still wins but barely survives, 15 HP left of 171 -- a perfect 15/15/15 keeps 33
12 Def:
  • Gholdengo 0-0 near-death win: still wins but barely survives, 14 HP left of 171 -- a perfect 15/15/15 keeps 47
  • Necrozma (Dusk Mane) 1-1 near-death win: still wins but barely survives, 1 HP left of 171 -- a perfect 15/15/15 keeps 33

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14192.4Kyurem (Black), Necrozma (Dawn Wings), Necrozma (Dusk Mane)
13191.6Kyurem (Black), Necrozma (Dawn Wings), Necrozma (Dusk Mane), Giratina (Altered) (Shadow)
12190.7Kyurem (Black), Necrozma (Dawn Wings), Necrozma (Dusk Mane), Giratina (Altered) (Shadow), Florges
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Gholdengo 0-0 near-death win: still wins but barely survives, 14 HP left of 171 -- a perfect 15/15/15 keeps 47
13 Def:
  • Gholdengo 0-0 near-death win: still wins but barely survives, 14 HP left of 171 -- a perfect 15/15/15 keeps 47
  • Giratina (Altered) (Shadow) 2-1 near-death win: still wins but barely survives, 25 HP left of 171 -- a perfect 15/15/15 keeps 57
12 Def:
  • Gholdengo 0-0 near-death win: still wins but barely survives, 13 HP left of 171 -- a perfect 15/15/15 keeps 47
  • Giratina (Altered) (Shadow) 2-1 near-death win: still wins but barely survives, 25 HP left of 171 -- a perfect 15/15/15 keeps 57

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14193.6--
13192.7Zamazenta (Crowned Shield)
12191.9Zamazenta (Crowned Shield), Kyogre (Shadow), Groudon (Shadow)

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14193.6Zamazenta (Crowned Shield), Kyogre (Shadow)-
13192.7Kyurem (Black), Zamazenta (Crowned Shield), Kyogre (Shadow), Groudon (Shadow)
12191.9Kyurem (Black), Zamazenta (Crowned Shield), Necrozma (Dawn Wings), Necrozma (Dusk Mane), Kyogre (Shadow), Groudon (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 Def:
  • Necrozma (Dusk Mane) 1-1 near-death win: still wins but barely survives, 2 HP left of 172 -- a perfect 15/15/15 keeps 34

HP IVs

HP at a perfect IV: 172 at L51 (best buddy), 171 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14170
13169
12168
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 HP:
  • Gholdengo 0-0 near-death win: still wins but barely survives, 14 HP left of 170 -- a perfect 15/15/15 keeps 47
  • Necrozma (Dusk Mane) 1-1 near-death win: still wins but barely survives, 15 HP left of 170 -- a perfect 15/15/15 keeps 33
13 HP:
  • Gholdengo 0-0 near-death win: still wins but barely survives, 13 HP left of 169 -- a perfect 15/15/15 keeps 47
  • Necrozma (Dusk Mane) 1-1 near-death win: still wins but barely survives, 14 HP left of 169 -- a perfect 15/15/15 keeps 33
12 HP:
  • Gholdengo 0-0 near-death win: still wins but barely survives, 12 HP left of 168 -- a perfect 15/15/15 keeps 47
  • Landorus (Therian) 2-2 near-death win: still wins but barely survives, 12 HP left of 168 -- a perfect 15/15/15 keeps 39
  • Necrozma (Dusk Mane) 1-1 near-death win: still wins but barely survives, 13 HP left of 168 -- a perfect 15/15/15 keeps 33

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14170
13169
12168
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 HP:
  • Gholdengo 0-0 near-death win: still wins but barely survives, 14 HP left of 170 -- a perfect 15/15/15 keeps 47
13 HP:
  • Gholdengo 0-0 near-death win: still wins but barely survives, 13 HP left of 169 -- a perfect 15/15/15 keeps 47
  • Landorus (Therian) 2-2 near-death win: still wins but barely survives, 12 HP left of 169 -- a perfect 15/15/15 keeps 38
12 HP:
  • Gholdengo 0-0 near-death win: still wins but barely survives, 12 HP left of 168 -- a perfect 15/15/15 keeps 47
  • Landorus (Therian) 2-2 near-death win: still wins but barely survives, 11 HP left of 168 -- a perfect 15/15/15 keeps 38

