Ursaluna: Master League IV Guide

How far your IVs can slip before this Master League attacker gives up specific matchups, using its standard Master League moveset. Breakpoints, bulkpoints, CMP, and named matchups across the full best-buddy grid, over all 9 ordered shields, your-opp (0-0 .. 2-2).

Format credit: the structure, terminology, and presentation of this guide are adapted from XehrFelrose's Master League IV deep dives. In particular the "Terms to know" vocabulary (including the "Premium" vs "Thrifty" IV framing), and the per-stat by best-buddy by shield breakdown, follow XehrFelrose's work. The numbers here are independently re-simulated with this project's own engine, not taken from the video.

What this covers

Terms to know

Breakpoint
An attack-stat threshold where your fast move deals 1 more damage to a specific opponent. Most impactful on fast moves that fire every turn.
Bulkpoint
A defense-stat threshold where a specific opponent's fast move deals 1 less damage to you.
CMP (charge-move priority)
When both Pokemon throw a charged move on the same turn, the one with the higher attack stat goes first. "CMP lost" means a lower attack IV drops you below an opponent's attack, so you would lose that simultaneous-throw.
Shields (you-opp)
Shield scenarios are written you-opp (your shields first). This guide covers all 9 ordered scenarios (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2), so "you 2 / opp 1" (2-1) is distinct from "you 1 / opp 2" (1-2). Even energy, standard movesets.
BB (best buddy)
Best-buddy boost adds one level (L50 to L51). In Master League there is no CP cap, so that level fully applies.
Premium vs Thrifty IVs
Terminology from XehrFelrose (video). Defined here mechanically, not as a gameplay call: a Premium spread drops no matchups versus a perfect (hundo) IV spread in the stated case; a Thrifty spread drops only the matchups listed next to it. Whether those matchups matter is your call.

These terms and the breakdown that follows are adapted from XehrFelrose's Master League IV deep dives.

The build

This guide assumes Ursaluna with its standard Master League moveset. Base stats atk 243 / def 181 / hp 277.

Check my IVs

Paste one or more candidate spreads as atk/def/hp (for example 15/15/14, 15/14/15), and this builds a PvPoke-style matchups table showing only the matchups where those spreads differ. Spreads that agree everywhere are hidden, so the table stays scannable. This guide covers IVs 15 down to 12; the richest close-call detail is on spreads that drop a single stat. Enter two or more spreads and you also get a leftover-HP margin view (how much more convincingly each wins) and a ✦ marker for matchups that flip when you toggle your own best-buddy (L50 ↔ L51) in the selected Case.

Versus the Master League meta

Win/loss at a perfect IV on the 3 even shields (0-0, 1-1, 2-2), in the best buddy, vs a best-buddy meta case (you L51 vs opponents L51), vs the 60-strong Master top-60. The full per-shield picture is in the stat tables below.

Shield-dependent (split on even shields): Zacian (Crowned Sword), Kyurem (White), Xerneas, Kyogre, Dialga (Origin), Eternatus, Reshiram (Shadow), Kyurem (Black), Lugia, Zamazenta (Crowned Shield), Lugia (Shadow), Palkia (Shadow), Ho-Oh, Gyarados (Shadow), Palkia, Yveltal, Giratina (Altered) (Shadow), Solgaleo, Meloetta (Aria), Dialga, Primarina, Dragonite (Shadow), Giratina (Altered), Mewtwo (Shadow), Groudon (Shadow), Ho-Oh (Shadow), Goodra, Latias (Shadow).

What best buddy changes (at a perfect IV)

Matchups best buddy (L51) gains over not best-buddying (L50), holding the meta's best-buddy status fixed. Even shields, perfect IV.

