Primarina: Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Primarina with its standard Master League moveset. Base stats atk 232 / def 195 / hp 190.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 61-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Zacian (Crowned Sword), Palkia (Origin), Xerneas, Reshiram, Zamazenta (Crowned Shield), Marshadow, Eternatus, Necrozma (Dawn Wings), Yveltal, Zygarde (Complete Forme), Meloetta (Aria), Palkia, Necrozma (Dusk Mane), Gyarados (Shadow), Groudon, Gholdengo, Florges, Solgaleo, Melmetal, Dialga (Shadow), Hydreigon (Shadow), Jirachi, Togekiss, Kyurem, Dragonite (Shadow), Goodra, Sylveon, Ho-Oh (Shadow), Reshiram (Shadow).

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Vs a non-best-buddy meta

Gains: Annihilape 0-1, Annihilape 1-2, Gyarados 0-1, Lunala 0-0, Primarina 0-0, Primarina 1-1, Primarina 2-2, Xerneas 0-0

Vs a best-buddy meta

Gains: Gyarados 0-1, Ho-Oh 0-0, Kyurem (White) 2-1, Latios (Shadow) 1-0, Meloetta (Aria) 0-0, Necrozma (Dawn Wings) 2-2
Gives up: Hydreigon (Shadow) 2-2

Attack IVs

Attack at a perfect IV: 208.8 at L51 (best buddy), 207.6 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14206.7PrimarinaNecrozma (Dawn Wings), Latios (Shadow), Necrozma (Dusk Mane)
13205.9PrimarinaNecrozma (Dawn Wings), Ho-Oh, Latios (Shadow), Necrozma (Dusk Mane), Dialga (Shadow)
12205.0PrimarinaNecrozma (Dawn Wings), Ho-Oh, Latios (Shadow), Necrozma (Dusk Mane), Dialga (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Meloetta (Aria) 1-0 near-death win: still wins but barely survives, 6 HP left of 172 -- a perfect 15/15/15 keeps 75
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dawn Wings) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-2 near-death win: still wins but barely survives, 10 HP left of 172 -- a perfect 15/15/15 keeps 62
13 Atk:
  • Meloetta (Aria) 1-0 near-death win: still wins but barely survives, 6 HP left of 172 -- a perfect 15/15/15 keeps 75
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dawn Wings) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-2 near-death win: still wins but barely survives, 10 HP left of 172 -- a perfect 15/15/15 keeps 62
12 Atk:
  • Meloetta (Aria) 1-0 near-death win: still wins but barely survives, 6 HP left of 172 -- a perfect 15/15/15 keeps 75
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dawn Wings) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-2 near-death win: still wins but barely survives, 10 HP left of 172 -- a perfect 15/15/15 keeps 62

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14206.7-Ho-Oh-
13205.9-Ho-Oh, Annihilape (Shadow)
12205.0LatiasHo-Oh, Latias (Shadow), Togekiss, Annihilape (Shadow), Latias, Tyranitar (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Florges 1-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
13 Atk:
  • Florges 1-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Keldeo (Resolute) 2-1 near-death win: still wins but barely survives, 8 HP left of 172 -- a perfect 15/15/15 keeps 57
12 Atk:
  • Florges 1-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Keldeo (Resolute) 2-1 near-death win: still wins but barely survives, 8 HP left of 172 -- a perfect 15/15/15 keeps 57

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14207.9-Groudon-
13207.1PrimarinaNecrozma (Dawn Wings), Latios (Shadow), Necrozma (Dusk Mane), Groudon, Annihilape
12206.3PrimarinaNecrozma (Dawn Wings), Latios (Shadow), Necrozma (Dusk Mane), Groudon, Dialga (Shadow), Annihilape
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Annihilape 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Landorus (Therian) 2-2 near-death win: still wins but barely survives, 9 HP left of 173 -- a perfect 15/15/15 keeps 35
  • Necrozma (Dawn Wings) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-2 near-death win: still wins but barely survives, 12 HP left of 173 -- a perfect 15/15/15 keeps 63
12 Atk:
  • Annihilape 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Landorus (Therian) 2-2 near-death win: still wins but barely survives, 9 HP left of 173 -- a perfect 15/15/15 keeps 35
  • Meloetta (Aria) 1-0 near-death win: still wins but barely survives, 7 HP left of 173 -- a perfect 15/15/15 keeps 76
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dawn Wings) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-2 near-death win: still wins but barely survives, 12 HP left of 173 -- a perfect 15/15/15 keeps 63

