Tapu Lele: Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Tapu Lele with its standard Master League moveset. Base stats atk 259 / def 208 / hp 172.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 60-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Palkia (Origin), Zygarde (Complete Forme), Metagross, Xerneas, Kyogre, Reshiram, Lugia, Lunala, Zamazenta (Crowned Shield), Marshadow, Zekrom, Necrozma (Dusk Mane), Lugia (Shadow), Palkia (Shadow), Garchomp (Shadow), Groudon, Metagross (Shadow), Palkia, Solgaleo, Dialga (Shadow), Primarina, Kyurem, Gholdengo, Giratina (Altered), Mewtwo (Shadow), Hydreigon (Shadow), Togekiss, Enamorus (Therian).

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Vs a non-best-buddy meta

Gains: Palkia (Shadow) 2-2, Reshiram (Shadow) 1-0, Tapu Lele 0-0, Tapu Lele 1-1, Xerneas 1-1

Vs a best-buddy meta

Gains: Kyogre 2-2, Meloetta (Aria) 2-1, Reshiram (Shadow) 1-0, Xerneas 1-1

Attack IVs

Attack at a perfect IV: 231.6 at L51 (best buddy), 230.2 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14229.4Tapu LeleLandorus (Therian), Dragonite (Shadow)-
13228.6Tapu LeleMetagross, Latios (Shadow), Giratina (Altered) (Shadow), Landorus (Therian), Dragonite (Shadow), Latios
12227.7Metagross, Tapu LeleMetagross, Latios (Shadow), Giratina (Altered) (Shadow), Landorus (Therian), Dragonite (Shadow), Latios
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Garchomp 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Latios 1-2 near-death win: still wins but barely survives, 21 HP left of 157 -- a perfect 15/15/15 keeps 74
  • Latios 2-2 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 50)
  • Latios (Shadow) 1-2 near-death win: still wins but barely survives, 16 HP left of 157 -- a perfect 15/15/15 keeps 75
  • Metagross (Shadow) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
12 Atk:
  • Garchomp 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Latios 1-2 near-death win: still wins but barely survives, 21 HP left of 157 -- a perfect 15/15/15 keeps 74
  • Latios 2-2 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 50)
  • Latios (Shadow) 1-2 near-death win: still wins but barely survives, 16 HP left of 157 -- a perfect 15/15/15 keeps 75
  • Metagross (Shadow) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14229.4Metagross--
13228.6MetagrossNecrozma (Dawn Wings)-
12227.7Metagross, Lunala, SolgaleoNecrozma (Dawn Wings), Palkia (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Palkia (Origin) 0-0 near-death win: still wins but barely survives, 3 HP left of 157 -- a perfect 15/15/15 keeps 62
  • Palkia (Origin) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Atk:
  • Palkia (Origin) 0-0 near-death win: still wins but barely survives, 3 HP left of 157 -- a perfect 15/15/15 keeps 62
  • Palkia (Origin) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Gholdengo 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Palkia (Origin) 0-0 near-death win: still wins but barely survives, 3 HP left of 157 -- a perfect 15/15/15 keeps 62
  • Palkia (Origin) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14230.8Keldeo (Resolute), Keldeo (Ordinary)Zamazenta (Crowned Shield)
13229.9Keldeo (Resolute), Keldeo (Ordinary), Tapu LelePalkia (Origin), Zamazenta (Crowned Shield)
12229.1Keldeo (Resolute), Keldeo (Ordinary), Tapu LelePalkia (Origin), Zamazenta (Crowned Shield), Latios (Shadow), Landorus (Therian), Dragonite (Shadow), Latios
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Tapu Lele 0-0 near-death win: still wins but barely survives, 1 HP left of 158 -- a perfect 15/15/15 keeps 52
12 Atk:
  • Garchomp 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Latios 1-2 near-death win: still wins but barely survives, 23 HP left of 158 -- a perfect 15/15/15 keeps 75
  • Latios 2-2 energy banked: still wins but banks 50 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 50)
  • Latios (Shadow) 1-2 near-death win: still wins but barely survives, 18 HP left of 158 -- a perfect 15/15/15 keeps 76
  • Tapu Lele 0-0 near-death win: still wins but barely survives, 1 HP left of 158 -- a perfect 15/15/15 keeps 52