Attack IVs

Attack at a perfect IV: 218.1 at L51 (best buddy), 216.8 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14216.0UrsalunaNecrozma (Dawn Wings), Dialga (Shadow), Gyarados
13215.1UrsalunaXerneas, Necrozma (Dawn Wings), Yveltal, Dialga (Shadow), Gyarados
12214.3UrsalunaXerneas, Necrozma (Dawn Wings), Yveltal, Dialga (Shadow), Gyarados
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Dialga (Origin) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Gholdengo 0-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 41)
  • Gholdengo 1-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 41)
  • Gholdengo 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dawn Wings) 2-2 near-death win: still wins but barely survives, 18 HP left of 245 -- a perfect 15/15/15 keeps 99
13 Atk:
  • Dialga (Origin) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Gholdengo 0-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 41)
  • Gholdengo 1-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 41)
  • Gholdengo 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Lugia (Shadow) 1-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Lugia (Shadow) 2-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dawn Wings) 2-2 near-death win: still wins but barely survives, 18 HP left of 245 -- a perfect 15/15/15 keeps 99
12 Atk:
  • Dialga (Origin) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Gholdengo 0-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 41)
  • Gholdengo 1-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 41)
  • Gholdengo 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Lugia (Shadow) 1-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Lugia (Shadow) 2-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Necrozma (Dawn Wings) 2-2 near-death win: still wins but barely survives, 18 HP left of 245 -- a perfect 15/15/15 keeps 99
  • Reshiram 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Reshiram 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Zekrom 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zekrom 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)

No best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14216.0-Xerneas, Yveltal
13215.1-Xerneas, Yveltal
0-0 Lugia
12214.3Ho-Oh, RillaboomKyurem (White), Xerneas, Kyurem (Black), Yveltal
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Hydreigon (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zamazenta (Crowned Shield) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 41)
13 Atk:
  • Hydreigon (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zamazenta (Crowned Shield) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 41)
12 Atk:
  • Garchomp 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 0, was 40)
  • Hydreigon (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyurem (White) 2-1 near-death win: still wins but barely survives, 9 HP left of 245 -- a perfect 15/15/15 keeps 127
  • Zamazenta (Crowned Shield) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 41)

Best buddy, vs a non-best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14217.2--
13216.4UrsalunaDialga (Shadow), Gyarados
12215.6UrsalunaNecrozma (Dawn Wings), Dialga (Shadow), Gyarados
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Palkia 2-1 near-death win: still wins but barely survives, 33 HP left of 246 -- a perfect 15/15/15 keeps 136
13 Atk:
  • Dialga (Origin) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Gholdengo 0-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 41)
  • Gholdengo 1-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 41)
  • Gholdengo 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Palkia 2-1 near-death win: still wins but barely survives, 33 HP left of 246 -- a perfect 15/15/15 keeps 136
  • Ursaluna 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Ursaluna (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zamazenta (Crowned Shield) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Atk:
  • Dialga (Origin) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Gholdengo 0-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 41)
  • Gholdengo 1-0 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 41)
  • Gholdengo 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Necrozma (Dawn Wings) 2-2 near-death win: still wins but barely survives, 19 HP left of 246 -- a perfect 15/15/15 keeps 100
  • Palkia 2-1 near-death win: still wins but barely survives, 33 HP left of 246 -- a perfect 15/15/15 keeps 136
  • Ursaluna 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Ursaluna (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zamazenta (Crowned Shield) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

AtkAttackCMP lostBreakpoint lostMatchups dropped (you-opp)
14217.2UrsalunaNecrozma (Dawn Wings), Dialga (Shadow), Gyarados
13216.4UrsalunaXerneas, Necrozma (Dawn Wings), Yveltal, Dialga (Shadow), Gyarados
12215.6UrsalunaXerneas, Necrozma (Dawn Wings), Yveltal, Dialga (Shadow), Gyarados
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Atk:
  • Kyogre (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Necrozma (Dawn Wings) 2-2 near-death win: still wins but barely survives, 19 HP left of 246 -- a perfect 15/15/15 keeps 100
  • Reshiram 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Reshiram 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Zekrom 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zekrom 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
13 Atk:
  • Kyogre (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Necrozma (Dawn Wings) 2-2 near-death win: still wins but barely survives, 19 HP left of 246 -- a perfect 15/15/15 keeps 100
  • Reshiram 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Reshiram 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Zekrom 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zekrom 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
12 Atk:
  • Hydreigon (Shadow) 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyogre (Shadow) 2-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Necrozma (Dawn Wings) 2-2 near-death win: still wins but barely survives, 19 HP left of 246 -- a perfect 15/15/15 keeps 100
  • Reshiram 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Reshiram 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)
  • Zamazenta (Crowned Shield) 2-1 energy banked: still wins but banks 40 less energy than a perfect 15/15/15, about one fewer charged move (now 1, was 41)
  • Zekrom 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Zekrom 2-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 1 left, was 2)