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14207.9PrimarinaNecrozma (Dawn Wings), Latios (Shadow), Necrozma (Dusk Mane)
13207.1PrimarinaNecrozma (Dawn Wings), Ho-Oh, Latios (Shadow), Necrozma (Dusk Mane), Dialga (Shadow)
12206.3PrimarinaNecrozma (Dawn Wings), Ho-Oh, Latios (Shadow), Necrozma (Dusk Mane), Dialga (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Meloetta (Aria) 1-0 near-death win: still wins but barely survives, 7 HP left of 173 -- a perfect 15/15/15 keeps 76
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dawn Wings) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-2 near-death win: still wins but barely survives, 11 HP left of 173 -- a perfect 15/15/15 keeps 63
13 Atk:
  • Meloetta (Aria) 1-0 near-death win: still wins but barely survives, 7 HP left of 173 -- a perfect 15/15/15 keeps 76
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dawn Wings) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-2 near-death win: still wins but barely survives, 11 HP left of 173 -- a perfect 15/15/15 keeps 63
12 Atk:
  • Florges 1-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Keldeo (Resolute) 2-1 near-death win: still wins but barely survives, 9 HP left of 173 -- a perfect 15/15/15 keeps 58
  • Meloetta (Aria) 1-0 near-death win: still wins but barely survives, 7 HP left of 173 -- a perfect 15/15/15 keeps 76
  • Meloetta (Aria) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dawn Wings) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dusk Mane) 2-2 near-death win: still wins but barely survives, 11 HP left of 173 -- a perfect 15/15/15 keeps 63

Defense IVs

Defense at a perfect IV: 177.5 at L51 (best buddy), 176.5 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14175.6-
0-0 Ho-Oh
13174.8Gholdengo
12173.9Gholdengo

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14175.6Gholdengo
13174.8Gholdengo
12173.9Xerneas, Yveltal, Ho-Oh, Meloetta (Aria), Gholdengo

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14176.7Lunala
13175.8Lunala
12175.0Lunala, Gholdengo
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Gyarados 0-1 near-death win: still wins but barely survives, 1 HP left of 173 -- a perfect 15/15/15 keeps 36
13 Def:
  • Eternatus 1-1 near-death win: still wins but barely survives, 8 HP left of 173 -- a perfect 15/15/15 keeps 27
  • Gyarados 0-1 near-death win: still wins but barely survives, 1 HP left of 173 -- a perfect 15/15/15 keeps 36
12 Def:
  • Eternatus 1-1 near-death win: still wins but barely survives, 8 HP left of 173 -- a perfect 15/15/15 keeps 27
  • Gyarados 0-1 near-death win: still wins but barely survives, 1 HP left of 173 -- a perfect 15/15/15 keeps 36

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14176.7--
13175.8Gholdengo
12175.0Gholdengo

HP IVs

HP at a perfect IV: 173 at L51 (best buddy), 172 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14171
13170
12169

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14171
13170
12169

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14172
13171
12170
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Eternatus 1-1 near-death win: still wins but barely survives, 8 HP left of 171 -- a perfect 15/15/15 keeps 27
12 HP:
  • Eternatus 1-1 near-death win: still wins but barely survives, 7 HP left of 170 -- a perfect 15/15/15 keeps 27