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14230.8Tapu LeleLandorus (Therian), Dragonite (Shadow)
13229.9Tapu LeleMetagross, Latios (Shadow), Giratina (Altered) (Shadow), Landorus (Therian), Dragonite (Shadow), Latios
12229.1Metagross, Tapu LeleMetagross, Latios (Shadow), Giratina (Altered) (Shadow), Landorus (Therian), Dragonite (Shadow), Latios
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Atk:
  • Latios 1-2 near-death win: still wins but barely survives, 16 HP left of 158 -- a perfect 15/15/15 keeps 75
  • Latios 2-2 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 10, was 50)
  • Metagross (Shadow) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
12 Atk:
  • Latios 1-2 near-death win: still wins but barely survives, 16 HP left of 158 -- a perfect 15/15/15 keeps 75
  • Latios 2-2 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 10, was 50)
  • Metagross (Shadow) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Palkia (Origin) 0-0 near-death win: still wins but barely survives, 6 HP left of 158 -- a perfect 15/15/15 keeps 64
  • Palkia (Origin) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Defense IVs

Defense at a perfect IV: 188.5 at L51 (best buddy), 187.4 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14186.5Kyogre, Kyurem (Black)
2-2 Kyogre
13185.7Kyogre, Kyurem (Black), Giratina (Altered) (Shadow)
12184.9Kyogre, Kyurem (Black), Ho-Oh, Giratina (Altered) (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Def:
12 Def:
  • Giratina (Altered) (Shadow) 0-0 near-death win: still wins but barely survives, 11 HP left of 157 -- a perfect 15/15/15 keeps 34
  • Latios (Shadow) 1-2 near-death win: still wins but barely survives, 15 HP left of 157 -- a perfect 15/15/15 keeps 75

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14186.5Giratina (Altered) (Shadow)
13185.7Ho-Oh, Giratina (Altered) (Shadow)
12184.9Ho-Oh, Giratina (Altered) (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
13 Def:
12 Def:

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14187.7--
13186.8Kyurem (Black)-
12186.0Kyogre, Kyurem (Black), Giratina (Altered) (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 Def:
  • Giratina (Altered) (Shadow) 0-0 near-death win: still wins but barely survives, 13 HP left of 158 -- a perfect 15/15/15 keeps 35
  • Giratina (Altered) (Shadow) 1-1 near-death win: still wins but barely survives, 4 HP left of 158 -- a perfect 15/15/15 keeps 30
  • Zygarde (Complete Forme) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zygarde (Complete Forme) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14187.7Kyogre, Kyurem (Black)
13186.8Kyogre, Kyurem (Black), Giratina (Altered) (Shadow)
12186.0Kyogre, Kyurem (Black), Ho-Oh, Giratina (Altered) (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Def:
  • Giratina (Altered) (Shadow) 0-0 near-death win: still wins but barely survives, 13 HP left of 158 -- a perfect 15/15/15 keeps 35
  • Giratina (Altered) (Shadow) 1-1 near-death win: still wins but barely survives, 4 HP left of 158 -- a perfect 15/15/15 keeps 30
  • Zygarde (Complete Forme) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zygarde (Complete Forme) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Def:
  • Giratina (Altered) (Shadow) 0-0 near-death win: still wins but barely survives, 12 HP left of 158 -- a perfect 15/15/15 keeps 35
  • Giratina (Altered) (Shadow) 1-1 near-death win: still wins but barely survives, 3 HP left of 158 -- a perfect 15/15/15 keeps 30
  • Zygarde (Complete Forme) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zygarde (Complete Forme) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