Defense IVs

Defense at a perfect IV: 165.7 at L51 (best buddy), 164.7 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14163.9Kyogre, Kyogre (Shadow), Dragonite (Shadow)
13163.0Kyogre, Kyogre (Shadow), Meloetta (Aria), Dragonite (Shadow)
12162.2Zacian (Crowned Sword), Kyogre, Garchomp (Shadow), Garchomp, Kyogre (Shadow), Solgaleo, Meloetta (Aria), Dragonite (Shadow)

No best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14163.9Meloetta (Aria)
13163.0Zacian (Crowned Sword), Garchomp (Shadow), Garchomp, Solgaleo, Meloetta (Aria)
12162.2Zacian (Crowned Sword), Garchomp (Shadow), Garchomp, Solgaleo, Meloetta (Aria)

Best buddy, vs a non-best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14164.8Gyarados (Shadow), Mewtwo (Shadow)
13164.0Kyogre, Gyarados (Shadow), Kyogre (Shadow), Dragonite (Shadow), Mewtwo (Shadow)
12163.1Kyogre, Gyarados (Shadow), Kyogre (Shadow), Meloetta (Aria), Dragonite (Shadow), Mewtwo (Shadow)
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
14 Def:
  • Gyarados (Shadow) 2-1 near-death win: still wins but barely survives, 22 HP left of 246 -- a perfect 15/15/15 keeps 51
  • Gyarados (Shadow) 2-2 near-death win: still wins but barely survives, 6 HP left of 246 -- a perfect 15/15/15 keeps 39
  • Tapu Lele 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
13 Def:
  • Gyarados (Shadow) 2-1 near-death win: still wins but barely survives, 21 HP left of 246 -- a perfect 15/15/15 keeps 51
  • Gyarados (Shadow) 2-2 near-death win: still wins but barely survives, 5 HP left of 246 -- a perfect 15/15/15 keeps 39
  • Tapu Lele 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
12 Def:
  • Gyarados (Shadow) 2-1 near-death win: still wins but barely survives, 21 HP left of 246 -- a perfect 15/15/15 keeps 51
  • Gyarados (Shadow) 2-2 near-death win: still wins but barely survives, 5 HP left of 246 -- a perfect 15/15/15 keeps 39
  • Tapu Lele 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

DefDefenseBulkpoint lostMatchups dropped (you-opp)
14164.8Kyogre, Kyogre (Shadow), Dragonite (Shadow)
13164.0Kyogre, Kyogre (Shadow), Meloetta (Aria), Dragonite (Shadow)
12163.1Zacian (Crowned Sword), Kyogre, Garchomp (Shadow), Garchomp, Kyogre (Shadow), Solgaleo, Meloetta (Aria), Dragonite (Shadow)

HP IVs

HP at a perfect IV: 246 at L51 (best buddy), 245 at L50. Each row drops only that one stat (the other two stay 15); matchups shown are those given up versus a perfect IV.

No best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14244
13243
12242
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 HP:
  • Kyogre 2-1 shield spent: keeps the win, but has to spend 2 more shields than a perfect 15/15/15 (now 0 left, was 2)
  • Kyogre 2-2 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Kyogre (Shadow) 2-1 shield spent: keeps the win, but has to spend 2 more shields than a perfect 15/15/15 (now 0 left, was 2)

No best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14244
13243
12242
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 HP:
  • Xerneas 1-1 near-death win: still wins but barely survives, 9 HP left of 242 -- a perfect 15/15/15 keeps 58

Best buddy, vs a non-best-buddy meta

HPHPMatchups dropped (you-opp)
14245
13245
12244
Close calls (still a win, but the post-match margin shifts enough to matter: a shield spent, a near-death survival, or roughly one fewer charged move of energy banked)
12 HP:
  • Tapu Lele 1-0 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)
  • Tapu Lele 1-1 shield spent: keeps the win, but has to spend 1 more shield than a perfect 15/15/15 (now 0 left, was 1)

Best buddy, vs a best-buddy meta

HPHPMatchups dropped (you-opp)
14245
13245
12244

Every spread with all three IVs from 12 to 15 (the practical range above the 10/10/10 legendary catch floor), sorted so the spreads that drop nothing come first. "Premium" drops no matchups versus a perfect IV in the stated case; everything else lists exactly what it gives up. The first two tables compare against a best-buddied meta (the realistic, harder case); the last two against a non-best-buddied meta, which is strictly easier.

