Full-grid view of an IV-decided pair: every focal IV spread (all 4096, stat-product order) against the opponent's top-512 spreads, per shield scenario, plus closed-form reach/deny cutoffs.
5839391a7596, gamemaster 8f1d6cca5c0f, producer c1395dfa10b9. Cohorts: opponent top-512 by stat product, plus best-SP-per-attack-IV band (labeled separately, never pooled). Focal probe spreads: rank-1 SP and max-attack within top-512. Community Day move injected for Thievul (NS+IW) (Icy Wind), Thievul (IW+PR) (Icy Wind): the pinned sim gamemaster predates that Community Day, so the move was admitted into the species pool deliberately; upstream PvPoke already lists it. Full provenance on the affected entries' cheat sheets. Flagged by the Tier-1 screen (an attack-band cohort or probe-spread slice) or by the full-grid audit over all 4096 focal spreads, but the top-512 x top-512 block itself is uniform for this scenario -- the IV-dependence lives outside it, i.e. among off-meta or breakpoint-chaser builds (see the cheat-sheet dig-in and the curves below).
Flagged by the Tier-1 screen (an attack-band cohort or probe-spread slice) or by the full-grid audit over all 4096 focal spreads, but the top-512 x top-512 block itself is uniform for this scenario -- the IV-dependence lives outside it, i.e. among off-meta or breakpoint-chaser builds (see the cheat-sheet dig-in and the curves below).
DAMAGE-PLAN thresholds (minimal energy-legal plan from zero energy), NOT full-battle guarantees -- shields, energy timing and bulk live in the grids above, and only grid numbers use the word "beats" on this page. All atk/def values are EFFECTIVE stats (shadow multiplier applied -- the scale iv_rank and PvPoke stat displays use). Guarantee vs rank-1 columns are different quantities on purpose.
| damage plan (energy-legal) | guarantee atk (plan KOs every top-512 Togekiss) | atk vs rank-1 (0/14/11) | Grumpig top-512 spreads meeting guarantee | meeting rank-1 cutoff | top-512 Togekiss denying your rank-1 |
|---|---|---|---|---|---|
| 2x Shadow Ball + 25x Psywave | 63.48 | 62.64 | 512/512 (4096/4096) | 512/512 | 0/512 |
Every cutoff above is boundary-confirmed against the engine damage function at render time (crosses at the printed value, falls short one float below).
Plans NO attainable spread can complete (attainable effective atk tops out at 121.07): 1x Dynamic Punch + 12x Psywave (needs 274.64); 2x Dynamic Punch + 23x Psywave (needs 126.95); 1x Shadow Ball + 13x Psywave (needs 148.11).
Flagged by the Tier-1 screen (an attack-band cohort or probe-spread slice) or by the full-grid audit over all 4096 focal spreads, but the top-512 x top-512 block itself is uniform for this scenario -- the IV-dependence lives outside it, i.e. among off-meta or breakpoint-chaser builds (see the cheat-sheet dig-in and the curves below).
No energy-legal damage plan is completable by any attainable spread.
Plans NO attainable spread can complete (attainable effective atk tops out at 131.09): 1x Aura Sphere + 5x Peck (needs 312.26); 2x Aura Sphere + 10x Peck (needs 147.54); 1x Psyshock + 5x Peck (needs 340.64); 2x Psyshock + 10x Peck (needs 168.18).
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This project is built on PvPoke, created by Empoleon_Dynamite and released under the MIT license. The battle simulator here is a Python port of PvPoke's open-source battle logic, and all game data (the gamemaster, move stats, type chart, and meta rankings) comes from PvPoke. This project would not exist without it.