Togekiss: Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Togekiss with its standard Master League moveset. Base stats atk 225 / def 217 / hp 198.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 61-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Kyurem (White), Reshiram, Dialga (Origin), Kyurem (Black), Kyogre, Yveltal, Kyogre (Shadow), Dialga (Shadow), Dialga, Primarina, Tapu Lele, Sylveon, Tyranitar (Shadow), Landorus (Therian), Ho-Oh (Shadow).

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Vs a non-best-buddy meta

Gains: Annihilape 0-2, Florges 2-2, Gyarados 0-1, Necrozma (Dusk Mane) 2-1, Primarina 1-2, Tapu Lele 1-1, Togekiss 0-0, Togekiss 1-1

Vs a best-buddy meta

Gains: Annihilape 0-2, Dialga (Shadow) 2-2, Florges 2-2, Gyarados 1-2, Landorus (Therian) 2-1, Lugia (Shadow) 1-0, Primarina 1-2, Tapu Lele 1-1

Attack IVs

Attack at a perfect IV: 202.9 at L51 (best buddy), 201.7 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14200.8Togekiss-
13200.0TogekissTapu Lele
12199.2TogekissZygarde (Complete Forme), Kyurem, Tapu Lele
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 Atk:
  • Groudon (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Hydreigon (Shadow) 0-1 near-death win: still wins but barely survives, 25 HP left of 178 -- a perfect 15/15/15 keeps 63

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14200.8-Tapu Lele
13200.0-Zygarde (Complete Forme), Kyurem, Tapu Lele
12199.2-Zygarde (Complete Forme), Kyurem, Annihilape (Shadow), Tapu Lele
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Necrozma (Dawn Wings) 2-1 near-death win: still wins but barely survives, 14 HP left of 178 -- a perfect 15/15/15 keeps 62
13 Atk:
  • Necrozma (Dawn Wings) 2-1 near-death win: still wins but barely survives, 14 HP left of 178 -- a perfect 15/15/15 keeps 62
12 Atk:
  • Eternatus 2-2 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 43)
  • Necrozma (Dawn Wings) 2-1 near-death win: still wins but barely survives, 14 HP left of 178 -- a perfect 15/15/15 keeps 62

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14202.0MelmetalNecrozma (Dusk Mane)
13201.2Melmetal, TogekissNecrozma (Dusk Mane)
12200.3Melmetal, TogekissNecrozma (Dusk Mane)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Gyarados 1-1 near-death win: still wins but barely survives, 3 HP left of 180 -- a perfect 15/15/15 keeps 50
  • Lugia 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 43)
13 Atk:
  • Gyarados 1-1 near-death win: still wins but barely survives, 3 HP left of 180 -- a perfect 15/15/15 keeps 50
  • Lugia 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 43)
  • Togekiss 2-1 near-death win: still wins but barely survives, 10 HP left of 180 -- a perfect 15/15/15 keeps 67
12 Atk:
  • Gyarados 1-1 near-death win: still wins but barely survives, 3 HP left of 180 -- a perfect 15/15/15 keeps 50
  • Lugia 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 3, was 43)
  • Togekiss 2-1 near-death win: still wins but barely survives, 10 HP left of 180 -- a perfect 15/15/15 keeps 67

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14202.0Togekiss-
13201.2TogekissTapu Lele
12200.3TogekissZygarde (Complete Forme), Kyurem, Tapu Lele
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 Atk:
  • Necrozma (Dawn Wings) 2-1 near-death win: still wins but barely survives, 17 HP left of 180 -- a perfect 15/15/15 keeps 64

Defense IVs

Defense at a perfect IV: 196.1 at L51 (best buddy), 194.9 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14194.1-
13193.3Gyarados (Shadow)
12192.4Gyarados (Shadow), Annihilape (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Groudon 0-1 near-death win: still wins but barely survives, 1 HP left of 178 -- a perfect 15/15/15 keeps 48
13 Def:
  • Groudon 0-1 near-death win: still wins but barely survives, 1 HP left of 178 -- a perfect 15/15/15 keeps 48
  • Gyarados (Shadow) 0-0 near-death win: still wins but barely survives, 16 HP left of 178 -- a perfect 15/15/15 keeps 42
  • Gyarados (Shadow) 0-1 near-death win: still wins but barely survives, 10 HP left of 178 -- a perfect 15/15/15 keeps 39
12 Def:
  • Groudon 0-1 near-death win: still wins but barely survives, 1 HP left of 178 -- a perfect 15/15/15 keeps 48
  • Gyarados (Shadow) 0-0 near-death win: still wins but barely survives, 16 HP left of 178 -- a perfect 15/15/15 keeps 42
  • Gyarados (Shadow) 0-1 near-death win: still wins but barely survives, 10 HP left of 178 -- a perfect 15/15/15 keeps 39