If you best buddy (L51), vs a best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
441015/15/15100.00%218.1165.7246drops nothing (Premium)
439314/15/1599.61%217.2165.7246
440215/15/1499.59%218.1165.7245
439515/15/1399.59%218.1165.7245
437613/15/1599.22%216.4165.7246
438715/15/1299.19%218.1165.7244
435812/15/1598.84%215.6165.7246
0-0 Lugia
438514/15/1499.21%217.2165.7245
437814/15/1399.21%217.2165.7245
436813/15/1498.82%216.4165.7245
436113/15/1398.82%216.4165.7245
437014/15/1298.80%217.2165.7244
439815/14/1599.49%218.1164.8246
439115/14/1499.09%218.1164.8245
438315/14/1399.09%218.1164.8245
438715/13/1598.98%218.1164.0246
435112/15/1498.44%215.6165.7245
434312/15/1398.44%215.6165.7245
435313/15/1298.42%216.4165.7244
437615/14/1298.68%218.1164.8244
438015/13/1498.58%218.1164.0245
437215/13/1398.58%218.1164.0245
437615/12/1598.47%218.1163.1246
436515/13/1298.17%218.1164.0244
436815/12/1498.07%218.1163.1245
436115/12/1398.07%218.1163.1245
433612/15/1298.03%215.6165.7244
438114/14/1599.10%217.2164.8246
437014/13/1598.60%217.2164.0246
435315/12/1297.67%218.1163.1244
436413/14/1598.72%216.4164.8246
437414/14/1498.70%217.2164.8245
436614/14/1398.70%217.2164.8245
435313/13/1598.21%216.4164.0246
434712/14/1598.33%215.6164.8246
435713/14/1498.32%216.4164.8245
434913/14/1398.32%216.4164.8245
435914/14/1298.30%217.2164.8244
436314/13/1498.20%217.2164.0245
435514/13/1398.20%217.2164.0245
435914/12/1598.09%217.2163.1246
433612/13/1597.83%215.6164.0246
434814/13/1297.79%217.2164.0244
435114/12/1497.69%217.2163.1245
434414/12/1397.69%217.2163.1245
434012/14/1497.93%215.6164.8245
433212/14/1397.93%215.6164.8245
434213/14/1297.92%216.4164.8244
434613/13/1497.81%216.4164.0245
433813/13/1397.81%216.4164.0245
434213/12/1597.71%216.4163.1246
433113/13/1297.41%216.4164.0244
433413/12/1497.31%216.4163.1245
432713/12/1397.31%216.4163.1245
433614/12/1297.29%217.2163.1244
432512/14/1297.53%215.6164.8244
432912/13/1497.43%215.6164.0245
432112/13/1397.43%215.6164.0245
432512/12/1597.32%215.6163.1246
431412/13/1297.03%215.6164.0244
431812/12/1496.93%215.6163.1245
431012/12/1396.93%215.6163.1245
432013/12/1296.91%216.4163.1244
430312/12/1296.53%215.6163.1244