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14172
13171
12170

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
366115/15/15100.00%208.8177.5173drops nothing (Premium)
365315/14/1599.52%208.8176.7173drops nothing (Premium)
365215/15/1499.42%208.8177.5172
364415/13/1599.05%208.8175.8173
364415/14/1498.95%208.8176.7172
0-0 Ho-Oh
363515/12/1598.57%208.8175.0173
0-0 Ho-Oh
364714/15/1599.60%207.9177.5173
363213/15/1599.19%207.1177.5173
363814/14/1599.12%207.9176.7173
362313/14/1598.72%207.1176.7173
363814/15/1499.02%207.9177.5172
364315/15/1398.84%208.8177.5171
0-0 Ho-Oh
362914/13/1598.65%207.9175.8173
362313/15/1498.62%207.1177.5172
361413/13/1598.25%207.1175.8173
361712/15/1598.79%206.3177.5173
362914/14/1498.55%207.9176.7172
363515/13/1498.48%208.8175.8172
360812/14/1598.32%206.3176.7173
362014/12/1598.17%207.9175.0173
361413/14/1498.15%207.1176.7172
360012/13/1597.84%206.3175.8173
360613/12/1597.77%207.1175.0173
360812/15/1498.21%206.3177.5172
362615/12/1498.00%208.8175.0172
359112/12/1597.37%206.3175.0173
362914/15/1398.44%207.9177.5171
363515/14/1398.37%208.8176.7171
361413/15/1398.04%207.1177.5171
359912/14/1497.75%206.3176.7172
362014/13/1498.08%207.9175.8172
362615/13/1397.90%208.8175.8171
360613/13/1497.68%207.1175.8172
363415/15/1298.27%208.8177.5170
362014/14/1397.97%207.9176.7171
362615/14/1297.80%208.8176.7170
359912/15/1397.64%206.3177.5171
361214/12/1497.60%207.9175.0172
360513/14/1397.58%207.1176.7171
361715/12/1397.43%208.8175.0171
359112/13/1497.28%206.3175.8172
359713/12/1497.21%207.1175.0172
361114/13/1397.51%207.9175.8171
359713/13/1397.11%207.1175.8171
358212/12/1496.81%206.3175.0172
362014/15/1297.87%207.9177.5170
360513/15/1297.47%207.1177.5170
361114/14/1297.40%207.9176.7170
361715/13/1297.33%208.8175.8170
359112/14/1397.18%206.3176.7171
360314/12/1397.04%207.9175.0171
359613/14/1297.01%207.1176.7170
358212/13/1396.71%206.3175.8171
358813/12/1396.64%207.1175.0171
357312/12/1396.25%206.3175.0171
359012/15/1297.07%206.3177.5170
360214/13/1296.94%207.9175.8170
360815/12/1296.86%208.8175.0170
358212/14/1296.61%206.3176.7170
358813/13/1296.54%207.1175.8170
357312/13/1296.15%206.3175.8170
359414/12/1296.47%207.9175.0170
357913/12/1296.08%207.1175.0170
356512/12/1295.69%206.3175.0170

