Palkia (Shadow): Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Palkia (Shadow) with its standard Master League moveset. Base stats atk 280 / def 215 / hp 189.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 61-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Zacian (Crowned Sword), Metagross, Lunala, Xerneas, Reshiram, Dialga (Origin), Zamazenta (Crowned Shield), Marshadow, Lugia, Metagross (Shadow), Lugia (Shadow), Garchomp (Shadow), Garchomp, Meloetta (Aria), Palkia, Latios, Latios (Shadow), Gyarados (Shadow), Groudon, Gholdengo, Mewtwo (Shadow), Melmetal, Latias (Shadow), Dialga, Hydreigon (Shadow), Mewtwo, Kyurem, Tapu Lele, Latias, Dragonite (Shadow), Gyarados, Ho-Oh (Shadow).

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Vs a non-best-buddy meta

Gains: Kyurem (Black) 1-1, Palkia (Shadow) 0-0, Palkia (Shadow) 2-2, Palkia 1-1, Palkia 2-2

Vs a best-buddy meta

Gains: Gyarados 2-2, Keldeo (Ordinary) 2-2, Keldeo (Resolute) 2-2, Kyogre (Shadow) 1-2, Latios (Shadow) 1-2, Marshadow 0-0, Reshiram (Shadow) 1-2, Reshiram (Shadow) 2-2, Tapu Lele 2-2, Tyranitar (Shadow) 0-0

Attack IVs

Attack at a perfect IV: 299.2 at L51 (best buddy), 297.5 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14296.5Palkia (Shadow)Latios (Shadow), Keldeo (Resolute), Keldeo (Ordinary)
13295.4Palkia (Shadow)Lunala, Latios (Shadow), Keldeo (Resolute), Keldeo (Ordinary), Reshiram (Shadow)
12294.4Palkia (Shadow)Lunala, Marshadow, Latios (Shadow), Mewtwo (Shadow), Keldeo (Resolute), Keldeo (Ordinary), Reshiram (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Gholdengo 2-2 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 35)
  • Marshadow 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Melmetal 1-1 near-death win: still wins but barely survives, 6 HP left of 171 -- a perfect 15/15/15 keeps 40
  • Sylveon 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
13 Atk:
  • Gholdengo 2-2 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 35)
  • Marshadow 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Melmetal 1-1 near-death win: still wins but barely survives, 6 HP left of 171 -- a perfect 15/15/15 keeps 40
  • Sylveon 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
12 Atk:
  • Gholdengo 2-2 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 35)
  • Marshadow 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Melmetal 1-1 near-death win: still wins but barely survives, 6 HP left of 171 -- a perfect 15/15/15 keeps 40
  • Sylveon 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14296.5-Mewtwo (Shadow)
13295.4-Marshadow, Mewtwo (Shadow)
12294.4-Marshadow, Mewtwo (Shadow), Latias (Shadow), Latias
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Togekiss 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Atk:
  • Groudon 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Togekiss 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Groudon 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Ho-Oh (Shadow) 1-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 37)
  • Ho-Oh (Shadow) 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 2, was 37)
  • Latias 2-2 energy banked: still wins but banks 97 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 100)
  • Latias (Shadow) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Togekiss 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14298.2-Zygarde (Complete Forme)-
13297.2Palkia (Shadow)Zygarde (Complete Forme), Keldeo (Resolute), Keldeo (Ordinary)
12296.2Palkia (Shadow)Zygarde (Complete Forme), Latios (Shadow), Keldeo (Resolute), Keldeo (Ordinary)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Keldeo (Ordinary) 2-2 near-death win: still wins but barely survives, 1 HP left of 172 -- a perfect 15/15/15 keeps 86
  • Kyurem (Black) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Sylveon 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)
12 Atk:
  • Gholdengo 2-2 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 35)
  • Keldeo (Ordinary) 2-2 near-death win: still wins but barely survives, 1 HP left of 172 -- a perfect 15/15/15 keeps 86
  • Kyurem (Black) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Marshadow 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Melmetal 1-1 near-death win: still wins but barely survives, 7 HP left of 172 -- a perfect 15/15/15 keeps 41
  • Sylveon 2-0 energy banked: still wins but banks 35 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 38)

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14298.2Palkia (Shadow)Latios (Shadow), Keldeo (Resolute), Keldeo (Ordinary)
13297.2Palkia (Shadow)Lunala, Latios (Shadow), Keldeo (Resolute), Keldeo (Ordinary), Reshiram (Shadow)
12296.2Palkia (Shadow)Lunala, Marshadow, Latios (Shadow), Mewtwo (Shadow), Keldeo (Resolute), Keldeo (Ordinary), Reshiram (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Melmetal 1-1 near-death win: still wins but barely survives, 7 HP left of 172 -- a perfect 15/15/15 keeps 41
13 Atk:
  • Melmetal 1-1 near-death win: still wins but barely survives, 7 HP left of 172 -- a perfect 15/15/15 keeps 41
12 Atk:
  • Groudon 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Melmetal 1-1 near-death win: still wins but barely survives, 7 HP left of 172 -- a perfect 15/15/15 keeps 41
  • Togekiss 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Defense IVs