If you do not best buddy (L50), vs a best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs best-buddy case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
435815/15/15100.00%216.8164.7245drops nothing (Premium)
434114/15/1599.61%216.0164.7245
435015/15/1499.59%216.8164.7244
434715/14/1599.49%216.8163.9245
433515/13/1598.98%216.8163.0245
432413/15/1599.22%215.1164.7245
0-0 Lugia
433314/15/1499.21%216.0164.7244
434315/15/1399.18%216.8164.7243
433014/14/1599.10%216.0163.9245
433915/14/1499.08%216.8163.9244
431914/13/1598.60%216.0163.0245
432815/13/1498.58%216.8163.0244
431713/15/1498.82%215.1164.7244
432614/15/1398.80%216.0164.7243
433515/15/1298.78%216.8164.7242
431313/14/1598.72%215.1163.9245
432214/14/1498.70%216.0163.9244
432415/12/1598.47%216.8162.2245
430213/13/1598.21%215.1163.0245
431114/13/1498.19%216.0163.0244
433215/14/1398.68%216.8163.9243
430913/15/1398.41%215.1164.7243
431814/15/1298.39%216.0164.7242
430513/14/1498.32%215.1163.9244
430714/12/1598.09%216.0162.2245
429413/13/1497.81%215.1163.0244
430712/15/1598.84%214.3164.7245
0-0 Lugia
431514/14/1398.30%216.0163.9243
432415/14/1298.27%216.8163.9242
432115/13/1398.17%216.8163.0243
431715/12/1498.07%216.8162.2244
430213/15/1298.01%215.1164.7242
431315/13/1297.77%216.8163.0242
429113/12/1597.71%215.1162.2245
430915/12/1397.67%216.8162.2243
429813/14/1397.91%215.1163.9243
430714/14/1297.89%216.0163.9242
430414/13/1397.79%216.0163.0243
430014/12/1497.69%216.0162.2244
429614/13/1297.39%216.0163.0242
429314/12/1397.29%216.0162.2243
430012/15/1498.43%214.3164.7244
429612/14/1598.33%214.3163.9245
428512/13/1597.83%214.3163.0245
429113/14/1297.51%215.1163.9242
428713/13/1397.41%215.1163.0243
428313/12/1497.31%215.1162.2244
430215/12/1297.26%216.8162.2242
428013/13/1297.01%215.1163.0242
427613/12/1396.91%215.1162.2243
429212/15/1398.03%214.3164.7243
428912/14/1497.93%214.3163.9244
427812/13/1497.43%214.3163.0244
428514/12/1296.89%216.0162.2242
428512/15/1297.63%214.3164.7242
427412/12/1597.32%214.3162.2245
426913/12/1296.51%215.1162.2242
428112/14/1397.53%214.3163.9243
427412/14/1297.13%214.3163.9242
427012/13/1397.03%214.3163.0243
426712/12/1496.93%214.3162.2244
426312/13/1296.63%214.3163.0242
425912/12/1396.53%214.3162.2243
425212/12/1296.13%214.3162.2242

If you best buddy (L51), vs a non-best-buddy meta

CP and stats at L51; drops measured in the best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
441015/15/15100.00%218.1165.7246drops nothing (Premium)
439314/15/1599.61%217.2165.7246
440215/15/1499.59%218.1165.7245
439515/15/1399.59%218.1165.7245
439815/14/1599.49%218.1164.8246
438514/15/1499.21%217.2165.7245
437814/15/1399.21%217.2165.7245
438114/14/1599.10%217.2164.8246
437613/15/1599.22%216.4165.7246
438715/15/1299.19%218.1165.7244
439115/14/1499.09%218.1164.8245
438315/14/1399.09%218.1164.8245
438715/13/1598.98%218.1164.0246
435812/15/1598.84%215.6165.7246
437615/14/1298.68%218.1164.8244
436813/15/1498.82%216.4165.7245
436113/15/1398.82%216.4165.7245
437014/15/1298.80%217.2165.7244
436413/14/1598.72%216.4164.8246
437414/14/1498.70%217.2164.8245
436614/14/1398.70%217.2164.8245
437615/12/1598.47%218.1163.1246
435914/14/1298.30%217.2164.8244
437014/13/1598.60%217.2164.0246
438015/13/1498.58%218.1164.0245
437215/13/1398.58%218.1164.0245
435112/15/1498.44%215.6165.7245
434312/15/1398.44%215.6165.7245
434712/14/1598.33%215.6164.8246
436515/13/1298.17%218.1164.0244
436815/12/1498.07%218.1163.1245
436115/12/1398.07%218.1163.1245
435914/12/1598.09%217.2163.1246
435315/12/1297.67%218.1163.1244
435313/15/1298.42%216.4165.7244
435713/14/1498.32%216.4164.8245
434913/14/1398.32%216.4164.8245
436314/13/1498.20%217.2164.0245
435514/13/1398.20%217.2164.0245
433612/15/1298.03%215.6165.7244
434012/14/1497.93%215.6164.8245
433212/14/1397.93%215.6164.8245
434213/14/1297.92%216.4164.8244
434814/13/1297.79%217.2164.0244
435114/12/1497.69%217.2163.1245
434414/12/1397.69%217.2163.1245
433614/12/1297.29%217.2163.1244
432512/14/1297.53%215.6164.8244
435313/13/1598.21%216.4164.0246
434213/12/1597.71%216.4163.1246
433612/13/1597.83%215.6164.0246
434613/13/1497.81%216.4164.0245
433813/13/1397.81%216.4164.0245
432512/12/1597.32%215.6163.1246
432912/13/1497.43%215.6164.0245
432112/13/1397.43%215.6164.0245
433113/13/1297.41%216.4164.0244
433413/12/1497.31%216.4163.1245
432713/12/1397.31%216.4163.1245
432013/12/1296.91%216.4163.1244
431412/13/1297.03%215.6164.0244
431812/12/1496.93%215.6163.1245
431012/12/1396.93%215.6163.1245
430312/12/1296.53%215.6163.1244