HP IVs

HP at a perfect IV: 158 at L51 (best buddy), 157 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14156
13155
12154
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 HP:
  • Kyogre (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Latios (Shadow) 1-2 near-death win: still wins but barely survives, 15 HP left of 156 -- a perfect 15/15/15 keeps 75
13 HP:
  • Kyogre (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Latios (Shadow) 1-2 near-death win: still wins but barely survives, 14 HP left of 155 -- a perfect 15/15/15 keeps 75
  • Necrozma (Dusk Mane) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zamazenta (Crowned Shield) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zamazenta (Crowned Shield) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 HP:
  • Latios (Shadow) 1-2 near-death win: still wins but barely survives, 13 HP left of 154 -- a perfect 15/15/15 keeps 75
  • Necrozma (Dusk Mane) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dusk Mane) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dusk Mane) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14156
13155
12154
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 HP:
  • Kyogre (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Kyogre (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 HP:
  • Kyogre (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Kyogre (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dusk Mane) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zamazenta (Crowned Shield) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zamazenta (Crowned Shield) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 HP:
  • Necrozma (Dusk Mane) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dusk Mane) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dusk Mane) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14157-
13156
12155
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 HP:
  • Zygarde (Complete Forme) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zygarde (Complete Forme) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 HP:
  • Kyogre (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zygarde (Complete Forme) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zygarde (Complete Forme) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 HP:
  • Kyogre (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dusk Mane) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zamazenta (Crowned Shield) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zamazenta (Crowned Shield) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zygarde (Complete Forme) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zygarde (Complete Forme) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14157
13156
12155
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 HP:
  • Zygarde (Complete Forme) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zygarde (Complete Forme) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 HP:
  • Kyogre (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Kyogre (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zygarde (Complete Forme) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zygarde (Complete Forme) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 HP:
  • Kyogre (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Kyogre (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dusk Mane) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zamazenta (Crowned Shield) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zamazenta (Crowned Shield) 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zygarde (Complete Forme) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zygarde (Complete Forme) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
399815/15/15100.00%231.6188.5158drops nothing (Premium)
398314/15/1599.64%230.8188.5158
396813/15/1599.27%229.9188.5158
395412/15/1598.91%229.1188.5158
398915/14/1599.55%231.6187.7158
2-2 Kyogre
398715/15/1499.37%231.6188.5157
397414/14/1599.19%230.8187.7158
2-2 Kyogre
397214/15/1499.00%230.8188.5157
397815/14/1498.92%231.6187.7157
2-2 Kyogre
395913/14/1598.82%229.9187.7158
2-2 Kyogre
395813/15/1498.64%229.9188.5157
394512/14/1598.46%229.1187.7158
2-2 Kyogre
394312/15/1498.28%229.1188.5157
397615/15/1398.73%231.6188.5156
396314/14/1498.56%230.8187.7157
2-2 Kyogre
394913/14/1498.20%229.9187.7157
2-2 Kyogre
393412/14/1497.84%229.1187.7157
2-2 Kyogre
398015/13/1599.10%231.6186.8158
2-2 Kyogre
397115/12/1598.65%231.6186.0158
2-2 Kyogre
396915/13/1498.48%231.6186.8157
2-2 Kyogre
396214/15/1398.37%230.8188.5156
396715/14/1398.29%231.6187.7156
2-2 Kyogre
396515/15/1298.10%231.6188.5155
2-2 Kyogre
394713/15/1398.01%229.9188.5156
393312/15/1397.65%229.1188.5156
396514/13/1598.74%230.8186.8158
395113/13/1598.38%229.9186.8158
395614/12/1598.29%230.8186.0158
395414/13/1498.12%230.8186.8157
396015/12/1498.03%231.6186.0157
393612/13/1598.02%229.1186.8158
395314/14/1397.93%230.8187.7156
2-2 Kyogre
394213/12/1597.93%229.9186.0158
394013/13/1497.76%229.9186.8157
395114/15/1297.74%230.8188.5155
2-2 Kyogre
393813/14/1397.57%229.9187.7156
2-2 Kyogre
392712/12/1597.57%229.1186.0158
392512/13/1497.40%229.1186.8157
393613/15/1297.39%229.9188.5155
2-2 Kyogre
392412/14/1397.22%229.1187.7156
2-2 Kyogre
392212/15/1297.03%229.1188.5155
2-2 Kyogre
395815/13/1397.85%231.6186.8156
394514/12/1497.67%230.8186.0157
393113/12/1497.31%229.9186.0157
391712/12/1496.96%229.1186.0157
395615/14/1297.66%231.6187.7155
394414/13/1397.49%230.8186.8156
392913/13/1397.13%229.9186.8156
391512/13/1396.78%229.1186.8156
394915/12/1397.41%231.6186.0156
394214/14/1297.30%230.8187.7155
392813/14/1296.95%229.9187.7155
391312/14/1296.59%229.1187.7155
393514/12/1397.05%230.8186.0156
392013/12/1396.69%229.9186.0156
390612/12/1396.34%229.1186.0156
394815/13/1297.22%231.6186.8155
393915/12/1296.78%231.6186.0155
393314/13/1296.87%230.8186.8155
391913/13/1296.51%229.9186.8155
392414/12/1296.43%230.8186.0155
390412/13/1296.16%229.1186.8155
391013/12/1296.08%229.9186.0155
389512/12/1295.72%229.1186.0155

