4,096 x 4,096 IV spreads x 9 shield scenarios x 1 distinct moveset/bait grid = 150,994,944 simulated matchups (152,427,870 deduplicated engine calls -- IV-identical cells share one sim) (2 grids were baked, but Sand Attack / Air Cutter + Payback, baiting and Sand Attack / Air Cutter + Payback, no bait are byte-identical, so they count once).
Controls
Your IVs: which one should you build?
Runs entirely in your browser; nothing is uploaded.
Paste your Poke Genie CSV (or pick the file) and your mons are ranked
below. Only Corviknight, Corvisquire, Rookidee rows are read.
The short version
Every matchup at once: 4096 Corviknight x 4096 Corviknight
Hover a cell to outline it across the view. At the
default zoom a cell covers a BAND of ranks, not one spread -- the
caption under the plot states the current band size, which narrows to a
single spread as you zoom in.
Coverage vs attack: is there a cliff?
Off the frontier: attack vs stat-product rank
Coverage: which Corviknight spreads beat the most Corviknight
Pareto: Corviknight coverage vs the rest of the meta
Drill-down: one Corviknight spread at a time
Mechanism: breakpoints, bulk, and the community claims
Recommendations
The other side: anti-Corviknight Corviknight tech
Methodology, honesty notes and disclosures
generated 2026-08-24 19:05 UTC | engine 5839391a7596 | gamemaster 8f1d6cca5c0f | mechanics legacy | 152,427,870 deduplicated engine calls covering 301,989,888 matchup cells -- but Sand Attack / Air Cutter + Payback, baiting and Sand Attack / Air Cutter + Payback, no bait are byte-identical, so 50% of those cells are duplicates of another grid; the intro at the top of the page quotes the DISTINCT total, 150,994,944 | grids embedded: acpay_bait, acpay_nobait