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14194.1Gyarados (Shadow)
13193.3Gyarados (Shadow), Annihilape (Shadow)
12192.4Necrozma (Dawn Wings), Necrozma (Dusk Mane), Gyarados (Shadow), Annihilape (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Gyarados (Shadow) 0-0 near-death win: still wins but barely survives, 16 HP left of 178 -- a perfect 15/15/15 keeps 40
  • Gyarados (Shadow) 0-1 near-death win: still wins but barely survives, 10 HP left of 178 -- a perfect 15/15/15 keeps 37
13 Def:
  • Gyarados (Shadow) 0-0 near-death win: still wins but barely survives, 16 HP left of 178 -- a perfect 15/15/15 keeps 40
  • Gyarados (Shadow) 0-1 near-death win: still wins but barely survives, 10 HP left of 178 -- a perfect 15/15/15 keeps 37
12 Def:
  • Gyarados (Shadow) 0-0 near-death win: still wins but barely survives, 16 HP left of 178 -- a perfect 15/15/15 keeps 40
  • Gyarados (Shadow) 0-1 near-death win: still wins but barely survives, 10 HP left of 178 -- a perfect 15/15/15 keeps 37
  • Necrozma (Dawn Wings) 2-1 near-death win: still wins but barely survives, 1 HP left of 178 -- a perfect 15/15/15 keeps 62

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14195.3Ho-Oh-
13194.4Ho-Oh-
12193.6Ho-Oh-
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 Def:
  • Groudon 0-1 near-death win: still wins but barely survives, 3 HP left of 180 -- a perfect 15/15/15 keeps 50
12 Def:
  • Groudon 0-1 near-death win: still wins but barely survives, 3 HP left of 180 -- a perfect 15/15/15 keeps 50

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14195.3--
13194.4Gyarados (Shadow)
12193.6Gyarados (Shadow), Annihilape (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Groudon 0-1 near-death win: still wins but barely survives, 3 HP left of 180 -- a perfect 15/15/15 keeps 50
13 Def:
  • Groudon 0-1 near-death win: still wins but barely survives, 3 HP left of 180 -- a perfect 15/15/15 keeps 50
  • Gyarados (Shadow) 0-0 near-death win: still wins but barely survives, 18 HP left of 180 -- a perfect 15/15/15 keeps 44
  • Gyarados (Shadow) 0-1 near-death win: still wins but barely survives, 12 HP left of 180 -- a perfect 15/15/15 keeps 41
12 Def:
  • Florges 2-1 near-death win: still wins but barely survives, 12 HP left of 180 -- a perfect 15/15/15 keeps 102
  • Groudon 0-1 near-death win: still wins but barely survives, 3 HP left of 180 -- a perfect 15/15/15 keeps 50
  • Gyarados (Shadow) 0-0 near-death win: still wins but barely survives, 18 HP left of 180 -- a perfect 15/15/15 keeps 44
  • Gyarados (Shadow) 0-1 near-death win: still wins but barely survives, 12 HP left of 180 -- a perfect 15/15/15 keeps 41

HP IVs

HP at a perfect IV: 180 at L51 (best buddy), 178 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14178-
13177
12176
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Groudon 0-1 near-death win: still wins but barely survives, 3 HP left of 177 -- a perfect 15/15/15 keeps 48
12 HP:
  • Groudon 0-1 near-death win: still wins but barely survives, 2 HP left of 176 -- a perfect 15/15/15 keeps 48

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14178-
13177
12176

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14179-
13178
12177
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Florges 2-1 near-death win: still wins but barely survives, 12 HP left of 178 -- a perfect 15/15/15 keeps 102
12 HP:
  • Florges 2-1 near-death win: still wins but barely survives, 11 HP left of 177 -- a perfect 15/15/15 keeps 102
  • Groudon 0-1 near-death win: still wins but barely survives, 3 HP left of 177 -- a perfect 15/15/15 keeps 50