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14171
13170
12169
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Necrozma (Dusk Mane) 1-1 near-death win: still wins but barely survives, 15 HP left of 170 -- a perfect 15/15/15 keeps 35
12 HP:
  • Gholdengo 0-0 near-death win: still wins but barely survives, 14 HP left of 169 -- a perfect 15/15/15 keeps 48
  • Necrozma (Dusk Mane) 1-1 near-death win: still wins but barely survives, 14 HP left of 169 -- a perfect 15/15/15 keeps 35

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14171
13170
12169
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Gholdengo 0-0 near-death win: still wins but barely survives, 14 HP left of 170 -- a perfect 15/15/15 keeps 48
  • Necrozma (Dusk Mane) 1-1 near-death win: still wins but barely survives, 15 HP left of 170 -- a perfect 15/15/15 keeps 34
12 HP:
  • Gholdengo 0-0 near-death win: still wins but barely survives, 13 HP left of 169 -- a perfect 15/15/15 keeps 48
  • Necrozma (Dusk Mane) 1-1 near-death win: still wins but barely survives, 14 HP left of 169 -- a perfect 15/15/15 keeps 34

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
456515/15/15100.00%249.4194.4172drops nothing (Premium)
455515/14/1599.57%249.4193.6172drops nothing (Premium)
455014/15/1599.66%248.5194.4172
454014/14/1599.23%248.5193.6172
454515/13/1599.13%249.4192.7172
455415/15/1499.42%249.4194.4171
453413/15/1599.32%247.7194.4172
452513/14/1598.89%247.7193.6172
453014/13/1598.79%248.5192.7172
453914/15/1499.08%248.5194.4171
454415/14/1498.99%249.4193.6171
451912/15/1598.98%246.8194.4172
450912/14/1598.55%246.8193.6172
451513/13/1598.46%247.7192.7172
452313/15/1498.74%247.7194.4171
452914/14/1498.65%248.5193.6171
449912/13/1598.12%246.8192.7172
453515/12/1598.70%249.4191.9172
450812/15/1498.41%246.8194.4171
451313/14/1498.32%247.7193.6171
453415/13/1498.55%249.4192.7171
452014/12/1598.36%248.5191.9172
449812/14/1497.98%246.8193.6171
454315/15/1398.84%249.4194.4170
452814/15/1398.50%248.5194.4170
451914/13/1498.22%248.5192.7171
450513/12/1598.03%247.7191.9172
453315/14/1398.41%249.4193.6170
451213/15/1398.17%247.7194.4170
451814/14/1398.07%248.5193.6170
450413/13/1497.89%247.7192.7171
448912/12/1597.69%246.8191.9172
452415/12/1498.12%249.4191.9171
452315/13/1397.98%249.4192.7170
449712/15/1397.83%246.8194.4170
450213/14/1397.74%247.7193.6170
450814/13/1397.65%248.5192.7170
448812/13/1497.55%246.8192.7171
453215/15/1298.26%249.4194.4169
451614/15/1297.92%248.5194.4169
450914/12/1497.79%248.5191.9171
448712/14/1397.41%246.8193.6170
449213/13/1397.31%247.7192.7170
452215/14/1297.83%249.4193.6169
450113/15/1297.59%247.7194.4169
450614/14/1297.50%248.5193.6169
449413/12/1497.46%247.7191.9171
447712/13/1396.98%246.8192.7170
451315/12/1397.55%249.4191.9170
451215/13/1297.40%249.4192.7169
448612/15/1297.26%246.8194.4169
449814/12/1397.22%248.5191.9170
449113/14/1297.17%247.7193.6169
447812/12/1497.12%246.8191.9171
449714/13/1297.07%248.5192.7169
448313/12/1396.89%247.7191.9170
447612/14/1296.83%246.8193.6169
448113/13/1296.74%247.7192.7169
450215/12/1296.97%249.4191.9169
448714/12/1296.65%248.5191.9169
446712/12/1396.56%246.8191.9170
446612/13/1296.41%246.8192.7169
447113/12/1296.32%247.7191.9169
445612/12/1295.99%246.8191.9169