If you do not best buddy (L50), vs a non-best-buddy meta

CP and stats at L50; drops measured in the no-best-buddy vs no-best-buddy-meta case.

CPIVs (A/D/HP)IV %AtkDefHPDrops vs a perfect IV
435815/15/15100.00%216.8164.7245drops nothing (Premium)
435015/15/1499.59%216.8164.7244
434114/15/1599.61%216.0164.7245
434315/15/1399.18%216.8164.7243
433314/15/1499.21%216.0164.7244
432413/15/1599.22%215.1164.7245
431713/15/1498.82%215.1164.7244
432614/15/1398.80%216.0164.7243
433515/15/1298.78%216.8164.7242
434715/14/1599.49%216.8163.9245
2-2 Kyogre
430913/15/1398.41%215.1164.7243
433915/14/1499.08%216.8163.9244
433515/13/1598.98%216.8163.0245
430712/15/1598.84%214.3164.7245
0-0 Lugia
432815/13/1498.58%216.8163.0244
432415/12/1598.47%216.8162.2245
430012/15/1498.43%214.3164.7244
0-0 Lugia
431814/15/1298.39%216.0164.7242
433014/14/1599.10%216.0163.9245
433215/14/1398.68%216.8163.9243
431715/12/1498.07%216.8162.2244
429212/15/1398.03%214.3164.7243
430213/15/1298.01%215.1164.7242
431313/14/1598.72%215.1163.9245
432214/14/1498.70%216.0163.9244
431914/13/1598.60%216.0163.0245
432415/14/1298.27%216.8163.9242
431114/13/1498.19%216.0163.0244
430714/12/1598.09%216.0162.2245
430513/14/1498.32%215.1163.9244
431514/14/1398.30%216.0163.9243
430213/13/1598.21%215.1163.0245
432115/13/1398.17%216.8163.0243
429413/13/1497.81%215.1163.0244
431315/13/1297.77%216.8163.0242
429113/12/1597.71%215.1162.2245
430014/12/1497.69%216.0162.2244
430915/12/1397.67%216.8162.2243
428512/15/1297.63%214.3164.7242
429612/14/1598.33%214.3163.9245
429813/14/1397.91%215.1163.9243
430714/14/1297.89%216.0163.9242
428313/12/1497.31%215.1162.2244
430215/12/1297.26%216.8162.2242
428912/14/1497.93%214.3163.9244
428512/13/1597.83%214.3163.0245
430414/13/1397.79%216.0163.0243
429113/14/1297.51%215.1163.9242
427812/13/1497.43%214.3163.0244
429614/13/1297.39%216.0163.0242
427412/12/1597.32%214.3162.2245
429314/12/1397.29%216.0162.2243
428112/14/1397.53%214.3163.9243
428713/13/1397.41%215.1163.0243
426712/12/1496.93%214.3162.2244
428514/12/1296.89%216.0162.2242
427412/14/1297.13%214.3163.9242
428013/13/1297.01%215.1163.0242
427613/12/1396.91%215.1162.2243
427012/13/1397.03%214.3163.0243
426913/12/1296.51%215.1162.2242
426312/13/1296.63%214.3163.0242
425912/12/1396.53%214.3162.2243
425212/12/1296.13%214.3162.2242

Method and caveats

Format adapted from XehrFelrose's Master League IV deep dives; numbers independently simulated. Generated by scripts/iv_envelope_analysis.py + scripts/render_iv_envelope_article.py.
Battle engine is a Python port of PvPoke; all game data from PvPoke by Empoleon_Dynamite (MIT license). This project would not exist without it.