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14179
13178
12177
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
13 HP:
  • Florges 2-1 near-death win: still wins but barely survives, 12 HP left of 178 -- a perfect 15/15/15 keeps 102
12 HP:
  • Florges 2-1 near-death win: still wins but barely survives, 11 HP left of 177 -- a perfect 15/15/15 keeps 102
  • Groudon 0-1 near-death win: still wins but barely survives, 3 HP left of 177 -- a perfect 15/15/15 keeps 50

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
381215/15/15100.00%202.9196.1180drops nothing (Premium)
380315/14/1599.57%202.9195.3180drops nothing (Premium)
379614/15/1599.58%202.0196.1180
378814/14/1599.15%202.0195.3180
380315/15/1499.44%202.9196.1179
378013/15/1599.17%201.2196.1180
376412/15/1598.75%200.3196.1180
379515/13/1599.14%202.9194.4180
378714/15/1499.03%202.0196.1179
379415/14/1499.02%202.9195.3179
377213/14/1598.74%201.2195.3180
375612/14/1598.32%200.3195.3180
377914/13/1598.72%202.0194.4180
377113/15/1498.62%201.2196.1179
377914/14/1498.60%202.0195.3179
375512/15/1498.20%200.3196.1179
379415/15/1398.89%202.9196.1178
378715/12/1598.71%202.9193.6180
377814/15/1398.48%202.0196.1178
378515/14/1398.46%202.9195.3178
376413/13/1598.31%201.2194.4180
377114/12/1598.30%202.0193.6180
376313/14/1498.19%201.2195.3179
374812/13/1597.90%200.3194.4180
374712/14/1497.78%200.3195.3179
378615/13/1498.59%202.9194.4179
376213/15/1398.06%201.2196.1178
377014/14/1398.05%202.0195.3178
374612/15/1397.65%200.3196.1178
378515/15/1298.33%202.9196.1177
377014/13/1498.18%202.0194.4179
375513/12/1597.88%201.2193.6180
374012/12/1597.47%200.3193.6180
377815/12/1498.16%202.9193.6179
377715/13/1398.04%202.9194.4178
376914/15/1297.92%202.0196.1177
375413/14/1397.64%201.2195.3178
376915/12/1397.61%202.9193.6178
373812/14/1397.23%200.3195.3178
377715/14/1297.91%202.9195.3177
375513/13/1497.77%201.2194.4179
376214/12/1497.75%202.0193.6179
376214/13/1397.63%202.0194.4178
373912/13/1497.35%200.3194.4179
375314/12/1397.20%202.0193.6178
375313/15/1297.51%201.2196.1177
376114/14/1297.50%202.0195.3177
373712/15/1297.10%200.3196.1177
376815/13/1297.49%202.9194.4177
374713/12/1497.34%201.2193.6179
374613/13/1397.22%201.2194.4178
374513/14/1297.09%201.2195.3177
373112/12/1496.93%200.3193.6179
373012/13/1396.81%200.3194.4178
373813/12/1396.80%201.2193.6178
372912/14/1296.69%200.3195.3177
372212/12/1396.39%200.3193.6178
375314/13/1297.08%202.0194.4177
376015/12/1297.06%202.9193.6177
373713/13/1296.67%201.2194.4177
374414/12/1296.66%202.0193.6177
372112/13/1296.27%200.3194.4177
372913/12/1296.25%201.2193.6177
371312/12/1295.85%200.3193.6177