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
451215/15/15100.00%247.9193.3171drops nothing (Premium)
449614/15/1599.66%247.0193.3171drops nothing (Premium)
448113/15/1599.32%246.2193.3171
450215/14/1599.57%247.9192.4171
450015/15/1499.42%247.9193.3170
448614/14/1599.23%247.0192.4171
448514/15/1499.08%247.0193.3170
446612/15/1598.98%245.4193.3171
447113/14/1598.89%246.2192.4171
447013/15/1498.74%246.2193.3170
445612/14/1598.55%245.4192.4171
445512/15/1498.40%245.4193.3170
449215/13/1599.13%247.9191.6171
449115/14/1498.98%247.9192.4170
448915/15/1398.83%247.9193.3169
447714/13/1598.79%247.0191.6171
447514/14/1498.65%247.0192.4170
447414/15/1398.50%247.0193.3169
447815/15/1298.25%247.9193.3168
446314/15/1297.91%247.0193.3168
446113/13/1598.46%246.2191.6171
446013/14/1498.31%246.2192.4170
445913/15/1398.16%246.2193.3169
444813/15/1297.58%246.2193.3168
448215/12/1598.70%247.9190.7171
448115/13/1498.55%247.9191.6170
446714/12/1598.36%247.0190.7171
446614/13/1498.22%247.0191.6170
447115/12/1498.12%247.9190.7170
444612/13/1598.12%245.4191.6171
444512/14/1497.98%245.4192.4170
444412/15/1397.83%245.4193.3169
445614/12/1497.79%247.0190.7170
443312/15/1297.25%245.4193.3168
448015/14/1398.40%247.9192.4169
446414/14/1398.07%247.0192.4169
445213/12/1598.03%246.2190.7171
445013/13/1497.88%246.2191.6170
446815/14/1297.82%247.9192.4168
445314/14/1297.49%247.0192.4168
444113/12/1497.45%246.2190.7170
447015/13/1397.97%247.9191.6169
444913/14/1397.73%246.2192.4169
443612/12/1597.69%245.4190.7171
445514/13/1397.64%247.0191.6169
443512/13/1497.55%245.4191.6170
446015/12/1397.54%247.9190.7169
445915/13/1297.39%247.9191.6168
444514/12/1397.21%247.0190.7169
443813/14/1297.16%246.2192.4168
442612/12/1497.12%245.4190.7170
444414/13/1297.06%247.0191.6168
444915/12/1296.96%247.9190.7168
443414/12/1296.64%247.0190.7168
443412/14/1397.40%245.4192.4169
443913/13/1397.31%246.2191.6169
443013/12/1396.88%246.2190.7169
442312/14/1296.82%245.4192.4168
442813/13/1296.73%246.2191.6168
441913/12/1296.31%246.2190.7168
442412/13/1396.97%245.4191.6169
441512/12/1396.55%245.4190.7169
441312/13/1296.40%245.4191.6168
440412/12/1295.98%245.4190.7168

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
456515/15/15100.00%249.4194.4172drops nothing (Premium)
455515/14/1599.57%249.4193.6172drops nothing (Premium)
454515/13/1599.13%249.4192.7172
453515/12/1598.70%249.4191.9172
455014/15/1599.66%248.5194.4172
454014/14/1599.23%248.5193.6172
455415/15/1499.42%249.4194.4171
0-0 Palkia
454415/14/1498.99%249.4193.6171
0-0 Palkia
453014/13/1598.79%248.5192.7172
452014/12/1598.36%248.5191.9172
453413/15/1599.32%247.7194.4172
451912/15/1598.98%246.8194.4172
452513/14/1598.89%247.7193.6172
454315/15/1398.84%249.4194.4170
453415/13/1498.55%249.4192.7171
450912/14/1598.55%246.8193.6172
451513/13/1598.46%247.7192.7172
449912/13/1598.12%246.8192.7172
450513/12/1598.03%247.7191.9172
448912/12/1597.69%246.8191.9172
453914/15/1499.08%248.5194.4171
452914/14/1498.65%248.5193.6171
452814/15/1398.50%248.5194.4170
451914/13/1498.22%248.5192.7171
452415/12/1498.12%249.4191.9171
452313/15/1498.74%247.7194.4171
453315/14/1398.41%249.4193.6170
450812/15/1498.41%246.8194.4171
451313/14/1498.32%247.7193.6171
449812/14/1497.98%246.8193.6171
451213/15/1398.17%247.7194.4170
452315/13/1397.98%249.4192.7170
450413/13/1497.89%247.7192.7171
449712/15/1397.83%246.8194.4170
451315/12/1397.55%249.4191.9170
448812/13/1497.55%246.8192.7171
453215/15/1298.26%249.4194.4169
452215/14/1297.83%249.4193.6169
450914/12/1497.79%248.5191.9171
451814/14/1398.07%248.5193.6170
451215/13/1297.40%249.4192.7169
450215/12/1296.97%249.4191.9169
450814/13/1397.65%248.5192.7170
449413/12/1497.46%247.7191.9171
449814/12/1397.22%248.5191.9170
447812/12/1497.12%246.8191.9171
451614/15/1297.92%248.5194.4169
450213/14/1397.74%247.7193.6170
450614/14/1297.50%248.5193.6169
448712/14/1397.41%246.8193.6170
449213/13/1397.31%247.7192.7170
449714/13/1297.07%248.5192.7169
447712/13/1396.98%246.8192.7170
448313/12/1396.89%247.7191.9170
448714/12/1296.65%248.5191.9169
446712/12/1396.56%246.8191.9170
450113/15/1297.59%247.7194.4169
448612/15/1297.26%246.8194.4169
449113/14/1297.17%247.7193.6169
447612/14/1296.83%246.8193.6169
448113/13/1296.74%247.7192.7169
446612/13/1296.41%246.8192.7169
447113/12/1296.32%247.7191.9169
445612/12/1295.99%246.8191.9169