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
395015/15/15100.00%230.2187.4157drops nothing (Premium)
393614/15/1599.64%229.4187.4157drops nothing (Premium)
392213/15/1599.27%228.6187.4157drops nothing (Premium)
394115/14/1599.55%230.2186.5157
394015/15/1499.36%230.2187.4156
392714/14/1599.19%229.4186.5157
392514/15/1499.00%229.4187.4156
390712/15/1598.91%227.7187.4157
391313/14/1598.82%228.6186.5157
391113/15/1498.64%228.6187.4156
393315/13/1599.10%230.2185.7157
391814/13/1598.74%229.4185.7157
390413/13/1598.38%228.6185.7157
393115/14/1498.92%230.2186.5156
391714/14/1498.56%229.4186.5156
389812/14/1598.46%227.7186.5157
390213/14/1498.20%228.6186.5156
392915/15/1398.73%230.2187.4155
391514/15/1398.37%229.4187.4155
389712/15/1498.28%227.7187.4156
389012/13/1598.02%227.7185.7157
390013/15/1398.01%228.6187.4155
392415/12/1598.65%230.2184.9157
392215/13/1498.47%230.2185.7156
390914/12/1598.29%229.4184.9157
390814/13/1498.11%229.4185.7156
391915/15/1298.09%230.2187.4154
389513/12/1597.93%228.6184.9157
388812/14/1497.83%227.7186.5156
389313/13/1497.75%228.6185.7156
390414/15/1297.73%229.4187.4154
388612/15/1397.65%227.7187.4155
389013/15/1297.37%228.6187.4154
392015/14/1398.28%230.2186.5155
391315/12/1498.03%230.2184.9156
390614/14/1397.92%229.4186.5155
389213/14/1397.57%228.6186.5155
388112/12/1597.57%227.7184.9157
391215/13/1397.84%230.2185.7155
389914/12/1497.67%229.4184.9156
391015/14/1297.65%230.2186.5154
389714/13/1397.48%229.4185.7155
390315/12/1397.40%230.2184.9155
387912/13/1497.39%227.7185.7156
388513/12/1497.31%228.6184.9156
390115/13/1297.21%230.2185.7154
388313/13/1397.13%228.6185.7155
389215/12/1296.77%230.2184.9154
389514/14/1297.29%229.4186.5154
388814/12/1397.04%229.4184.9155
387612/15/1297.02%227.7187.4154
388113/14/1296.94%228.6186.5154
388714/13/1296.85%229.4185.7154
387413/12/1396.69%228.6184.9155
387213/13/1296.50%228.6185.7154
387814/12/1296.42%229.4184.9154
386413/12/1296.06%228.6184.9154
387712/14/1397.21%227.7186.5155
387012/12/1496.95%227.7184.9156
386912/13/1396.77%227.7185.7155
386712/14/1296.58%227.7186.5154
386012/12/1396.33%227.7184.9155
385812/13/1296.15%227.7185.7154
384912/12/1295.71%227.7184.9154

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
399815/15/15100.00%231.6188.5158drops nothing (Premium)
398915/14/1599.55%231.6187.7158drops nothing (Premium)
398715/15/1499.37%231.6188.5157drops nothing (Premium)
398015/13/1599.10%231.6186.8158drops nothing (Premium)
398314/15/1599.64%230.8188.5158
397414/14/1599.19%230.8187.7158
397214/15/1499.00%230.8188.5157
396514/13/1598.74%230.8186.8158
396813/15/1599.27%229.9188.5158
397815/14/1498.92%231.6187.7157
395913/14/1598.82%229.9187.7158
396915/13/1498.48%231.6186.8157
395113/13/1598.38%229.9186.8158
395412/15/1598.91%229.1188.5158
395813/15/1498.64%229.9188.5157
396314/14/1498.56%230.8187.7157
394512/14/1598.46%229.1187.7158
395414/13/1498.12%230.8186.8157
393612/13/1598.02%229.1186.8158
394312/15/1498.28%229.1188.5157
397615/15/1398.73%231.6188.5156
397115/12/1598.65%231.6186.0158
2-2 Kyogre
396715/14/1398.29%231.6187.7156
394913/14/1498.20%229.9187.7157
396015/12/1498.03%231.6186.0157
2-2 Kyogre
395815/13/1397.85%231.6186.8156
394013/13/1497.76%229.9186.8157
396214/15/1398.37%230.8188.5156
395614/12/1598.29%230.8186.0158
396515/15/1298.10%231.6188.5155
395314/14/1397.93%230.8187.7156
393412/14/1497.84%229.1187.7157
394514/12/1497.67%230.8186.0157
395615/14/1297.66%231.6187.7155
394414/13/1397.49%230.8186.8156
392512/13/1497.40%229.1186.8157
395114/15/1297.74%230.8188.5155
394214/14/1297.30%230.8187.7155
394713/15/1398.01%229.9188.5156
394213/12/1597.93%229.9186.0158
393312/15/1397.65%229.1188.5156
393813/14/1397.57%229.9187.7156
394915/12/1397.41%231.6186.0156
393113/12/1497.31%229.9186.0157
394815/13/1297.22%231.6186.8155
392412/14/1397.22%229.1187.7156
392913/13/1397.13%229.9186.8156
391512/13/1396.78%229.1186.8156
392712/12/1597.57%229.1186.0158
393613/15/1297.39%229.9188.5155
393514/12/1397.05%230.8186.0156
392212/15/1297.03%229.1188.5155
391712/12/1496.96%229.1186.0157
392813/14/1296.95%229.9187.7155
393314/13/1296.87%230.8186.8155
391312/14/1296.59%229.1187.7155
393915/12/1296.78%231.6186.0155
392013/12/1396.69%229.9186.0156
391913/13/1296.51%229.9186.8155
390612/12/1396.34%229.1186.0156
390412/13/1296.16%229.1186.8155
392414/12/1296.43%230.8186.0155
391013/12/1296.08%229.9186.0155
389512/12/1295.72%229.1186.0155