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
376715/15/15100.00%201.7194.9178drops nothing (Premium)
375815/15/14100.00%201.7194.9178drops nothing (Premium)
375114/15/1599.58%200.8194.9178
374214/15/1499.58%200.8194.9178
375915/14/1599.57%201.7194.1178
375015/14/1499.57%201.7194.1178
373513/15/1599.17%200.0194.9178
372613/15/1499.17%200.0194.9178
374915/15/1399.44%201.7194.9177
1-0 Lunala
375015/13/1599.14%201.7193.3178
1-0 Lunala
374215/13/1499.14%201.7193.3178
1-0 Lunala
372012/15/1598.75%199.2194.9178
371112/15/1498.75%199.2194.9178
374314/14/1599.15%200.8194.1178
373414/14/1499.15%200.8194.1178
373314/15/1399.02%200.8194.9177
372713/14/1598.74%200.0194.1178
371813/14/1498.74%200.0194.1178
374215/12/1598.71%201.7192.4178
1-0 Lunala
373315/12/1498.71%201.7192.4178
1-0 Lunala
371813/15/1398.61%200.0194.9177
374115/14/1399.01%201.7194.1177
1-0 Lunala
374015/15/1298.88%201.7194.9176
1-0 Lunala
373514/13/1598.72%200.8193.3178
372614/13/1498.72%200.8193.3178
371212/14/1598.32%199.2194.1178
370312/14/1498.32%199.2194.1178
371913/13/1598.31%200.0193.3178
371013/13/1498.31%200.0193.3178
370212/15/1398.20%199.2194.9177
372514/14/1398.60%200.8194.1177
373315/13/1398.58%201.7193.3177
1-0 Lunala
372414/15/1298.46%200.8194.9176
373215/14/1298.45%201.7194.1176
1-0 Lunala
371013/14/1398.18%200.0194.1177
370913/15/1298.05%200.0194.9176
372415/13/1298.02%201.7193.3176
1-0 Lunala
370312/13/1597.90%199.2193.3178
369512/13/1497.90%199.2193.3178
372714/12/1598.30%200.8192.4178
371814/12/1498.30%200.8192.4178
371714/13/1398.17%200.8193.3177
372515/12/1398.15%201.7192.4177
371614/14/1298.04%200.8194.1176
371113/12/1597.88%200.0192.4178
370213/12/1497.88%200.0192.4178
369412/14/1397.77%199.2194.1177
370213/13/1397.76%200.0193.3177
369312/15/1297.64%199.2194.9176
370113/14/1297.63%200.0194.1176
370814/13/1297.62%200.8193.3176
369313/13/1297.21%200.0193.3176
370914/12/1397.74%200.8192.4177
371615/12/1297.60%201.7192.4176
369512/12/1597.47%199.2192.4178
368712/12/1497.47%199.2192.4178
368612/13/1397.35%199.2193.3177
369413/12/1397.33%200.0192.4177
368512/14/1297.22%199.2194.1176
367712/13/1296.80%199.2193.3176
370014/12/1297.19%200.8192.4176
367812/12/1396.93%199.2192.4177
368513/12/1296.78%200.0192.4176
366912/12/1296.38%199.2192.4176

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
381215/15/15100.00%202.9196.1180drops nothing (Premium)
380315/14/1599.57%202.9195.3180drops nothing (Premium)
380315/15/1499.44%202.9196.1179drops nothing (Premium)
379515/13/1599.14%202.9194.4180drops nothing (Premium)
378715/12/1598.71%202.9193.6180drops nothing (Premium)
379415/14/1499.02%202.9195.3179
379614/15/1599.58%202.0196.1180
378814/14/1599.15%202.0195.3180
378714/15/1499.03%202.0196.1179
377914/13/1598.72%202.0194.4180
378615/13/1498.59%202.9194.4179
377114/12/1598.30%202.0193.6180
379415/15/1398.89%202.9196.1178
377914/14/1498.60%202.0195.3179
377815/12/1498.16%202.9193.6179
378013/15/1599.17%201.2196.1180
377213/14/1598.74%201.2195.3180
377113/15/1498.62%201.2196.1179
378515/14/1398.46%202.9195.3178
378515/15/1298.33%202.9196.1177
376413/13/1598.31%201.2194.4180
377014/13/1498.18%202.0194.4179
375513/12/1597.88%201.2193.6180
376412/15/1598.75%200.3196.1180
377814/15/1398.48%202.0196.1178
375612/14/1598.32%200.3195.3180
375512/15/1498.20%200.3196.1179
376313/14/1498.19%201.2195.3179
377715/13/1398.04%202.9194.4178
374812/13/1597.90%200.3194.4180
376214/12/1497.75%202.0193.6179
374012/12/1597.47%200.3193.6180
377014/14/1398.05%202.0195.3178
377715/14/1297.91%202.9195.3177
374712/14/1497.78%200.3195.3179
375513/13/1497.77%201.2194.4179
376915/12/1397.61%202.9193.6178
376213/15/1398.06%201.2196.1178
376914/15/1297.92%202.0196.1177
376214/13/1397.63%202.0194.4178
373912/13/1497.35%200.3194.4179
374713/12/1497.34%201.2193.6179
374612/15/1397.65%200.3196.1178
375413/14/1397.64%201.2195.3178
376815/13/1297.49%202.9194.4177
375314/12/1397.20%202.0193.6178
373112/12/1496.93%200.3193.6179
375313/15/1297.51%201.2196.1177
376114/14/1297.50%202.0195.3177
373812/14/1397.23%200.3195.3178
374613/13/1397.22%201.2194.4178
376015/12/1297.06%202.9193.6177
373712/15/1297.10%200.3196.1177
373012/13/1396.81%200.3194.4178
373813/12/1396.80%201.2193.6178
374513/14/1297.09%201.2195.3177
375314/13/1297.08%202.0194.4177
372212/12/1396.39%200.3193.6178
372912/14/1296.69%200.3195.3177
374414/12/1296.66%202.0193.6177
373713/13/1296.67%201.2194.4177
372112/13/1296.27%200.3194.4177
372913/12/1296.25%201.2193.6177
371312/12/1295.85%200.3193.6177