Defense at a perfect IV: 162.0 at L51 (best buddy), 161.1 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14160.4Kyogre, Kyogre (Shadow)
13159.7Kyogre, Kyogre (Shadow), Groudon
12159.0Kyogre, Palkia (Shadow), Kyogre (Shadow), Necrozma (Dusk Mane), Groudon

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14160.4Necrozma (Dusk Mane)
13159.7Xerneas, Palkia (Shadow), Necrozma (Dusk Mane)
12159.0Xerneas, Palkia (Shadow), Necrozma (Dusk Mane), Gyarados (Shadow), Florges, Solgaleo, Groudon (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 Def:
  • Gyarados (Shadow) 2-1 near-death win: still wins but barely survives, 20 HP left of 171 -- a perfect 15/15/15 keeps 44
  • Solgaleo 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Solgaleo 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14161.3Kyurem (Black)-
13160.6Kyurem (Black)-
12159.9Kyurem (Black), Kyogre, Kyogre (Shadow), Groudon-

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14161.3Kyogre, Kyogre (Shadow)
13160.6Kyogre, Kyogre (Shadow), Groudon
12159.9Kyogre, Palkia (Shadow), Kyogre (Shadow), Necrozma (Dusk Mane), Groudon

HP IVs

HP at a perfect IV: 172 at L51 (best buddy), 171 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14170
13169
12168
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Zamazenta (Crowned Shield) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14170
13169
12168
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Zamazenta (Crowned Shield) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 HP:
  • Annihilape 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Solgaleo 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Solgaleo 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14171
1-1 Palkia
13170
12169
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 HP:
  • Zamazenta (Crowned Shield) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14171-
13170
12169
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 HP:
  • Zamazenta (Crowned Shield) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
456515/15/15100.00%299.2162.0172drops nothing (Premium)
455415/15/1499.42%299.2162.0171drops nothing (Premium)
455515/14/1599.57%299.2161.3172
454515/13/1599.13%299.2160.6172
454415/14/1498.99%299.2161.3171
453515/12/1598.70%299.2159.9172
453415/13/1498.55%299.2160.6171
455014/15/1599.66%298.2162.0172
453914/15/1499.08%298.2162.0171
454315/15/1398.84%299.2162.0170
452415/12/1498.12%299.2159.9171
454014/14/1599.23%298.2161.3172
453014/13/1598.79%298.2160.6172
453315/14/1398.41%299.2161.3170
452914/14/1498.65%298.2161.3171
453215/15/1298.26%299.2162.0169
452315/13/1397.98%299.2160.6170
453413/15/1599.32%297.2162.0172
452313/15/1498.74%297.2162.0171
452014/12/1598.36%298.2159.9172
451914/13/1498.22%298.2160.6171
451315/12/1397.55%299.2159.9170
452513/14/1598.89%297.2161.3172
452814/15/1398.50%298.2162.0170
451513/13/1598.46%297.2160.6172
452215/14/1297.83%299.2161.3169
450914/12/1497.79%298.2159.9171
451313/14/1498.32%297.2161.3171
451814/14/1398.07%298.2161.3170
451215/13/1297.40%299.2160.6169
451912/15/1598.98%296.2162.0172
450812/15/1498.41%296.2162.0171
451213/15/1398.17%297.2162.0170
450513/12/1598.03%297.2159.9172
450413/13/1497.89%297.2160.6171
450814/13/1397.65%298.2160.6170
450215/12/1296.97%299.2159.9169
450912/14/1598.55%296.2161.3172
449912/13/1598.12%296.2160.6172
451614/15/1297.92%298.2162.0169
450213/14/1397.74%297.2161.3170
449413/12/1497.46%297.2159.9171
449814/12/1397.22%298.2159.9170
449812/14/1497.98%296.2161.3171
449213/13/1397.31%297.2160.6170
449712/15/1397.83%296.2162.0170
448912/12/1597.69%296.2159.9172
450113/15/1297.59%297.2162.0169
448812/13/1497.55%296.2160.6171
450614/14/1297.50%298.2161.3169
448313/12/1396.89%297.2159.9170
448712/14/1397.41%296.2161.3170
447812/12/1497.12%296.2159.9171
449714/13/1297.07%298.2160.6169
449113/14/1297.17%297.2161.3169
447712/13/1396.98%296.2160.6170
448714/12/1296.65%298.2159.9169
448612/15/1297.26%296.2162.0169
448113/13/1296.74%297.2160.6169
446712/12/1396.56%296.2159.9170
447113/12/1296.32%297.2159.9169
447612/14/1296.83%296.2161.3169
446612/13/1296.41%296.2160.6169
445612/12/1295.99%296.2159.9169