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
395015/15/15100.00%230.2187.4157drops nothing (Premium)
393614/15/1599.64%229.4187.4157drops nothing (Premium)
394115/14/1599.55%230.2186.5157
2-2 Kyogre
392213/15/1599.27%228.6187.4157
392714/14/1599.19%229.4186.5157
2-2 Kyogre
390712/15/1598.91%227.7187.4157
391313/14/1598.82%228.6186.5157
394015/15/1499.36%230.2187.4156
393315/13/1599.10%230.2185.7157
2-2 Kyogre
392514/15/1499.00%229.4187.4156
391814/13/1598.74%229.4185.7157
2-2 Kyogre
391113/15/1498.64%228.6187.4156
389812/14/1598.46%227.7186.5157
393115/14/1498.92%230.2186.5156
392915/15/1398.73%230.2187.4155
392415/12/1598.65%230.2184.9157
391714/14/1498.56%229.4186.5156
390413/13/1598.38%228.6185.7157
391514/15/1398.37%229.4187.4155
390914/12/1598.29%229.4184.9157
389712/15/1498.28%227.7187.4156
390213/14/1498.20%228.6186.5156
390013/15/1398.01%228.6187.4155
389012/13/1598.02%227.7185.7157
389513/12/1597.93%228.6184.9157
388812/14/1497.83%227.7186.5156
388612/15/1397.65%227.7187.4155
392215/13/1498.47%230.2185.7156
390814/13/1498.11%229.4185.7156
389313/13/1497.75%228.6185.7156
388112/12/1597.57%227.7184.9157
392015/14/1398.28%230.2186.5155
391915/15/1298.09%230.2187.4154
390614/14/1397.92%229.4186.5155
390414/15/1297.73%229.4187.4154
389213/14/1397.57%228.6186.5155
387912/13/1497.39%227.7185.7156
389013/15/1297.37%228.6187.4154
391315/12/1498.03%230.2184.9156
389914/12/1497.67%229.4184.9156
391015/14/1297.65%230.2186.5154
388513/12/1497.31%228.6184.9156
389514/14/1297.29%229.4186.5154
387712/14/1397.21%227.7186.5155
387612/15/1297.02%227.7187.4154
388113/14/1296.94%228.6186.5154
387012/12/1496.95%227.7184.9156
386712/14/1296.58%227.7186.5154
391215/13/1397.84%230.2185.7155
389714/13/1397.48%229.4185.7155
390315/12/1397.40%230.2184.9155
388313/13/1397.13%228.6185.7155
388814/12/1397.04%229.4184.9155
387413/12/1396.69%228.6184.9155
390115/13/1297.21%230.2185.7154
388714/13/1296.85%229.4185.7154
389215/12/1296.77%230.2184.9154
386912/13/1396.77%227.7185.7155
387213/13/1296.50%228.6185.7154
387814/12/1296.42%229.4184.9154
386012/12/1396.33%227.7184.9155
386413/12/1296.06%228.6184.9154
385812/13/1296.15%227.7185.7154
384912/12/1295.71%227.7184.9154

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.