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
376715/15/15100.00%201.7194.9178drops nothing (Premium)
375815/15/14100.00%201.7194.9178drops nothing (Premium)
375114/15/1599.58%200.8194.9178
374214/15/1499.58%200.8194.9178
375915/14/1599.57%201.7194.1178
375015/14/1499.57%201.7194.1178
373513/15/1599.17%200.0194.9178
372613/15/1499.17%200.0194.9178
374314/14/1599.15%200.8194.1178
373414/14/1499.15%200.8194.1178
374915/15/1399.44%201.7194.9177
372713/14/1598.74%200.0194.1178
371813/14/1498.74%200.0194.1178
373314/15/1399.02%200.8194.9177
372012/15/1598.75%199.2194.9178
371112/15/1498.75%199.2194.9178
375015/13/1599.14%201.7193.3178
374215/13/1499.14%201.7193.3178
374115/14/1399.01%201.7194.1177
374215/12/1598.71%201.7192.4178
373315/12/1498.71%201.7192.4178
371813/15/1398.61%200.0194.9177
374015/15/1298.88%201.7194.9176
373514/13/1598.72%200.8193.3178
372614/13/1498.72%200.8193.3178
372514/14/1398.60%200.8194.1177
371212/14/1598.32%199.2194.1178
370312/14/1498.32%199.2194.1178
372714/12/1598.30%200.8192.4178
371814/12/1498.30%200.8192.4178
371013/14/1398.18%200.0194.1177
372414/15/1298.46%200.8194.9176
371913/13/1598.31%200.0193.3178
371013/13/1498.31%200.0193.3178
371113/12/1597.88%200.0192.4178
370213/12/1497.88%200.0192.4178
373315/13/1398.58%201.7193.3177
373215/14/1298.45%201.7194.1176
370212/15/1398.20%199.2194.9177
370913/15/1298.05%200.0194.9176
371714/13/1398.17%200.8193.3177
372515/12/1398.15%201.7192.4177
371614/14/1298.04%200.8194.1176
372415/13/1298.02%201.7193.3176
370312/13/1597.90%199.2193.3178
369512/13/1497.90%199.2193.3178
369412/14/1397.77%199.2194.1177
370213/13/1397.76%200.0193.3177
370113/14/1297.63%200.0194.1176
371615/12/1297.60%201.7192.4176
369512/12/1597.47%199.2192.4178
368712/12/1497.47%199.2192.4178
370914/12/1397.74%200.8192.4177
369312/15/1297.64%199.2194.9176
370814/13/1297.62%200.8193.3176
369413/12/1397.33%200.0192.4177
369313/13/1297.21%200.0193.3176
370014/12/1297.19%200.8192.4176
368513/12/1296.78%200.0192.4176
368612/13/1397.35%199.2193.3177
368512/14/1297.22%199.2194.1176
367812/12/1396.93%199.2192.4177
367712/13/1296.80%199.2193.3176
366912/12/1296.38%199.2192.4176

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.