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
451215/15/15100.00%297.5161.1171drops nothing (Premium)
450215/14/1599.57%297.5160.4171
449614/15/1599.66%296.5161.1171
450015/15/1499.42%297.5161.1170
449215/13/1599.13%297.5159.7171
448113/15/1599.32%295.4161.1171
448614/14/1599.23%296.5160.4171
449115/14/1498.98%297.5160.4170
448115/13/1498.55%297.5159.7170
448514/15/1499.08%296.5161.1170
446612/15/1598.98%294.4161.1171
447113/14/1598.89%295.4160.4171
447714/13/1598.79%296.5159.7171
448215/12/1598.70%297.5159.0171
447514/14/1498.65%296.5160.4170
445612/14/1598.55%294.4160.4171
446614/13/1498.22%296.5159.7170
448915/15/1398.83%297.5161.1169
447013/15/1498.74%295.4161.1170
446113/13/1598.46%295.4159.7171
446714/12/1598.36%296.5159.0171
447115/12/1498.12%297.5159.0170
448015/14/1398.40%297.5160.4169
445512/15/1498.40%294.4161.1170
446013/14/1498.31%295.4160.4170
444612/13/1598.12%294.4159.7171
447015/13/1397.97%297.5159.7169
445013/13/1497.88%295.4159.7170
447414/15/1398.50%296.5161.1169
445213/12/1598.03%295.4159.0171
444512/14/1497.98%294.4160.4170
445614/12/1497.79%296.5159.0170
443512/13/1497.55%294.4159.7170
447815/15/1298.25%297.5161.1168
446414/14/1398.07%296.5160.4169
443612/12/1597.69%294.4159.0171
445514/13/1397.64%296.5159.7169
446015/12/1397.54%297.5159.0169
445913/15/1398.16%295.4161.1169
446815/14/1297.82%297.5160.4168
444113/12/1497.45%295.4159.0170
446314/15/1297.91%296.5161.1168
444412/15/1397.83%294.4161.1169
444913/14/1397.73%295.4160.4169
445915/13/1297.39%297.5159.7168
443913/13/1397.31%295.4159.7169
444514/12/1397.21%296.5159.0169
442612/12/1497.12%294.4159.0170
444915/12/1296.96%297.5159.0168
445314/14/1297.49%296.5160.4168
443412/14/1397.40%294.4160.4169
442412/13/1396.97%294.4159.7169
444813/15/1297.58%295.4161.1168
444414/13/1297.06%296.5159.7168
443013/12/1396.88%295.4159.0169
443414/12/1296.64%296.5159.0168
443312/15/1297.25%294.4161.1168
443813/14/1297.16%295.4160.4168
441512/12/1396.55%294.4159.0169
442312/14/1296.82%294.4160.4168
442813/13/1296.73%295.4159.7168
441913/12/1296.31%295.4159.0168
441312/13/1296.40%294.4159.7168
440412/12/1295.98%294.4159.0168