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
451215/15/15100.00%247.9193.3171drops nothing (Premium)
449614/15/1599.66%247.0193.3171
450215/14/1599.57%247.9192.4171
448113/15/1599.32%246.2193.3171
448614/14/1599.23%247.0192.4171
447113/14/1598.89%246.2192.4171
449215/13/1599.13%247.9191.6171
446612/15/1598.98%245.4193.3171
450015/15/1499.42%247.9193.3170
448514/15/1499.08%247.0193.3170
447714/13/1598.79%247.0191.6171
445612/14/1598.55%245.4192.4171
449115/14/1498.98%247.9192.4170
447013/15/1498.74%246.2193.3170
448215/12/1598.70%247.9190.7171
447514/14/1498.65%247.0192.4170
446113/13/1598.46%246.2191.6171
448915/15/1398.83%247.9193.3169
448115/13/1498.55%247.9191.6170
447414/15/1398.50%247.0193.3169
446714/12/1598.36%247.0190.7171
446013/14/1498.31%246.2192.4170
446614/13/1498.22%247.0191.6170
448015/14/1398.40%247.9192.4169
445512/15/1498.40%245.4193.3170
447815/15/1298.25%247.9193.3168
445913/15/1398.16%246.2193.3169
444612/13/1598.12%245.4191.6171
446414/14/1398.07%247.0192.4169
445213/12/1598.03%246.2190.7171
446314/15/1297.91%247.0193.3168
445013/13/1497.88%246.2191.6170
446815/14/1297.82%247.9192.4168
445314/14/1297.49%247.0192.4168
447115/12/1498.12%247.9190.7170
444512/14/1497.98%245.4192.4170
447015/13/1397.97%247.9191.6169
445614/12/1497.79%247.0190.7170
444913/14/1397.73%246.2192.4169
445514/13/1397.64%247.0191.6169
444813/15/1297.58%246.2193.3168
445915/13/1297.39%247.9191.6168
443813/14/1297.16%246.2192.4168
444414/13/1297.06%247.0191.6168
444412/15/1397.83%245.4193.3169
443612/12/1597.69%245.4190.7171
443512/13/1497.55%245.4191.6170
444113/12/1497.45%246.2190.7170
443913/13/1397.31%246.2191.6169
442813/13/1296.73%246.2191.6168
446015/12/1397.54%247.9190.7169
443412/14/1397.40%245.4192.4169
443312/15/1297.25%245.4193.3168
444514/12/1397.21%247.0190.7169
444915/12/1296.96%247.9190.7168
442312/14/1296.82%245.4192.4168
443414/12/1296.64%247.0190.7168
442612/12/1497.12%245.4190.7170
442412/13/1396.97%245.4191.6169
443013/12/1396.88%246.2190.7169
441312/13/1296.40%245.4191.6168
441913/12/1296.31%246.2190.7168
441512/12/1396.55%245.4190.7169
440412/12/1295.98%245.4190.7168

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.