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
361815/15/15100.00%207.6176.5172drops nothing (Premium)
360414/15/1599.60%206.7176.5172drops nothing (Premium)
358913/15/1599.19%205.9176.5172
361015/14/1599.52%207.6175.6172
360915/15/1499.42%207.6176.5171
359514/14/1599.12%206.7175.6172
359514/15/1499.02%206.7176.5171
360115/13/1599.05%207.6174.8172
360115/14/1498.95%207.6175.6171
357412/15/1598.79%205.0176.5172
358013/14/1598.72%205.9175.6172
358614/13/1598.65%206.7174.8172
358614/14/1498.54%206.7175.6171
358013/15/1498.61%205.9176.5171
357213/13/1598.25%205.9174.8172
357213/14/1498.14%205.9175.6171
360115/15/1398.84%207.6176.5170
359215/13/1498.47%207.6174.8171
358614/15/1398.44%206.7176.5170
356612/14/1598.32%205.0175.6172
357814/13/1498.07%206.7174.8171
359215/14/1398.37%207.6175.6170
356612/15/1498.21%205.0176.5171
355712/13/1597.84%205.0174.8172
355712/14/1497.74%205.0175.6171
356313/13/1497.67%205.9174.8171
359215/12/1598.57%207.6173.9172
357814/12/1598.17%206.7173.9172
357113/15/1398.04%205.9176.5170
357714/14/1397.97%206.7175.6170
359215/15/1298.26%207.6176.5169
358315/12/1498.00%207.6173.9171
357714/15/1297.86%206.7176.5169
356914/12/1497.60%206.7173.9171
356313/14/1397.57%205.9175.6170
354812/13/1497.28%205.0174.8171
358315/13/1397.90%207.6174.8170
356313/12/1597.77%205.9173.9172
355712/15/1397.64%205.0176.5170
358315/14/1297.79%207.6175.6169
356914/13/1397.50%206.7174.8170
356313/15/1297.46%205.9176.5169
355413/12/1497.20%205.9173.9171
354812/14/1397.17%205.0175.6170
356914/14/1297.39%206.7175.6169
354912/12/1597.37%205.0173.9172
357415/13/1297.32%207.6174.8169
355413/13/1397.10%205.9174.8170
357515/12/1397.43%207.6173.9170
354812/15/1297.06%205.0176.5169
356014/13/1296.93%206.7174.8169
354012/12/1496.81%205.0173.9171
356014/12/1397.03%206.7173.9170
355413/14/1297.00%205.9175.6169
354012/13/1396.71%205.0174.8170
356615/12/1296.85%207.6173.9169
354613/13/1296.53%205.9174.8169
354613/12/1396.64%205.9173.9170
354012/14/1296.60%205.0175.6169
355114/12/1296.46%206.7173.9169
353112/13/1296.14%205.0174.8169
353112/12/1396.24%205.0173.9170
353713/12/1296.07%205.9173.9169
352312/12/1295.68%205.0173.9169

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
366115/15/15100.00%208.8177.5173drops nothing (Premium)
364714/15/1599.60%207.9177.5173drops nothing (Premium)
365315/14/1599.52%208.8176.7173
365215/15/1499.42%208.8177.5172
363814/14/1599.12%207.9176.7173
364415/13/1599.05%208.8175.8173
363814/15/1499.02%207.9177.5172
362914/13/1598.65%207.9175.8173
363515/12/1598.57%208.8175.0173
362014/12/1598.17%207.9175.0173
364415/14/1498.95%208.8176.7172
364315/15/1398.84%208.8177.5171
362914/14/1498.55%207.9176.7172
362914/15/1398.44%207.9177.5171
363515/13/1498.48%208.8175.8172
362014/13/1498.08%207.9175.8172
363213/15/1599.19%207.1177.5173
363515/14/1398.37%208.8176.7171
362014/14/1397.97%207.9176.7171
362313/14/1598.72%207.1176.7173
362313/15/1498.62%207.1177.5172
361413/13/1598.25%207.1175.8173
361712/15/1598.79%206.3177.5173
362615/12/1498.00%208.8175.0172
360613/12/1597.77%207.1175.0173
361214/12/1497.60%207.9175.0172
363415/15/1298.27%208.8177.5170
361413/14/1498.15%207.1176.7172
361413/15/1398.04%207.1177.5171
362615/13/1397.90%208.8175.8171
362014/15/1297.87%207.9177.5170
361114/13/1397.51%207.9175.8171
360812/14/1598.32%206.3176.7173
360812/15/1498.21%206.3177.5172
360012/13/1597.84%206.3175.8173
360613/13/1497.68%207.1175.8172
359912/14/1497.75%206.3176.7172
359912/15/1397.64%206.3177.5171
361715/12/1397.43%208.8175.0171
359112/12/1597.37%206.3175.0173
360314/12/1397.04%207.9175.0171
362615/14/1297.80%208.8176.7170
360513/14/1397.58%207.1176.7171
361114/14/1297.40%207.9176.7170
361715/13/1297.33%208.8175.8170
359112/13/1497.28%206.3175.8172
360214/13/1296.94%207.9175.8170
359713/12/1497.21%207.1175.0172
360513/15/1297.47%207.1177.5170
359112/14/1397.18%206.3176.7171
360815/12/1296.86%208.8175.0170
359414/12/1296.47%207.9175.0170
359713/13/1397.11%207.1175.8171
359012/15/1297.07%206.3177.5170
358212/12/1496.81%206.3175.0172
358212/13/1396.71%206.3175.8171
358813/12/1396.64%207.1175.0171
359613/14/1297.01%207.1176.7170
358813/13/1296.54%207.1175.8170
357312/12/1396.25%206.3175.0171
358212/14/1296.61%206.3176.7170
357312/13/1296.15%206.3175.8170
357913/12/1296.08%207.1175.0170
356512/12/1295.69%206.3175.0170