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
456515/15/15100.00%299.2162.0172drops nothing (Premium)
455014/15/1599.66%298.2162.0172drops nothing (Premium)
455515/14/1599.57%299.2161.3172drops nothing (Premium)
454014/14/1599.23%298.2161.3172drops nothing (Premium)
454515/13/1599.13%299.2160.6172drops nothing (Premium)
453014/13/1598.79%298.2160.6172drops nothing (Premium)
453515/12/1598.70%299.2159.9172drops nothing (Premium)
452014/12/1598.36%298.2159.9172drops nothing (Premium)
455415/15/1499.42%299.2162.0171
1-1 Palkia
453914/15/1499.08%298.2162.0171
1-1 Palkia
454415/14/1498.99%299.2161.3171
1-1 Palkia
452914/14/1498.65%298.2161.3171
1-1 Palkia
453415/13/1498.55%299.2160.6171
1-1 Palkia
451914/13/1498.22%298.2160.6171
1-1 Palkia
452415/12/1498.12%299.2159.9171
1-1 Palkia
450914/12/1497.79%298.2159.9171
1-1 Palkia
454315/15/1398.84%299.2162.0170
1-1 Palkia
452814/15/1398.50%298.2162.0170
1-1 Palkia
453315/14/1398.41%299.2161.3170
1-1 Palkia
451814/14/1398.07%298.2161.3170
1-1 Palkia
452315/13/1397.98%299.2160.6170
1-1 Palkia
450814/13/1397.65%298.2160.6170
1-1 Palkia
453413/15/1599.32%297.2162.0172
453215/15/1298.26%299.2162.0169
1-1 Palkia
451614/15/1297.92%298.2162.0169
1-1 Palkia
452215/14/1297.83%299.2161.3169
1-1 Palkia
451315/12/1397.55%299.2159.9170
1-1 Palkia
450614/14/1297.50%298.2161.3169
1-1 Palkia
451215/13/1297.40%299.2160.6169
1-1 Palkia
449814/12/1397.22%298.2159.9170
1-1 Palkia
449714/13/1297.07%298.2160.6169
1-1 Palkia
452513/14/1598.89%297.2161.3172
451513/13/1598.46%297.2160.6172
450513/12/1598.03%297.2159.9172
451912/15/1598.98%296.2162.0172
452313/15/1498.74%297.2162.0171
451313/14/1498.32%297.2161.3171
450912/14/1598.55%296.2161.3172
449912/13/1598.12%296.2160.6172
450413/13/1497.89%297.2160.6171
448912/12/1597.69%296.2159.9172
450215/12/1296.97%299.2159.9169
448714/12/1296.65%298.2159.9169
450812/15/1498.41%296.2162.0171
449812/14/1497.98%296.2161.3171
449413/12/1497.46%297.2159.9171
451213/15/1398.17%297.2162.0170
450213/14/1397.74%297.2161.3170
448812/13/1497.55%296.2160.6171
449213/13/1397.31%297.2160.6170
447812/12/1497.12%296.2159.9171
449712/15/1397.83%296.2162.0170
450113/15/1297.59%297.2162.0169
448712/14/1397.41%296.2161.3170
449113/14/1297.17%297.2161.3169
448113/13/1296.74%297.2160.6169
447712/13/1396.98%296.2160.6170
448313/12/1396.89%297.2159.9170
448612/15/1297.26%296.2162.0169
447612/14/1296.83%296.2161.3169
446712/12/1396.56%296.2159.9170
446612/13/1296.41%296.2160.6169
447113/12/1296.32%297.2159.9169
445612/12/1295.99%296.2159.9169

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
451215/15/15100.00%297.5161.1171drops nothing (Premium)
450215/14/1599.57%297.5160.4171
449215/13/1599.13%297.5159.7171
448215/12/1598.70%297.5159.0171
450015/15/1499.42%297.5161.1170
449115/14/1498.98%297.5160.4170
448915/15/1398.83%297.5161.1169
449614/15/1599.66%296.5161.1171
448115/13/1498.55%297.5159.7170
448614/14/1599.23%296.5160.4171
448015/14/1398.40%297.5160.4169
447815/15/1298.25%297.5161.1168
447115/12/1498.12%297.5159.0170
448113/15/1599.32%295.4161.1171
447714/13/1598.79%296.5159.7171
447015/13/1397.97%297.5159.7169
447113/14/1598.89%295.4160.4171
446714/12/1598.36%296.5159.0171
446015/12/1397.54%297.5159.0169
448514/15/1499.08%296.5161.1170
446612/15/1598.98%294.4161.1171
447514/14/1498.65%296.5160.4170
446113/13/1598.46%295.4159.7171
446815/14/1297.82%297.5160.4168
445612/14/1598.55%294.4160.4171
445213/12/1598.03%295.4159.0171
445915/13/1297.39%297.5159.7168
447013/15/1498.74%295.4161.1170
447414/15/1398.50%296.5161.1169
446013/14/1498.31%295.4160.4170
446614/13/1498.22%296.5159.7170
444612/13/1598.12%294.4159.7171
445614/12/1497.79%296.5159.0170
443612/12/1597.69%294.4159.0171
444915/12/1296.96%297.5159.0168
445512/15/1498.40%294.4161.1170
445913/15/1398.16%295.4161.1169
446414/14/1398.07%296.5160.4169
444512/14/1497.98%294.4160.4170
446314/15/1297.91%296.5161.1168
445013/13/1497.88%295.4159.7170
445514/13/1397.64%296.5159.7169
444113/12/1497.45%295.4159.0170
444412/15/1397.83%294.4161.1169
444913/14/1397.73%295.4160.4169
444813/15/1297.58%295.4161.1168
443512/13/1497.55%294.4159.7170
444514/12/1397.21%296.5159.0169
445314/14/1297.49%296.5160.4168
443913/13/1397.31%295.4159.7169
442612/12/1497.12%294.4159.0170
443412/14/1397.40%294.4160.4169
443312/15/1297.25%294.4161.1168
444414/13/1297.06%296.5159.7168
443013/12/1396.88%295.4159.0169
443813/14/1297.16%295.4160.4168
442412/13/1396.97%294.4159.7169
442813/13/1296.73%295.4159.7168
443414/12/1296.64%296.5159.0168
441512/12/1396.55%294.4159.0169
442312/14/1296.82%294.4160.4168
441312/13/1296.40%294.4159.7168
441913/12/1296.31%295.4159.0168
440412/12/1295.98%294.4159.0168

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.