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
361815/15/15100.00%207.6176.5172drops nothing (Premium)
361015/14/1599.52%207.6175.6172
0-0 Ho-Oh
360915/15/1499.42%207.6176.5171
0-0 Ho-Oh
360414/15/1599.60%206.7176.5172
360115/13/1599.05%207.6174.8172
358913/15/1599.19%205.9176.5172
359514/14/1599.12%206.7175.6172
357412/15/1598.79%205.0176.5172
359215/12/1598.57%207.6173.9172
360115/14/1498.95%207.6175.6171
358013/14/1598.72%205.9175.6172
356612/14/1598.32%205.0175.6172
359514/15/1499.02%206.7176.5171
359215/13/1498.47%207.6174.8171
360115/15/1398.84%207.6176.5170
358614/13/1598.65%206.7174.8172
358013/15/1498.61%205.9176.5171
359215/14/1398.37%207.6175.6170
356612/15/1498.21%205.0176.5171
358315/12/1498.00%207.6173.9171
358614/14/1498.54%206.7175.6171
359215/15/1298.26%207.6176.5169
357213/13/1598.25%205.9174.8172
357814/12/1598.17%206.7173.9172
355712/13/1597.84%205.0174.8172
357213/14/1498.14%205.9175.6171
357814/13/1498.07%206.7174.8171
358315/13/1397.90%207.6174.8170
356313/12/1597.77%205.9173.9172
355712/14/1497.74%205.0175.6171
354912/12/1597.37%205.0173.9172
358614/15/1398.44%206.7176.5170
357714/14/1397.97%206.7175.6170
358315/14/1297.79%207.6175.6169
356313/13/1497.67%205.9174.8171
356914/12/1497.60%206.7173.9171
354812/13/1497.28%205.0174.8171
357113/15/1398.04%205.9176.5170
355712/15/1397.64%205.0176.5170
356313/14/1397.57%205.9175.6170
357515/12/1397.43%207.6173.9170
357415/13/1297.32%207.6174.8169
355413/12/1497.20%205.9173.9171
354812/14/1397.17%205.0175.6170
354012/12/1496.81%205.0173.9171
357714/15/1297.86%206.7176.5169
356914/13/1397.50%206.7174.8170
356615/12/1296.85%207.6173.9169
356313/15/1297.46%205.9176.5169
355413/13/1397.10%205.9174.8170
354812/15/1297.06%205.0176.5169
354012/13/1396.71%205.0174.8170
356914/14/1297.39%206.7175.6169
356014/12/1397.03%206.7173.9170
355413/14/1297.00%205.9175.6169
356014/13/1296.93%206.7174.8169
354613/12/1396.64%205.9173.9170
354012/14/1296.60%205.0175.6169
353112/12/1396.24%205.0173.9170
354613/13/1296.53%205.9174.8169
355114/12/1296.46%206.7173.9169
353112/13/1296.14%205.0174.8169
353713/12/1296.07%205.9173.9169
352312/12/1295.68%205.0173.9169

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.